Elamdri said:
No, it doesn't say that having large breasts makes a woman less human. It is saying that the old Laura was a sexualized caricature; NOT a person. She was sexualized to point where you could not believe she was a person because no real person looked the way she did. She did not feel human because no human being looks the way she looked. There was absolutely nothing "sexually empowering" about the original Laura. Now she looks like a person rather than a doll.
Well, I'm sure the new Lara does look more accurately like a person, if I could actually see her under the muck, bruises, burns, blood and bandages. She has just become exploited in a different way, from superdeveloped prim Barbie body to damsel in distress broken woman who needs a man to take care of her. The sexualisation of her character is still there, it has just changed to this masochistic gorn fantasy.
Elamdri said:
As for the "Protecting her" thing, I'm sure I'm going to be addressing this a lot, but the main point is this. This Laura Croft is not the Laura Croft from the rest of the games. She is not a "hero" at the start of the game. She's a young adult who from what can be surmised by the trailers is not at the start of the game particularly skilled in any of the endeavors she is undertaking. She's just a normal person thrust into a extraordinary situation. In that context, wanting to "Protect your character" makes SENSE, because the character is incapable of mounting a serious offense. What is important here is that this is a gender neutral concept. I'm male, but if you stuck me in a scenario like this, I would need just as much "protection" because I have no survival skills or combat skills myself and would just as easily die as this game's Laura.
You are right, this is esentially Lara's crucible, where she becomes the self sufficient explorer we see in the earlier games, so having her suffer and learn new skills is an important part of the process. What isn't alright is the sheer level of violence against Lara with which they have chosen to approach this. It is constantly bringing down gratuitous threats, her suffering is focused on and revelled in with unneccesarily precise detail that borders on fetish material. The original lore of Tomb Raider states that she was in a plane with her fiancee, and it crashed in the mountains, everyone else died in the crash and she had to survive for a few weeks before the rescue team arrived. That gave her the taste for adventure. If they want to explore her character and vulnerability that would be enough of a plot to do it in, one that focuses on survival, and as the game progresses Lara learns more and more skills, faces bigger and bigger challenges and builds herself up. That is what they want to achieve, but they are doing it in a way that she suffers throughout, just constantly getting hurt by everything in the environment, being victimised and systematically destroyed. That is not how you build a strong character. The experience of having to fight off rapists does not make you want to spend your life running around tombs filled with rapey bandits.
Elamdri said:
To address what I view as your chief complaint, which is new Laura not being a "badass," consider this: If you haven't figured it out, this new Tomb Raider is a type of "Hero's Journey" story. In these types of stories, the hero always starts out as a young and unskilled normal person who is forced on an adventure and over the course of the adventure, develops into the hero. That is exactly what this game is. You say that the new Laura isn't inspirational because at the start of the story she has no worthwhile qualities or that her worthwhile qualities will be a result of subjecting her to torture.
Why should her worthwhile qualities be as a result of having being tortured? Can a woman not have a strong personality, and be self-sufficient unless she's been through a plane crash, abducted by cannibals, watched her friends massacred, and had to fight her way out of a rape situation?
This is my point: There are far better ways to create a prequel to Tomb Raider that shows Lara gaining her independence and skills than an extended torture scenario.
Elamdri said:
Let me pose this question: In what way is the new Laura's story different from Frodo's from Lord of the Rings? Besides her being a woman. Both start out their stories without any knowledge or skill. They're both thrust unwillingly into a dangerous situation. They both have to adventure and overcome extreme obstacles to survive. They both are subject to torture and beatings and violence. They both grow throughout their journey. At the end of both of their adventures they have become self-dependent and heroic.
There is absolutely no difference thematically and yet while people consider Frodo to be very heroic, you are dismissive and disdainful of Laura.
Because Frodo doesn't spend the whole time suffering. Frodo grows through his friendship with Samwise, through his mercy to Smeagol, through his experiences seeing the Elves in Rivendell and Lothlorien. Suffering plays a small part in Frodos character development, and it plays a small part in most "Hero's Journeys", as the most important part of the heros journey is not their outer experiences, but their inner realisation that they have to step up and be responsible.
Luke Skywalker is a boy turning into a man, with no purpose in life but working on his Uncles farm. He grows through being taught the knowledge of the Force and takes responsibility by joining the Rebels, assaulting the Death Star, and winning through the Force and Han Solo's friendship.
You can see it in the Matrix, where Neo is a man, with no purpose in life, who gets thrown into a fantasy where he is the chosen one, but he must believe in himself before he can actually help anyone else, and it takes the sacrifice of a friend to convince him to rise to the mark and take responsibility, where he saves his friend, and then through the power of love Trinity convinces him that he is the chosen one, and he finds his new responsibility.
The important themes of the heroes journey are someone without a purpose finding friendship, and taking responsibility for their life. Violence is not necessary.
Elamdri said:
cynicalandbored said:
The fact that this hardship has to be rape as opposed to anything else is truly despicable.
This is something that doesn't get talked about enough, so I'm going to separate it out, because it's very important and doesn't quite fit with the above discussion. Rape is something that is largely a uniquely female danger in our society (I know that it happens to men and children, but lets stay on topic here). It's difficult to discuss rape because of it's taboo nature and worrying about offending others or hurting women who have been raped. But at the same time, I think we hurt our society because we don't talk about rape. We are so afraid of talking about it that I think we marginalize it sometimes.
Now here is my problem. I believe that the way you are presenting this game, it almost sounds like you believe that the game will be Laura being tortured non-stop until someone attempts to rape her, in which case she will suddenly be transformed and finally fight back. I don't really see that as being the case from what I have seen of the game. Now, I'm sure there is likely going to be some sort of scene where Laura manages to kill her attacker, and it may even be the first person she kills, but I do not believe that they are going to use the attempted rape in the game as some sort of transitive moment for her.
I will have to see how this is done inevitably, but I have hope that the subject matter will be presented tastefully (because if it isn't there will be hell to pay for the developers in the news media).
Ah, here is why our opinions differ so much, because this scenario you outlined is
exactly what I think will happen in this game, it seems heavily implied by the trailer and from the developers choice of words:
In the new Tomb Raider, Lara Croft will suffer. Her best friend will be kidnapped. She'll get taken prisoner by island scavengers. And then, Rosenberg says, those scavengers will try to rape her. "She is literally turned into a cornered animal," Rosenberg said. "It's a huge step in her evolution: she's forced to either fight back or die."
If this is what actually happens, then I see it as a really badly executed way of making the series grittier, and just as exploitative as the previous games, but in a different (more malicious) way. It could be possible that this isn't what will happen in the game, but to be honest the only way to know will be to see when the game comes out.
Elamdri said:
I think you are seriously overreacting for the reasons described. This isn't some sort of "White Knight" simulator. The developers are using an INCREDIBLY old story formula that starts out with a weak protagonist developing into a strong hero. Laura isn't being portrayed as some weak little girl you need to take care of because all women are weak and need to be taken care of. She's being portrayed as weak because at the start she IS weak and the plot demands that she BE weak at the beginning so you can see how strong she becomes at the end.
I hope you're right, I hope it isn't just a disturbingly fetishised suffering simulator, but with only the trailer and the comments this developer gives right now I have to say that I think it will be a white knight simulator.
"They're more like 'I want to protect her.' There's this sort of dynamic of 'I'm going to this adventure with her and trying to protect her.'"