Weapon Choices

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Biosophilogical

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Jul 8, 2009
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If you play Monster Hunter, this top section is for you, if you don't the topic for general comment is down below in bold text.

So, my fellow Escapian monster hunters, I have a question. Why are there so few hammer users online? I mean, sure they cannot cut tails, but they have high damage and all that stuff that gs/sa/ls users go for. So why, oh why, must I, with my various Swords and shields, have to deal with the complete lack of any team-friendly allies?

Obviously, being an Sns-user, I have a slight bias to hammer-users (we can both contribute to KO damage, and if I'm using the paralysis sword we can have a fairly effective combination of stunning and paralysing) but some of the best players I've hunted with have been hammer users (great in damage, utility and team-friendliness), and some of the worst have been longsword and switchaxe users (both in dying and in tripping everyone). It just doesn't make much sense for such a powerful and team-friendly weapon set to go so unused (I've seen more bowgun users than hammer users, so that's saying something).

General Discussion Question: What kind of weapons do you prefer[footnote]If you vary depending on the game or purpose, just pick your favourite game in either the most common purpose or the most fun purpose[/footnote] (speed, accuracy, power, secondary abilities, etc) in online games, and what do you prefer your team-mates to use?

EDIT: Oh yeah, my choice. I love agile weapons (fast, accurate and mobile). I also enjoy having secondary attributes (DoT, status effects, knock-back, armour-pierce, etc), which is why I like Sns in Monster Hunter, pierce SMGs in Resident Evil 5, and fire SMGs in Borderlands (I can only really play as Lilith, I tried the others and couldn't get into it).
 

crudus

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I prefer (in descending order) accuracy, speed, secondary abilities, power(I will edit this as I think of more qualities).
 

gritch

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Feb 21, 2011
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I have to say I have used the hammer extensively in Monster Hunter 3. I find them a lot more fun to use than many other weapons and a well trained hammer user (a hammer-er?) can make a hunt alot easier. I suppose fighting with a hammer takes a different mindset then most weapons do (especially the lance, which I also use) and alot of unexperienced players get crushed as they attempt to use them. Combine that with its inability to cut off tails and I can understand why many people shy away from them. It's definitely a shame but such are they ways of the Monster Hunter community.
 

Biosophilogical

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gritch said:
I have to say I have used the hammer extensively in Monster Hunter 3. I find them a lot more fun to use than many other weapons and a well trained hammer user (a hammer-er?) can make a hunt alot easier. I suppose fighting with a hammer takes a different mindset then most weapons do (especially the lance, which I also use) and alot of unexperienced players get crushed as they attempt to use them. Combine that with its inability to cut off tails and I can understand why many people shy away from them. It's definitely a shame but such are they ways of the Monster Hunter community.
Actually, something I've found is that Sns and Bowguns (I have a character for each) have a very similar 'feel', but a completely different play-style (Sns uses infighting and attacks inside the monster's attack range; Bowguns remain at a distance and abuse the enemy's lock on system to make the monster run circles around them[footnote]That sounded weird and non-specific. If you want me to elaborate just ask[/footnote]).
 

IBlackKiteI

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Accuracy above all.
Damage isn't as important seeing as if you can aim right and get enough shots off it won't matter anyway.
Speed as in reload and aim speed doesn't seem very important unless its very long, but speed as in weight and mobility can be a major factor on large maps or certain games.

As for teammates, I'd prefer if they just stuck with the standard 'Kill-Everybody' sort of gun.
Because people are stupid, and I admittedly feel a tad uneasy when one of teammates is running around a confined space packed with our own guys with a rocket launcher, or when your support gunner is constantly charging the other team, or when your whole side are using sniper rifles and trying to 'no-scope' and are of course failing miserably, or when one of your teammates is attempting to snipe with a shotgun.

EDIT: You know how in Dawn of War almost all of the melee units carry some sort of blade in one hand and a pistol in the other?
That would be awesome in a multiplayer game with some sort of really good melee system.
 

AlternatePFG

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Any FPS, RPG, or other sort of game, I always pick the stealth weapons. And once I find out that I'm completely terrible with it, I switch to brute force.
 

Vern5

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I prefer Power and Accuracy first and foremost. The equivalent of a giant sword or a Falcon Punch.

Accuracy to ensure every swing or shot lands on target.

Power to ensure that it only takes one of those accurate hits to put the target down for good.

Speed is a non-issue if you have proper timing.
 

gritch

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Feb 21, 2011
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Biosophilogical said:
Actually, something I've found is that Sns and Bowguns (I have a character for each) have a very similar 'feel', but a completely different play-style (Sns uses infighting and attacks inside the monster's attack range; Bowguns remain at a distance and abuse the enemy's lock on system to make the monster run circles around them[footnote]That sounded weird and non-specific. If you want me to elaborate just ask[/footnote]).
I suppose it might be similiar to a sns or bowgun (neither of which I really use) but when you compare a hammer fighting style to what are considered more popular weapons (LS, lance, GS) it tends to be a bit different. The entire stategy when using a hammer to to use hit and run. Getting off a smaller hit to the head is better than trying to fully charge for a super pound and getting mowed over by the monster. Most people fail to realize this and so end up dying a lot while using a hammer. I don't exactly know what you mean by sns, bowgun, and hammer all have the same 'feel' though I found them each different.
 

gigastar

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Sep 13, 2010
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My weapon chioce chain as of MHTri is as follows:

-Sword and Shield
-Lance
-Switch Axe
-Longsword
-Greatsword
-Hammer (Uragaans exclusively)
-Bowguns (Alatreon exclusively)

My main choices in MHFU however...

