This was a topic of another thread on another site I visit on occasion (the amount of bullshit that goes on there makes a lot of the problems here quite pitiful in comparison), But the OP of the thread asked why there were so few weapons in these games, his specific example was MW2, in that there was only 8 or 9 assault rifles when there is so many more in real life. The basic gist was that he wanted A Lot more guns, and felt that it wouldnt be hard for developers to do, and that they should do that.
Needless to say, everyone berated him for multiple reasons, from him not understanding just how much effort goes into making just one gun in MW2, to the fact that the more guns you add, the more likely most will be the same, save for a different skin? some also just said Borderlands.
But what Im asking here is your thoughts on the matter:
-Do you want more, but less detailed, guns to choose from?
-Do you want fewer, but more detailed and unique, guns?
-Or do you want something else?
I personally dont see the need for having 30 assault rifles when there are about 6 different guns, and the rest are just recycled stats from those guns. And when its more likely people will find a particular gun they like and will just stick with it, rather than use the other 30 guns.
What I would like to see though is more what Borderlands and Blacklight: Tango Down did. For Borderlands, they just made a number of parts for the each type of gun, and created a random generater engine to put those part together and create several million guns (in theory, I seem to find only about hundred different ones.) In Blacklight, they had only five guns, but had hundreds of different parts for each of those guns, so instead of making several dozen guns, they just made up parts, and let the player build the gun the way they wanted it to perform.
So, your thoughts?
Needless to say, everyone berated him for multiple reasons, from him not understanding just how much effort goes into making just one gun in MW2, to the fact that the more guns you add, the more likely most will be the same, save for a different skin? some also just said Borderlands.
But what Im asking here is your thoughts on the matter:
-Do you want more, but less detailed, guns to choose from?
-Do you want fewer, but more detailed and unique, guns?
-Or do you want something else?
I personally dont see the need for having 30 assault rifles when there are about 6 different guns, and the rest are just recycled stats from those guns. And when its more likely people will find a particular gun they like and will just stick with it, rather than use the other 30 guns.
What I would like to see though is more what Borderlands and Blacklight: Tango Down did. For Borderlands, they just made a number of parts for the each type of gun, and created a random generater engine to put those part together and create several million guns (in theory, I seem to find only about hundred different ones.) In Blacklight, they had only five guns, but had hundreds of different parts for each of those guns, so instead of making several dozen guns, they just made up parts, and let the player build the gun the way they wanted it to perform.
So, your thoughts?