So I finally finished off Divinity: Original Sin after 80 hours or so, at least 60 of which were spent trying to unravel that game's hilariously obtuse quests, and have moved on to Wasteland 2, which I was a backer of. Maybe it's just that it measures up poorly against Divinity, but for a game that was in many ways one of the poster children for the Kickstarter movement it's really a big pile of bleargh.
Where to begin?
CHARACTER CREATION IS FUNDAMENTALLY BROKEN
In a pen and paper game like Shadowrun, your skills are gated by your attributes. It's all very well and good to take acrobatics, say, but a guy with garbage dexterity is going to be terrible at it no matter how much they practice. Not so in Wasteland 2, where your 1 strength guy with 3 skill points in bashing things will be better at bashing things than your 10 strength guy with 1 point. Attributes are completely divorced from skills, and most of them are completely worthless, meaning raise INT as high as possible, get your AP generating ones up a bit, and then dump everything else.
Add in that of the panoply of secondary skills you can take, over your four characters you can and will take almost everything, passing over only completely worthless abilities like barter. So there are no "hard decisions". Encounter a locked door? You will select your lockpicker and unlock it. Game play!
The end result is the "proper" way to roll a party is give everyone an identical stat allocation, and make sure you have all the skills covered over your four characters.
THE CHARACTERS ARE HIDEOUS
The concept art is nice, but the 3D models for the characters are quite literally the ugliest RPG character models I've seen since the 90's, and even that is a stretch. They are YOWLINGLY hideous. There is no explanation for how bad they look. Even the copy of Pool of Radiance I played on the C64 had better character creation than this, at least I could choose the color of my goddam outfit.
COMBAT IS SCREWED UP
Everyone just moves too fast. See that shambling zombie man who explodes when killed? I bet you need to kite him around, right? Nope, he will sprint across the entire screen and be cuddling your party in a single turn. This is mitigated somewhat with cover and firearms, but the cover is entirely binary and the shooting is "meh". This is no Jagged Alliance.
DIALOGUE FEELS A BIT QUANTITY OVER QUALITY
Much as in Divinity this game has some CHATTY motherfuckers, but a lot of what they have to say is just clunky exposition. In a game that relies SO heavily on the quality of the writing (because so much of what else is on offer is so naff) you'd really think there would've been more on offer here. It makes me more than a bit sad that this studio is in charge of the spiritual successor to Planescape.
UNITY SUCKS
The game has Shadowrun Returns disease, in that everything is a bit fuzzy and muddy looking, and maps might look busy but very, very little is actually interactive. And it can be hard at a glance to determine what is "walkable" ground vs "scenery" ground, resulting in clicking in a field and wondering why no one is moving.
I don't *hate* the game...I'm a sucker for post apocalyptic settings, and I like isometric RPGs, and I absolutely adore turn based tactical combat, even when it's shitty like this, but holy cow, some of this shit there just isn't an excuse for. How on EARTH is the stat and skill system underpinning the game so completely broken and worthless? This isn't even alpha quality work, this is more "guy does not understand math" work. How are the character graphics this hideous? Is it an inside joke? This might have been a shoe string budget to some extent, but it was still a high profile game. Too many balls dropped. Too many.
Where to begin?
CHARACTER CREATION IS FUNDAMENTALLY BROKEN
In a pen and paper game like Shadowrun, your skills are gated by your attributes. It's all very well and good to take acrobatics, say, but a guy with garbage dexterity is going to be terrible at it no matter how much they practice. Not so in Wasteland 2, where your 1 strength guy with 3 skill points in bashing things will be better at bashing things than your 10 strength guy with 1 point. Attributes are completely divorced from skills, and most of them are completely worthless, meaning raise INT as high as possible, get your AP generating ones up a bit, and then dump everything else.
Add in that of the panoply of secondary skills you can take, over your four characters you can and will take almost everything, passing over only completely worthless abilities like barter. So there are no "hard decisions". Encounter a locked door? You will select your lockpicker and unlock it. Game play!
The end result is the "proper" way to roll a party is give everyone an identical stat allocation, and make sure you have all the skills covered over your four characters.
THE CHARACTERS ARE HIDEOUS
The concept art is nice, but the 3D models for the characters are quite literally the ugliest RPG character models I've seen since the 90's, and even that is a stretch. They are YOWLINGLY hideous. There is no explanation for how bad they look. Even the copy of Pool of Radiance I played on the C64 had better character creation than this, at least I could choose the color of my goddam outfit.
COMBAT IS SCREWED UP
Everyone just moves too fast. See that shambling zombie man who explodes when killed? I bet you need to kite him around, right? Nope, he will sprint across the entire screen and be cuddling your party in a single turn. This is mitigated somewhat with cover and firearms, but the cover is entirely binary and the shooting is "meh". This is no Jagged Alliance.
DIALOGUE FEELS A BIT QUANTITY OVER QUALITY
Much as in Divinity this game has some CHATTY motherfuckers, but a lot of what they have to say is just clunky exposition. In a game that relies SO heavily on the quality of the writing (because so much of what else is on offer is so naff) you'd really think there would've been more on offer here. It makes me more than a bit sad that this studio is in charge of the spiritual successor to Planescape.
UNITY SUCKS
The game has Shadowrun Returns disease, in that everything is a bit fuzzy and muddy looking, and maps might look busy but very, very little is actually interactive. And it can be hard at a glance to determine what is "walkable" ground vs "scenery" ground, resulting in clicking in a field and wondering why no one is moving.
I don't *hate* the game...I'm a sucker for post apocalyptic settings, and I like isometric RPGs, and I absolutely adore turn based tactical combat, even when it's shitty like this, but holy cow, some of this shit there just isn't an excuse for. How on EARTH is the stat and skill system underpinning the game so completely broken and worthless? This isn't even alpha quality work, this is more "guy does not understand math" work. How are the character graphics this hideous? Is it an inside joke? This might have been a shoe string budget to some extent, but it was still a high profile game. Too many balls dropped. Too many.