You're on the right track, EU/EW has an iPad version. Xcom2 is probably still going to use UE3 as its engine, I'm sure even Intel embedded and APUs should be able to handle it at some graphical setting, possibly with a controller if they'd like. Though I'm sure it's bound to end up on PS4/X1 (or iPad I guess) down the line, there's too many users who actually embraced the genre on console last time around.Jake Martinez said:It's not like the last game was all that graphically impressive, so are you saying you don't have a single PC or laptop that could run this game?Andy Shandy said:As someone who loved EU/EW on console, I don't think I've ever went from massive hype to overwhelming disappointment quite so fast.
Now I have to live in hope of a console release later down the line I guess.
Yeah I just checked, the last game's minimum requirements was 2ghz CPU and 2 GB of ram, 20 GB HD space. That's practically a mobile phone these days.
On that note, I played EU on PS3 when it was a PS+ game for the hell of it, and Firaxis did a pretty incredible job making the game work with the controller, I genuinely enjoyed it (PS3's notorious and repeated issues with UE3 notwithstanding). There must have been some sweating at 2K about the possible audience for EU, I'm glad they took the gamble and that its payed off this well. I just hope that the launch for Xcom2 is a lot less buggy and rough around the edges this time.