Watch Dogs Review - No Hack Job

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major_chaos

Ruining videogames
Feb 3, 2011
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Glad to see the positive reviews coming in, I have been looking forward to this since Transistor turned out to be highly disappointing. Now the only question is whether I wait and get the PS4 version once I get a PS4, or get the PC version now and risk performance issues.
 

purf

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Nov 29, 2010
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Might be one to get when the nextGen of myPC comes around. It's the only review I've seen but I've found that Jim's opinions are usually worth trusting.

One thing, Escapist, about your reviews. And, no big deal, really, as they are informative and everything but I had the impression today that I'm having this thought again so here it goes: I'm not really sure why I'm even watching the *video* when all it does is to give an audio track to the article's words, accompanied by what mostly amounts to disjointed bits of "look, there are graphics and pixels, too". As in, at best a review writes (and then talks) about car chases, so someone does a Fraps of a car driving around... "meh"
 

NLS

Norwegian Llama Stylist
Jan 7, 2010
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Adeptus Aspartem said:
Jeah.. bought it, found out neither Uplay nor the game itself works and now i'm currently writing a ticket to the Steam Support to trade in the game for steam-money or another game i want.
Because they clearly sold me a product which is not working at all. Double so, since AMD cards are not supported at all - without a single lable providing information about that.

Meh, got proven right once again: Stay away from Ubisoft. The only company i consider worse than EA.
Back to Transistor it is.
What? I have both AMD processor and GPU, no problems. I did have some trouble logging into uPlay the first few tries, but that's because everyone is trying to get in at the same time. It worked again after 10 minutes or so. Been playing it for an hour without any problems.

I suggest you just wait a few days for things to settle down, and it'll probably be solved by less pressure on uPlay and maybe even a patch or two. Pretty much "all" games nowadays have launch issues the first few hours, demanding a refund when the game probably works the next morning is a bit harsh.
 

Laughing Man

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Oct 10, 2008
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Be interesting to see Jim's take on Uplay being down for several hours now preventing people like myself from being able to log in to redeem their purchased keys and download the game. If Ubisoft had stopped being such bellends and allowed the likes of GMG to distribute keys a day or two early then I could have preloaded the game and gone offline and played, instead here I am sitting in 2014 with a 30Meg Fibre connection and a PC powerful enough take on Skynet and I can't even get to a situation where I can download the game, 15 years ago I would have been playing the game for several hours by now, progress ain't it wonderful!
 

Azaraxzealot

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Dec 1, 2009
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Your review here made me briefly say "huh, guess I'll pick it up at the summer sale for 20 something percent off." Then I heard how insulting the pc port was (especially to those of us who didn't drop the extra dough on fancy nvidia cards) and now I'm back to "wait until it's 66% off or more mode". They better add proper support for us radeon users by that time.
 

StriderShinryu

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Dec 8, 2009
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Definitely sounds and looks like a game I will pick up, but not at launch or for launch price.

As for Aiden's lack of any real defined personality, I'm mostly okay with that. I'd rather play a character that I feel I've played as before than a character (or characters) that are defined in a way that totally turns me off from even playing the game as in GTA5.
 

Darth_Payn

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Aug 5, 2009
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SO glad to hear this game's good! I expected nothing less than awesome from its approach to hacking and the many, many, MANY extras there are. I just forget which version I preordered, it was almost two months ago.
And once again Jim rips into the hat. I have no problem with them making a hat as merchandise for the game, just making it a preorder bonus.
 

RicoADF

Welcome back Commander
Jun 2, 2009
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NLS said:
Adeptus Aspartem said:
Jeah.. bought it, found out neither Uplay nor the game itself works and now i'm currently writing a ticket to the Steam Support to trade in the game for steam-money or another game i want.
Because they clearly sold me a product which is not working at all. Double so, since AMD cards are not supported at all - without a single lable providing information about that.

