1) Vampires were the #1 thing that I think they screwed up on. Being #1 partly because they didn't follow the lore of Skyrim, but instead they are the exact same as in Oblivion. There is a book in Oblivion that mentions the Volkihar clan of Skyrim which is a type of vampire that can reach through the ice of a frozen lake without breaking it. Why would they not include such badass lore in-game? I know that it's not really feasible player wise but that would be exhilarating to be grabbed through the ice all of a sudden while I'm traversing a haunted lake. All I'm saying is that being a vampire should give the player a unique experience that does not get old after playing it for a day, make us actually be hunters of the night instead of the simple break-in of a village house and feeding on the unwary.
2) They took acrobatics out. I know that a lot of people complained that it was a useless skill but honestly they can revolutionize what acrobatics is instead of just implementing the same things that were done in the previous games. Instead of "the higher the skill, the larger the jump", tone down the jumping length and height dramatically for one. Note that there is a perk system now; give the player the option to pick perks such as the ability to run up some walls and grab ledges, it doesn't necessarily have to be as complex as an Assassin's Creed game, but also give some incentive to scale walls such as bypassing enemies or security measures. The architecture is fantastic, there's no need to improve on that bit, but put it to some use; Let the player use their physical surroundings as an advantage for once!
3)Immerse the player more. This is and always will be a key issue that Bethesda will be addressing with their works, and this is the reason why these games are so popular, to a certain extent at least. Skyrim obviously streamlined a lot of things. From lessening the amount of containers that a player can actually loot in the world, to combining skill trees and eliminating the spells and abilities that either proved useless or inefficient. In short, Bethesda sacrificed variety for quantity. Yeah, the world is F****** huge, and the dungeons/forts are endless, but how many times can a player keep adventuring into these ruins before it all blends into one seamless experience full of loot that is already in the players inventory? After somebody experiences this, in which we ALL have, that is when we take a break from the game. There is no balance between experiences, a large portion of the game is quests full of fetching/killing things in ruins. Where is the surprise? The suspense? The choice to kill time by opening up a shop or business? How about the option to smuggle skooma through neighboring cities? What about when you are just walking through the forest and you decide to bust out your didgeridoo/flute and sit peacefully while you are in tune with nature. All of these things scream immersion, yet all we see in Skyrim is the same dungeon diving that we saw in Oblivion, not to mention a pretty unoriginal storyline (Something invades, there's chaos, You save the land, the end)
In future games, I would love to see less time spent on making the world huge and beautiful, and a little more time being spent on things the player can actually do and also more time spent on revolutionizing the combat/magic system.
I'd rather be in a small world with countless things to do than to be in a massive world where the only thing to do is explore 3 types of dungeons.
2) They took acrobatics out. I know that a lot of people complained that it was a useless skill but honestly they can revolutionize what acrobatics is instead of just implementing the same things that were done in the previous games. Instead of "the higher the skill, the larger the jump", tone down the jumping length and height dramatically for one. Note that there is a perk system now; give the player the option to pick perks such as the ability to run up some walls and grab ledges, it doesn't necessarily have to be as complex as an Assassin's Creed game, but also give some incentive to scale walls such as bypassing enemies or security measures. The architecture is fantastic, there's no need to improve on that bit, but put it to some use; Let the player use their physical surroundings as an advantage for once!
3)Immerse the player more. This is and always will be a key issue that Bethesda will be addressing with their works, and this is the reason why these games are so popular, to a certain extent at least. Skyrim obviously streamlined a lot of things. From lessening the amount of containers that a player can actually loot in the world, to combining skill trees and eliminating the spells and abilities that either proved useless or inefficient. In short, Bethesda sacrificed variety for quantity. Yeah, the world is F****** huge, and the dungeons/forts are endless, but how many times can a player keep adventuring into these ruins before it all blends into one seamless experience full of loot that is already in the players inventory? After somebody experiences this, in which we ALL have, that is when we take a break from the game. There is no balance between experiences, a large portion of the game is quests full of fetching/killing things in ruins. Where is the surprise? The suspense? The choice to kill time by opening up a shop or business? How about the option to smuggle skooma through neighboring cities? What about when you are just walking through the forest and you decide to bust out your didgeridoo/flute and sit peacefully while you are in tune with nature. All of these things scream immersion, yet all we see in Skyrim is the same dungeon diving that we saw in Oblivion, not to mention a pretty unoriginal storyline (Something invades, there's chaos, You save the land, the end)
In future games, I would love to see less time spent on making the world huge and beautiful, and a little more time being spent on things the player can actually do and also more time spent on revolutionizing the combat/magic system.
I'd rather be in a small world with countless things to do than to be in a massive world where the only thing to do is explore 3 types of dungeons.