Video games are becoming a dominant force in our society, especially amongst the next generation of kids. It's time the industry takes this responsibility seriously.
We need a game about real war. A game that doesn't measure your success by how much or how efficiently you kill, but a game that brings up the more complicated issues of war. We need a game that shows both the pros and _cons_ of war. The civilian casualties, the effects on the soldiers, and the political dramatics.
For example, one could imagine a war game that has civilian casualties in it. It could show that war is not a clear fight between good and evil, because sometimes those who do for good may end up doing evil. Metal Gear Solid often addresses this issue, but with a purely narrative approach. We need a game that actually incorporates such issues into the gameplay.
One game that did this was X-Com. Though it was about a war against alien invaders, it incorporated some of the more subtle issues of war: civilian casualties, destruction of property, and prioritizing your allies - all the while trying to maintain an economically feasible organization.
I bring up X-Com because it succeeds in incorporating some higher level issues of war, yet it still manages to be a very fun and compelling game. People often say, "well, serious issues don't make a fun game." X-Com shows that it is very possible. Imagine a war game where the more civilian casualties you caused, the more likely your enemies would be able to recruit people in that area. X-Com did this in a way: If you didn't defend a country adequately, the aliens would soon make a pact with them, taking that ally away from you and decreasing your funds.
It's time we fully exploit the potential of this medium to address some very relevant issues that we face in the modern world.
We need a game about real war. A game that doesn't measure your success by how much or how efficiently you kill, but a game that brings up the more complicated issues of war. We need a game that shows both the pros and _cons_ of war. The civilian casualties, the effects on the soldiers, and the political dramatics.
For example, one could imagine a war game that has civilian casualties in it. It could show that war is not a clear fight between good and evil, because sometimes those who do for good may end up doing evil. Metal Gear Solid often addresses this issue, but with a purely narrative approach. We need a game that actually incorporates such issues into the gameplay.
One game that did this was X-Com. Though it was about a war against alien invaders, it incorporated some of the more subtle issues of war: civilian casualties, destruction of property, and prioritizing your allies - all the while trying to maintain an economically feasible organization.
I bring up X-Com because it succeeds in incorporating some higher level issues of war, yet it still manages to be a very fun and compelling game. People often say, "well, serious issues don't make a fun game." X-Com shows that it is very possible. Imagine a war game where the more civilian casualties you caused, the more likely your enemies would be able to recruit people in that area. X-Com did this in a way: If you didn't defend a country adequately, the aliens would soon make a pact with them, taking that ally away from you and decreasing your funds.
It's time we fully exploit the potential of this medium to address some very relevant issues that we face in the modern world.