Meh, got proven right once again: Stay away from Ubisoft. The only company i consider worse than EA.
Back to Transistor it is.
What? I have both AMD processor and GPU, no problems. I did have some trouble logging into uPlay the first few tries, but that's because everyone is trying to get in at the same time. It worked again after 10 minutes or so. Been playing it for an hour without any problems.

I suggest you just wait a few days for things to settle down, and it'll probably be solved by less pressure on uPlay and maybe even a patch or two. Pretty much "all" games nowadays have launch issues the first few hours, demanding a refund when the game probably works the next morning is a bit harsh.
The game should work out of the box, their even legally required to sell a working product. If it doesn't work he should get a refund, hoping it may be fixed later would be stupid. This whole reliance on the net to run bullshit needs to stop.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
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Great, I can't wait to start playing some Watch_Dogs.



Weaver said:
I watched TB's WTF is on it and I'm glad I did. Holy shit this game looks boring to me. It looks like a slow GTA with a clunky cover shooter glued together.
GTA & RDR are very clunky cover shooters.

The Lunatic said:
And, frankly, if the default input device for the format in question feels unplayable, then, in my subjective and reviewing opinion, that would be "Abysmal".
When the default input device wasn't designed as a game controller, that's what you get most of the time.
 

Weaver

Overcaffeinated
Apr 28, 2008
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Phoenixmgs said:
Great, I can't wait to start playing some Watch_Dogs.



Weaver said:
I watched TB's WTF is on it and I'm glad I did. Holy shit this game looks boring to me. It looks like a slow GTA with a clunky cover shooter glued together.
GTA & RDR are very clunky cover shooters.
To be fair, the last GTA I palyed was 3 and I don't think they had cover mechanics in it :p
But yes, the shooting in the GTA series has always been kind of crap (IMO).

edit: I did play GTA 4 for like 20 minutes but I got bored and never played it again.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
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Weaver said:
To be fair, the last GTA I palyed was 3 and I don't think they had cover mechanics in it :p
But yes, the shooting in the GTA series has always been kind of crap (IMO).

edit: I did play GTA 4 for like 20 minutes but I got bored and never played it again.
I played the first 3rd of RDR (because it's supposed to be so riveting and awesome). Every mission was just very subpar cover shooting, like PS1 bad. Once you cross that imaginary line, every enemy knows where you are and it just plays out like whack-a-mole. The tutorial mission of Watch Dogs was better than anything in RDR or GTA.
 
Apr 5, 2008
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Kerethos said:
Rabid_meese said:
Unless you're one of those people who cry about sub-60FPS (which means you apparently ignored all gaming up til a few years ago, but hey.)
As this is a review of the PS4 version, yes, sub 60 is to be expected, as consoles have made 30 fps their standard.

On the PC though, 60+ fps has basically been the standard since it became regularly achievable. And, as far as I know, 60 Hertz monitors have been around for about 30 years. And, as such, fps is very relevant when discussing the PC version - as that would make it the standard for PC gaming since at least the late 90's.

Though, admittedly, having been primarily a console gamer for most of my gaming the past few decades, with only the occasional PC title here and there, I can only guess that 60 fps became the PC standard around the time Quake 1 (edit: or similar fast paced titles) where able to run at 60 fps for most PC gamers.

Anyone more knowledgeable on this is free to correct me, as this is, at best, an educated guess on my part. And I'd really like to know when 60 fps actually became the PC standard.
It's been "the standard" as it were since the prevalence of LCD monitors, about a decade or so give or take. CRT monitors generally had higher refresh rates, anywhere from 75-120Hz+ typically (some went much higher). LCD screens however took up less space, had flat screens, etc but lower refresh rates.

Most LCDs, even today, are around 60Hz. Some are 75Hz and there are current (TN only) screen models that refresh at 120Hz (this is mostly so that they can show 3D stuff at 60Hz per eye, though 2D @ 120Hz is also a bonus). The reason for wanting 60FPS in the game is so that it matches the screen's refresh rate. If matched perfectly, a game will look and play silk smoothly with no screen tearing or lag. Lower frame rates means some frames have to be duplicated. Some games go so far as to "step down" completely from 60 -> 30 if 60 can't be maintained as then each frame can be doubled and play can continue, albeit (arguably) less smoothly.

