Water water everywhere...

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Graustein

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Jun 15, 2008
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We all know that video games and water don't mix. I learnt the hard way, years ago, when I tried to see if my gameboy was waterproof.
In the games themselves, we have a whole slew of other aquatic troubles. Be they the infamous Water Temple in Ocarina of Time (am I the ONLY one who didn't shout profanities at the screen in this temple? I swear I hated hiding from the Gerudos and finding those unbelievably camp carpenters much, much more.), the puddle that you can skydive into without harm or, conversely, the puddle that's actually some sort of blue acid and kills you the second you dip your big toe into it.

Then again, we also come across other strange inconsistencies. Those who've played Neverwinter Nights 2 may remember that lake which apparently "reflects nothing", but actually does. Just about anybody who's owned a Nintendo 64 will remember the armour-piercing raindrops that will fall through a stone overpass in Ocarina of Time and Majora's Mask. And, for some reason known only to our good friend Shigeru Miyamoto, Mario is capable of breathing in space but not underwater. When he can swim at all.

This thread is mostly about the latter sort of strange. If I say "what water levels do you want to ***** about?", we all know which one will get the most screentime. Besides, failed physics is more fun. So, Escapees, regale us with anecdotes of hydratic phenomena that just seemed... wrong.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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And all the boards did shrink.
Water, water everywhere,
Nor any drop to drink.

Think there was a water level in Tomb Raider 2 or 3. You were at the bottom of the sea in a sunken ship. Hated that level.
 

Fire Daemon

Quoth the Daemon
Dec 18, 2007
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Day after day, day after day
We stuck nor breath nor motion
As idle as a painted ship
upon a painted ocean.

The water levels in all the Mario games piss me off. In the 2d ones they never made sense and in the 3d ones swimming was a hassle to control. The same goes for most D games actually. Banjo Kazoie had some, so did Donkey Kong 64. Very annoying the lot of them.
 

Jolly Madness

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Mar 21, 2008
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All in a hot and copper sky,
The bloody sun at noon
Right up above the mast did stand,
No bigger than the moon.

Arright... now swim around that corner, dead end, watch your air meter, swim back, go over there, *dead*. Okay, try again, swim THAT way, darn, DEAD end too. Oh crap, I have boots of waterbreathing with me.

Darn you Oblivion.
 

RhinoTuna

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Nov 17, 2008
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People should just get rid of water levels in platformers, they're so irritating! Slow to move, slow to stop, argh!
 

Galletea

Inexplicably Awesome
Sep 27, 2008
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The water level in DMC2 with lucia pissed me off no end. Well only on must die mode if I'm honest. It's hard to see and move anyway, you're limited to one weapon and just to add to the frustration the fish you have to kill is pissing invisible most of the time.
 

51gunner

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Jun 12, 2008
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galletea said:
The water level in DMC2 with lucia pissed me off no end. Well only on must die mode if I'm honest. It's hard to see and move anyway, you're limited to one weapon and just to add to the frustration the fish you have to kill is pissing invisible most of the time.
Water segment in DMC1 was bad too. Let's give a character big guns, awesome swords, and then deny him the use of them and replace them with a boring needlegun. It also removed the entire combo system.
 

Erana

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Feb 28, 2008
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Graustein said:
We all know that video games and water don't mix. I learnt the hard way, years ago, when I tried to see if my gameboy was waterproof.
In the games themselves, we have a whole slew of other aquatic troubles. Be they the infamous Water Temple in Ocarina of Time (am I the ONLY one who didn't shout profanities at the screen in this temple? I swear I hated hiding from the Gerudos and finding those unbelievably camp carpenters much, much more.), the puddle that you can skydive into without harm or, conversely, the puddle that's actually some sort of blue acid and kills you the second you dip your big toe into it.

Then again, we also come across other strange inconsistencies. Those who've played Neverwinter Nights 2 may remember that lake which apparently "reflects nothing", but actually does. Just about anybody who's owned a Nintendo 64 will remember the armour-piercing raindrops that will fall through a stone overpass in Ocarina of Time and Majora's Mask. And, for some reason known only to our good friend Shigeru Miyamoto, Mario is capable of breathing in space but not underwater. When he can swim at all.

