Mariena post=6.72866.776012 said:
Now if only freelancer wasn't so dull and X3 so complicated, I would have had my space simulator fix as well....
www.vendetta-online.com
Yep, it IS an MMO. It is also a space simulator, with *everything* you'd expect from a game in the freelancer/X3/Frontier/Terminus/EV Nova/new Jumpgate/etc mould. But not dull. It also features the most dynamic gaming world available online among 3D client-based MMOs (yes, even including Darkfall Online), with mechanics most other online games only dream of (such as AIs that expand and seize territory, full twitch-based/skill-based combat, no silly levels or classes or restrictions, in-game solutions to problems instead of off-game limitations (such as "bad orc, you no attack your own race"), etc.)
And most importantly, you are in full, absolute control. More so than in most offline action games I've ever played (I won't even bother mentioning MMOs here, because with the exception of Vendetta Online, I agree with you wholeheartedly).
A good feature list can be found on Vendetta Online's wikimedia page:
http://en.wikipedia.org/wiki/Vendetta_Online
RAKtheUndead post=6.72866.776027 said:
I'd recommend Frontier: Elite II as a space-sim, only it's just about the most complicated one ever made and has Newtonian physics, which just leads to early confusion. The graphics also look like arse, coming from the early 1990s. So, probably not what you're looking for.
Dated graphics, can't disagree with you there. But the physics leading to confusion? For most gamers with a passion for strains of realism, I think the physics are the thing that made sense the most in Frontier.
I miss it. And I canna hardly wait for Elite IV.