At an in between number of frames, the game will look disjointed and there will be frequent screen tearing. Triple buffering and VSync both help in that regard. In an ideal world, a game's FPS would precisely match the refresh rate of its screen. Since consoles generally can't maintain 60fps, they are stepped down to 30fps with each frame doubled for 60Hz screens (the most common kind). Just know that if one's screen had a 75Hz refresh rate, 60FPS games would also suffer screen tearing and artefacts during fast scenes, so one would want to play at 75FPS ideally. I can only dream of how great games would play at 120FPS on a suitable screen (albeit a TN display), but my most recent screen is a 60Hz IPS monitor.

Last point of note is that it's only really consoles which lock frame rates in games since PC frame rates are essentially "unlimited" and variable, dependant on the power of the PC/graphics card (and obviously the monitors ability to display it). Hence we get graphical settings to tweak for the right balance of visuals vs. performance with the top end cards generally powerful enough to max out everything and still have the grunt to maintain high FPS.
 

Bat Vader

Elite Member
Mar 11, 2009
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Loving the game so far. Only real issue I have with it is that the driving feels kinda wonky to me. Even with a car that has really good handling I still find it really difficult to stay on the road.
 

sXeth

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Nov 15, 2012
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Metalrocks said:
maybe someone can answer me this:
angry joes interview, the dev guy said that other players can join the campaign. jim didnt mention any of it. did i misunderstood that guy in the interview?
I"m not sure exactly how its triggered (I got one by hacking a random NPC AFAIK), but you can end up with contracts on you that let another player invade you for a bounty. Its kind of a crap system though, you have to run around an area scanning NPCs to find out which one is them (generally the one trying to hide), then kill them, or they escape ad keep however much of the bounty money they hacked before you found them. You can turn it off anyways, at the cost of some potential unlocks.

There's some standardy multiplayer fare outside of that, races and stuff.
 

J Tyran

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Dec 15, 2011
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AnthrSolidSnake said:
GumbaMasta said:
AnthrSolidSnake said:
Per usual though, the PC port right now is terrible, at least for the majority of people it seems. Playing with my 780ti, I get horrible stutter, significant frame rate drops and screen tearing, making the game pretty much unplayable right now. Looks like I'll have to wait for a patch for a new game...again.
Have you updated your graphics drivers? That apparently fixed most issues I had with the graphic performance. That or it was the thirty pounds of dust motes I brushed out of the cooling fans.
I updated the drivers before I even downloaded the game. Still have the problems.The only solutions I've had were to either lock the FPS to 30, or play in borderless, the latter of which only sort of fixes the problem.
If you haven't already tried it go into your drivers and enable it to override application Vsync with Nvidia "adaptive Vsync", it adapts the Vsync to deactivate it if the frame rate is in danger of chugging so it doesn't tie up resources when there is no danger of screen tearing.

It solved the problem for me and I only have a slightly OC GTX 780.
 

josemlopes

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Jun 9, 2008
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No one even needs a review for this, its basicly "Ubisoft: The Game", every major mechanic of every other Ubisoft game is in here without much adaptation so you better love climbing spots to have your map updated.
 

Darth Sea Bass

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Mar 3, 2009
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All i know is it's really fricking ugly on the 360! I didn't expect it to be as shiny as next gen versions but i thought it would/should be on a par with GTA 5 or even Just Cause 2. Maybe the colour palette in Watch-Dogs doesn't help.
 

Kerethos

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Jun 19, 2013
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KingsGambit said:
Kerethos said:
Rabid_meese said:
Snip
It's been "the standard" as it were since the prevalence of LCD monitors, about a decade or so give or take. CRT monitors generally had higher refresh rates, anywhere from 75-120Hz+ typically (some went much higher). LCD screens however took up less space, had flat screens, etc but lower refresh rates.

