Preorders and day one purchases are always buying a concept without certainty of what the final project will be. I think the kickstarter games have a better chance to succeed because they are what people want, rather than EA or whoever guessing what will have the most mass appeal but will in the end just be crap. Also one of the benefits of this type of development is that a developer, that actually knows what people want, can make a game and all sales after launch are profit and they don't have to give up their IP. From a developer standpoint I can't see any down side to funding a game this way and from a gamer standpoint while their is a small amount of extra risk, compared to just buying a game day 1, there is a much better chance of getting the game you actually want rather than some dumbed down version that the publisher determine will appeal to the largest portion on the mindless masses.godofallu said:These venture capitalists/investors are buying a dream. Not a finished product.Darknacht said:The thing is that the publishers have no idea how to predict sales as proven by these Kickstarter games, publishers are saying that no one wants to buy these games but they are getting over $3 million in fully paid preorders, this proves that people do want to buy these games.godofallu said:If the companies that actually know how to predict sales think these games will tank, then that's kind of a bad sign.
It isn't possible to know they want the game that will/might be made.
Interesting business model, I just don't think statistically the majority of them will turn out well.
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