Watch Dogs Director: The Game's Main Story is 35-40 Hours Long

st0pnsw0p

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Nov 23, 2009
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Grabehn said:
Ok yeah sure... A guy from the company is telling me how long the game is... Considering that they lied about the launch date, lied about the "graphics" thing and now they're trying to sell it on duration... It just smells to me like pure desperation, even more considering how much of a sandbox game's playtime is increased by the free roaming aspect.

Dunno why I'm reading this though, I never cared about this game at all, but the hacker thingy did look a bit engaging when it was first announced.
That's called a delayed. It's when a publisher/developer was planning on getting something out in a certain timeframe, but due to some sort of trouble during development, they were unable to do so and had to push the release date back. It's not a lie, it's a mistake.
 

Weaver

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Apr 28, 2008
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Even if it's true, it's about a guy that can instantly hack literally anything computerized using his magic smartphone. I'm sure that would be 35 hours of riveting storytelling.
 
Apr 5, 2008
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The issue here is that Watch Dogs is a sandbox game and, as with almost any sandbox game, the majority of the 40 hour figure quoted will be spent in going from point A to point B in the city. That isn't exactly the most enthralling gameplay. MMOs also force players to slow travel on foot or mounted, from point A to point B. While it is more immersive, there's not really any more actual content than a game that loads the player into the start of each level after completing the last without the drudgery of getting to the actual "content".

Travel time in open world games and MMOs is not "content", it's "padding". Further, I strongly suspect that Watch Dogs won't have a save system, but a checkpoint system since console players apparently don't know how to save their games themselves. Taking an "average" of the time spent reloading and replaying between checkpoints and the point at which the player was made to reload is not "content" or at least new content, it's the same thing they just did already, possibly more than once.

Anyway, Watch Dogs looks interesting, but not interesting enough for a pre-order or full price purchase. Might get it in this December's Steam Winter Sale.
 

Seracen

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Sep 20, 2009
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Still unsure how I feel about that graphics fiasco, and that colors their credibility here. However, the gameplay length sounds amazing! This is the sort of thing I like to hear concerning immersive/open-world or RPG games.
 

Brian Tams

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Sep 3, 2012
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"And by 35-40, we of course mean 20. God, why are you gamers so entitled? There's more to a game than just length, ya know??????"
 

Arawn

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Dec 18, 2003
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Why I agree with most of the post in regards to the gameplay estimate, I'm less inclined to agree with the graphical disappointment. For some time now people have been quite hung up on resolutions. Almost every other time it's a story about how game X isn't at 1080p 30fps on system Y or Z. Something I'd consider would take a backseat to mechanics and story. Nope. Everyone wants better rez. I think Penny Arcade long informed us of the bullshot, and yet here we are crying "foul" Of course they're going to make it look at amazing as possible. It's like a commercial for those "As seen on TV" products you find in the story. Everything looks picturesque, but game duration has become horrible, and replay values even worse. I'm guessing most people don't notice since multiplayer provides hours of playability. I looked at my game files and found a save game of Assassin's creed II. I had 20hr clocked on it, and only 38% competition. Saint's row I had 14hrs and I know I have yet to finish that game. So if Watch_dogs is open world and I can hack anything and go anywhere, chances are I will do just that. If I'm told the next mission is West, I'll be going North, East, and South first. Just the way I am. But of course there are those that will plow through the main story and complain that the game is too short. I've seen LP that barely clock 2hrs since they're using a guide or at least know what they have to do.
 

Grabehn

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Sep 22, 2012
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st0pnsw0p said:
Grabehn said:
That's called a delayed. It's when a publisher/developer was planning on getting something out in a certain timeframe, but due to some sort of trouble during development, they were unable to do so and had to push the release date back. It's not a lie, it's a mistake.
Considering how you know where your limits are when it comes to having a product ready to lunch, and the considerable amount of advertisement that went into making the game "THE" flagship for next-gen, that's more of a f*ck up than a simple mistake.