So we've all played all sorts of games. Often they give us quests or missions, and sometimes those quests are a little... odd. Maybe the developers want to add a bit of strangeness to the world, or maybe they just think nobody's going to read the quest text.
Either way, my question to you is this: What is the strangest, the weirdest, the most bizarre quest you've ever encountered? The quest that has made you stop and sit back to comprehend just what the f&@^ just happened?
My own choice is in the spoiler below.
Either way, my question to you is this: What is the strangest, the weirdest, the most bizarre quest you've ever encountered? The quest that has made you stop and sit back to comprehend just what the f&@^ just happened?
My own choice is in the spoiler below.
In Elder Scrolls Online you stumble upon a ruined plantation, where a running worker tells you she's leaving, and to rescue her former adventure party, who had retired and set up the plantation. Once you do, the leader tells you that running a plantation isn't quite working (and they gave it a decade) and he wants to return to adventuring, and get the other two members to join him in leaving the plantation (the woman left). First you help a Nord, who agrees and has you gather the armor and weapon he buried long ago. A simple task. Then you go to find an Argonian Shaman. Here's where it gets weird.
The Argonian tells you that she cannot join the party, as it has come time for her to confront a great truth that she has kept hidden inside her, that she has told nobody. You ask her what that truth is, and her response is...
"I am not an Argonian. I am a crocodile."
She then proceeds to ask you to go kill a great crocodile in the nearby lands and bring her its heart so that she can enact a ritual to transform herself into a crocodile herself, before telling you she will then help you (while she still has a semblance of memory) in killing the bandit who led the attack that ruined the plantation.
So basically I had to help an Argonian Otherkin become the Crocodile she always was inside. In a legit Elder Scrolls game. That is not a sentence I ever thought I'd say.
The Argonian tells you that she cannot join the party, as it has come time for her to confront a great truth that she has kept hidden inside her, that she has told nobody. You ask her what that truth is, and her response is...
"I am not an Argonian. I am a crocodile."
She then proceeds to ask you to go kill a great crocodile in the nearby lands and bring her its heart so that she can enact a ritual to transform herself into a crocodile herself, before telling you she will then help you (while she still has a semblance of memory) in killing the bandit who led the attack that ruined the plantation.
So basically I had to help an Argonian Otherkin become the Crocodile she always was inside. In a legit Elder Scrolls game. That is not a sentence I ever thought I'd say.