-Longsword
-Hammer
-Bow
-Lance
-Everything else.

In Borderlands i got my hands on a Combustion Hellfire that did about as much damage in bullets as it did in fire. Nothing that wasnt fire elemental or Crawmerax survived.

I also use a Bessie, just for Crawsy.
 

Ladette

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Feb 4, 2011
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Speed above everything else, because i'm usually good enough to be accurate even with a weapon that isn't normally precise.

Power comes next, I want to hit fast and hard.

Accuracy is third. While I don't need something with amazing accuracy it certainly helps.

Secondary abilities generally aren't useful enough to merit taking over stats. Although if the secondary ability is something really cool i'll use it even if the weapon isn't as good.

_

If possible I like to use axes and hammers, or a spear&shield combo. Swords are to cliche for me.
 

gigastar

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Ladette said:
If possible I like to use axes and hammers, or a spear&shield combo.
Putting that spear & shield into a Monster Hunter context, you end up with one of theese.
 

NeutralDrow

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Mar 23, 2009
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Spears. Spears and polearms of all kinds don't get enough love.

It'd be wonderful to pick up an RPG of any persuasion and find that the main character wields, say...a poleaxe. Seriously, those things are essentially dueling halberds, and they're badass.
 

Biosophilogical

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gritch said:
Biosophilogical said:
Actually, something I've found is that Sns and Bowguns (I have a character for each) have a very similar 'feel', but a completely different play-style (Sns uses infighting and attacks inside the monster's attack range; Bowguns remain at a distance and abuse the enemy's lock on system to make the monster run circles around them[footnote]That sounded weird and non-specific. If you want me to elaborate just ask[/footnote]).
I suppose it might be similiar to a sns or bowgun (neither of which I really use) but when you compare a hammer fighting style to what are considered more popular weapons (LS, lance, GS) it tends to be a bit different. The entire stategy when using a hammer to to use hit and run. Getting off a smaller hit to the head is better than trying to fully charge for a super pound and getting mowed over by the monster. Most people fail to realize this and so end up dying a lot while using a hammer. I don't exactly know what you mean by sns, bowgun, and hammer all have the same 'feel' though I found them each different.
Well hammers are a completely different style altogether than Sns or bowgun. With sns and bowgun, however, they both depend on being vulnerable (close to the monster and low defense respectively), getting in lots of hits, and to some extent, playing a supporting role yet lso being able to hold your own. The main difference is the where and when of the fighting, wheras within the blademaster school, it is all about the how.

EDIT: To be honest, on my sns I have a fully upgraded rusted gs, and the only time I ever use it is against Jhen Mohran. So I can use an Sns and a bowgun to equal effectiveness, but give me anything else against something that doesn't sit still and I'm out of my element (I won't suck, but I sure as hell will never shine).
 

Platypusbill101

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Jan 2, 2011
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In online FPS´s, a well-rounded gun with medium/high accuracy, allowing me to easily dispatch enemies at range but giving me a decent chance of survival in close quarters (although in BF2 some people constantly dolphin dive which makes them infuriatingly hard to hit, in that case i want a fully automatic, high-power gun)
 

ultrachicken

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Dec 22, 2009
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I like accuracy, then power, then speed, then secondary effects. If my weapons can't land hits at a reasonable amount, then I get frustrated. However, I also like my weapons to have a large impact whenever I hit something.
 

Engarde

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Jul 24, 2010
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The only monster hunter I played was / is Tri, but in that, I used lances alot, but as I played more hammers became my thing. Can still play everything but greatswords competently though. Lances were a bit heavy, I think. I always felt alot more mobile and powerful with a hammer.
 

Biosophilogical

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Engarde said:
The only monster hunter I played was / is Tri, but in that, I used lances alot, but as I played more hammers became my thing. Can still play everything but greatswords competently though. Lances were a bit heavy, I think. I always felt alot more mobile and powerful with a hammer.
And holy crap you're Australian! What is your hunter rank and why is it that we've never met online!?
 

Sir Seagull

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Jan 12, 2011
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I am a bit of a sucker for a good sniper rifle, there is just something so satisfying about putting someone down in one well placed shot (especially in games like Borderlands where a Headshot will literally make their head detonate into a gooey mess). So I guess going by that accuracy and power and possibly a decent fire rate - just in case. ;)
 

BENZOOKA

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Oct 26, 2009
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A prefer a well-rounded weapon. It's difficult to mention only one quality above others, but for example AK47 is fairly excellent in CS:S. Also AWP, as it's overpowered, but a tiny bit less suited for everything. So accuracy and power in a perfect balance.