Most LCDs, even today, are around 60Hz. Some are 75Hz and there are current (TN only) screen models that refresh at 120Hz (this is mostly so that they can show 3D stuff at 60Hz per eye, though 2D @ 120Hz is also a bonus). The reason for wanting 60FPS in the game is so that it matches the screen's refresh rate. If matched perfectly, a game will look and play silk smoothly with no screen tearing or lag. Lower frame rates means some frames have to be duplicated. Some games go so far as to "step down" completely from 60 -> 30 if 60 can't be maintained as then each frame can be doubled and play can continue, albeit (arguably) less smoothly.

At an in between number of frames, the game will look disjointed and there will be frequent screen tearing. Triple buffering and VSync both help in that regard. In an ideal world, a game's FPS would precisely match the refresh rate of its screen. Since consoles generally can't maintain 60fps, they are stepped down to 30fps with each frame doubled for 60Hz screens (the most common kind). Just know that if one's screen had a 75Hz refresh rate, 60FPS games would also suffer screen tearing and artefacts during fast scenes, so one would want to play at 75FPS ideally. I can only dream of how great games would play at 120FPS on a suitable screen (albeit a TN display), but my most recent screen is a 60Hz IPS monitor.

Last point of note is that it's only really consoles which lock frame rates in games since PC frame rates are essentially "unlimited" and variable, dependant on the power of the PC/graphics card (and obviously the monitors ability to display it). Hence we get graphical settings to tweak for the right balance of visuals vs. performance with the top end cards generally powerful enough to max out everything and still have the grunt to maintain high FPS.
Thank you, Mr. Enraged Panda-Man. That was quite informative, and an easier read than what I got while doing a quick search on screen refresh rates, frame rates and buffering.

Also, your forum avatar is quite amusing.

OT: No matter what the reviews say I'm still going to give Watchdogs a long wait, so that AMD might get some decent drivers out and the DLC surge is done, before I give it a try. Because despite all the performance issues being reported right now, the game does look like one I'd enjoy - provided I can get it to run satisfyingly on my PC.
 

Adeptus Aspartem

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Jul 25, 2011
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NLS said:
What? I have both AMD processor and GPU, no problems. I did have some trouble logging into uPlay the first few tries, but that's because everyone is trying to get in at the same time. It worked again after 10 minutes or so. Been playing it for an hour without any problems.

I suggest you just wait a few days for things to settle down, and it'll probably be solved by less pressure on uPlay and maybe even a patch or two. Pretty much "all" games nowadays have launch issues the first few hours, demanding a refund when the game probably works the next morning is a bit harsh.
So you can play, great. Now check the webs for 3min and start counting how many AMD user can not play the game.
I've hard core blue screens which i haven't had in.. probably 10 years as soon as i click the start button. And before anyone asks, of course everything is up to date, patched and even re-installed + repatched just for the sake of it.

Does not work. It's Ubishit all over again. There's a reason the last game i bought from them was RB6:Ravenshield back in 2003. Ah not true. The first AC in 2007, pretty repetitive but at least it worked. So maybe they'll see money in 2019 from me the next time.

And about the last part: This is acutally the most prominent problem we have in this industry. If i buy a god damn [Any item] and it does not work at all i gonna bring it back and demand a refund. That's customers rights. I'm not talking about the servers, even though i'm 100% sure that basically all companies only use minimal efforts for their servers because people already are accustomed to shitty service anyway.
It's not harsh, it's just no tolerance for bullshit and the AAA industry fabricates bullshit every other minute. Some people are fine with that and so be it, but i'm not.

EA hasn't seen a penny since i bought DA1 for 5 bucks somewhere in a discount box and before that only ME was an expection of the rule - because it was brilliant. Bought the 2nd, never bought the 3rd.
Nintendo? Uh.. Smashbros in 2007. 0 games since. Though these games are usualy complete and work.
MS hasn't seen a penny since Freelancer.
Leaves Bethesda, Rockstar and Valve who usually deliver great stuff, some of them bug-ridden but at least you know what you get.
And the trend continues. The AAA can die in a fire for all i care.