This thread is mostly about the latter sort of strange. If I say "what water levels do you want to ***** about?", we all know which one will get the most screentime. Besides, failed physics is more fun. So, Escapees, regale us with anecdotes of hydratic phenomena that just seemed... wrong.
I love grappling hooks.
I hate the Water Temple.
Somehow, they go hand-in-hand.
 

Graustein

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Jun 15, 2008
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Erana said:
I love grappling hooks.
I hate the Water Temple.
Somehow, they go hand-in-hand.
I reckon.
Ocarina of Time
Majora's Mask
Twilight Princess

They all have a hookshot in, or heavily associated with in the case of MM, a Water Temple. As for Wind Waker, well the whole game is a sort of giant Water Temple. Except more fun.

Although, this thread was supposed to be about failed water physics, not failed water temples <_<
 

AuntyEthel

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Sep 19, 2008
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Wow, I've noticed this since I started playing games way back when. Developers always ruined a great platformer by throwing in some stupid water level. I hated em in Super Mario 1, which was probably my introduction to them. The levels which are basically a timed underwater maze where one cannot control the character properly piss me off the most. Can't think of examples right now, but there are millions of them.
 

Galletea

Inexplicably Awesome
Sep 27, 2008
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Failed physics? Oops should've paid more attention. Anyway, physics wise, there aren't many that spring to mind as a hindrance but many games have irritated me with their pitiful excuse for water, be it jelly or just bluish ground.
I did like the Tomb Raider rule: If there is 2 feet of water then it will break your fall no matter how high the drop.
 

latenightapplepie

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Nov 9, 2008
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Graustein said:
the infamous Water Temple in Ocarina of Time
Really? I always thought the Water Temple in Majora's Mask was far worse. The entire time I felt like I was in some kind of giant fantastical dishwasher.

On topic: Yeah water is done pretty badly by a LOT of video games. Assassin's Creed's (huh?) water was so aggravating? Why the hell is this super-dooper master assassin completely incapable of swimming!? GRRR. Also GTA 4 had silly water, but bailing from a soon-to-be-explodin' attack helicopter into the West River to continue the six-star police chase is ALWAYS a good thing.
 

RinrIck

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Nov 17, 2008
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It does aggitate me when playing alot of FPS another player drops for 200 feet to land in a puddle behind me not die and kill me.

Water seems to posses the either extreme life aspect or death...
 

fix-the-spade

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Feb 25, 2008
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Amnestic said:
Think there was a water level in Tomb Raider 2 or 3. You were at the bottom of the sea in a sunken ship. Hated that level.
Tomb Raider 2: Diving Area, 40 fathoms, The wreck of the Maria Doria and The deck.

40 Fathoms is one of he hardest sodding levels I ever played, although the section at the beginning (unarmed, underwater, no obvious way out, surrounded by sharks) caused a fair few headaches.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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fix-the-spade said:
Amnestic said:
Think there was a water level in Tomb Raider 2 or 3. You were at the bottom of the sea in a sunken ship. Hated that level.
Tomb Raider 2: Diving Area, 40 fathoms, The wreck of the Maria Doria and The deck.

40 Fathoms is one of he hardest sodding level I ever played, although the section at the beginning (unarmed, underwater, no obvious way out, surrounded by sharks) cause a fair few headaches.
That sounds about right. I was a wee boy and I couldn't work out which way was up inside the ship, so I couldn't go up to get air. ;s
 

corporate_gamer

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Apr 17, 2008
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I heard the old old men say,
all thats beautiful drifts away,
like the waters.

(no point to that except its the only poem i know that has waters in it and also its pretty cool)

Any of the early GTA games, how annoying was it accidentally going over the edge in vice city. or missing the jump to a boat at the end of a mission and having to start all over again?

But then again, it did make some of the stunt jumps so much more ballsy if you knew you had to make it or you were toast.
 

Anarchemitis

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Dec 23, 2007
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The water ins Half Life 2 is incredible. Such excellent reflective map efficiency is not duplicated enough.
 

Kabutos

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Oct 21, 2008
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The "water" in Oblivion.
Madnezz playing Oblivion said:
This is water? More like mercury. Time to look for some water improvement mods!
Seriously, has anyone ever seen water like in Oblivion?