Gethsemani said:
ME1 had a few optional exploration side quests, but all the "resource gathering" came down to getting credits and xp. The actual resource gathering appeared in ME2 with its' probing mini-game (and the undying joy of hearing Tricia Helfer say "Probing Uranus") where it was linked to the upgrades. ME3 ditched the resource gathering in favor of having most planets have one or two war assets or quest items that you could find by probing.
The problem is that "resource gathering" also appeared in DA:I, where it was a giant time waster (much more so than in ME2), nominally tied into base upgrading and, more pertinently, the obtuse crafting system.
A few optional exploration quests? The original game is what, ten hours if you do nothing but the main story mission, if that? Over half the game was exploring those 20 or so "optional" planets, and it was the only way to get decent gear and be at a decent level for the late story missions.
In DA:I, the crafting/resource stuff felt rather tangential and seamless, pretty much every resource could be gathered on the way to quest markers and the crafting system was about as "RPG" as it gets. If you choose to obsess over the crafting materials well, that's kinda your choice.
And it appears Andromeda is going to be similar to ME1, the bulk of it will be missions and resource stuff will happen along the way. And it actually makes more sense with this than it did previously, as it's part of your job and not some stupid errand The Chosen One has to do.
You haven't seen people make fun of Bethesda's crappy facial models and almost non-existing facial animations? I'd love to live in your world, because I see it in just about every discussion about Bethesda games. One might argue, though, that Bethesda makes open world RPGs and the focus is on the player roaming the world, not on crafting engaging stories and characters. Bioware focuses, first and foremost, on characters and story, which makes poor models and animations all the more jarring.
Granted I don't hang around forums where they specialize in talking about such things, but for some reason it's always the first thing people bring up with Bioware, but with Bethesda it only occasionally gets mentioned. I certainly never see anyone say they're disregarding the game because of it. If anything it just shows how difficult it is to get something like that right without spending your entire budget on it. There are people who do that, they're called Pixar/Dreamworks/etc. "Bioware Face" has been around since KOTOR, and it didn't ruin KOTOR.
But like I said, I still have yet to see anything in this trailer that wasn't in at least one of the Mass Effect games. Like the previous ME games, it'll have its problems and annoyances and stuff they didn't think through (like scanning in ME2), but there's no reason to believe it'll be a terrible game and huge departure from what made the others good.