Watch Dogs just blows away Rockstar's games like GTA and RDR, it's not even a contest.
Aiden controls so much better than John Marston or Niko, who feel so mechanical in comparison. Even Rockstar's pure shooter, Max Payne 3, controls horribly mechanical. Aiden moves so much more fluidly from cover swapping to seamless vaulting. The only issue with Aiden is that you can't shoulder swap. The driving controls are just fine; if you are having problems, you need to learn how to drive.
The main thing that separates Watch Dogs from most sandbox games is the missions are open-ended. I don't see the point in playing a sandbox/open-world game with linear missions. You have so many options to go about completing the mission to hacking to stealth to standard shooting and you can mix and match among them freely. The AI in Rockstar's games just doesn't allow for anything along those lines. I played the first 3rd of RDR and just quit because every mission played out exactly the same with extremely subpar cover shooting; I walk past imaginary line where all enemies know my location and I have to kill them in a extremely whack-a-mole manner, not fun at all. It was on par with Winback, one of the very first cover shooters.
Chicago in Watch Dogs is more real than any other game. Every NPC is unique, you can hack people's phones to see text messages and overhear phone calls. You see a chick throwing her boyfriend's stuff out the apartment. This is the type of world GTA3 gave us a glimpse of, but Rockstar hasn't evolved past that, they just make the game better looking.
Watch Dogs will be looked upon as a truly special game in the advances it has made to its genre.
EDIT:
This is why Watch Dogs just kills GTA and RDR. The character control of Aiden is just so much smoother when compared to Rockstar's games along with the animations themselves; the cover system is so much better allowing for cover swap melees and shooting. The enemy AI is better, which allows for mix and matching between gunplay, stealth, and hacking. There's so many options you have at your disposal in Watch Dogs to go about engaging each and every enemy. If you play it like a bland cover shooter like the IGN playthrough [https://www.youtube.com/watch?v=GHlYuhdyeDg] of the same mission, that's your own fault.
Aiden controls so much better than John Marston or Niko, who feel so mechanical in comparison. Even Rockstar's pure shooter, Max Payne 3, controls horribly mechanical. Aiden moves so much more fluidly from cover swapping to seamless vaulting. The only issue with Aiden is that you can't shoulder swap. The driving controls are just fine; if you are having problems, you need to learn how to drive.
The main thing that separates Watch Dogs from most sandbox games is the missions are open-ended. I don't see the point in playing a sandbox/open-world game with linear missions. You have so many options to go about completing the mission to hacking to stealth to standard shooting and you can mix and match among them freely. The AI in Rockstar's games just doesn't allow for anything along those lines. I played the first 3rd of RDR and just quit because every mission played out exactly the same with extremely subpar cover shooting; I walk past imaginary line where all enemies know my location and I have to kill them in a extremely whack-a-mole manner, not fun at all. It was on par with Winback, one of the very first cover shooters.
Chicago in Watch Dogs is more real than any other game. Every NPC is unique, you can hack people's phones to see text messages and overhear phone calls. You see a chick throwing her boyfriend's stuff out the apartment. This is the type of world GTA3 gave us a glimpse of, but Rockstar hasn't evolved past that, they just make the game better looking.
Watch Dogs will be looked upon as a truly special game in the advances it has made to its genre.
EDIT:
This is why Watch Dogs just kills GTA and RDR. The character control of Aiden is just so much smoother when compared to Rockstar's games along with the animations themselves; the cover system is so much better allowing for cover swap melees and shooting. The enemy AI is better, which allows for mix and matching between gunplay, stealth, and hacking. There's so many options you have at your disposal in Watch Dogs to go about engaging each and every enemy. If you play it like a bland cover shooter like the IGN playthrough [https://www.youtube.com/watch?v=GHlYuhdyeDg] of the same mission, that's your own fault.