Well they are forcing them only indirectly with yearly release pushing, so time is extremely tight and suddenly these bullshit barely gameplay options(QTE, button mash, health regen, two weapon cap, railroad levels, single color pallet,...) are suddenly very appealing to every designer.Treblaine said:If it happens a third time, I'm fucking calling it. These big publishers are FORCING developers to conform to generic game mechanics protect sales.
Good gameplay needs alot of time on refinement, time the publishers do not want to spend, and that is why all the recent shooters feel so middle of the road gray tasteless slush, noone takes time to really make things feel right.