Well I won't be buying the new Tomb Raider...

Elate

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I'm going to do something totally shocking, and buy the game, try it, and then decide if it was a poor attempt at implementing drama in a game or a good story telling aspect that allowed me to connect with the character.

Is that so difficult?
 

Wolfram23

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My 2 cents.

They are de-sexualizing her. Which is good for all gamers, guys and gals. Well, at least for our image.

The whole "vulnerable" thing is clearly seen in the demo. She's a newbie, maybe with some training but no experience. She's lost, and facing a big challenge. In the demo there's many scenes where she is at the mercy of the enemies (or so it seems). I think if you identify with her (or like her, anyway) at the start, then naturally you're going to try to "protect" her. I don't think it's anything about her being "just a weak woman". In fact, I'm quite sure that by the end of the game she will be kicking serious ass.

I think, well, I hope, that it's just showing us character development. Losing her innocence, and becoming the fearless Tomb Raider. Which is really a good thing. How many games have you played where you start out weak - and I don't just mean "my weapons suck"? I mean really vulnerable like in Amnesia.

Basically, I like the concept. The problem I see is that she's a she and people get all upset about sexism whenever they can. Quite honestly, I'd love to play, say, an Uncharted prequel where Drake is an 18 year old meat head and gets himself into a whole lot of trouble, barely surviving, and in turn maturing and becoming who he is in the first 3 games. Sure, he's still a cocky prick, but maybe that machoism is just covering up his fears?
 

Zhukov

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Wolfram23 said:
Quite honestly, I'd love to play, say, an Uncharted prequel where Drake is an 18 year old meat head and gets himself into a whole lot of trouble, barely surviving, and in turn maturing and becoming who he is in the first 3 games. Sure, he's still a cocky prick, but maybe that machoism is just covering up his fears?
You may well know this already, but that's actually quite close to what happens in Uncharted 3

There's a sequence near the beginning where you play Drake as a 15 year old. He bites off more than he can chew and nearly gets killed before Sully turns up and shoots his attacker.

I don't remember anyone getting upset over it, although, granted, it didn't have the whole rape thing going on.

It also hints that the cocky behaviour is something of a facade.
 

BloatedGuppy

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Hero in a half shell said:
I don't want to see Lara Croft nearly raped. I don't want to play a survival horror where she gets beat up and broken. I want a strong female protagonist that is self sufficient, I want her to be defined by her heroic actions, her strong will to do whatever is necessary, and her strength to take on whatever comes at her. I want to face off against Krakens, Egyptian Gods, ninjas and mummies, not watch her get tied up and beaten by bandits. As someone else pointed out this is very much 'Josh Whedon' feminism, and that sickens me.
Is this what we've come to, though? All female protagonists must be supremely confident, invulnerable Mary Sues, or we're going to take to the streets with flaming brands held aloft and cries of "sexism" ringing from our lips? Can we NOT have flawed or vulnerable or idiotic female characters? I understand the issues re: the portrayal of women in this medium and I'm not unsympathetic, but hearing shit like this makes my back ache.
 

Kahunaburger

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ravenshrike said:
Kahunaburger said:
Zhukov said:
Would people be getting upset if it was a guy?
Uh, if the latest Duke Nukem game revealed that a near-rape experience was why the Duke became who he is, you'd be able to hear the jimmies rustling from miles away.
It's highly unlikely that the near-rape experience would turn wilting violet LC into badass LC. In fact, after the near-rape experience, which probably happens within the first 20-30 minutes of gameplay, she's still weak and freaking out. It's the rest of the panic-stricken adventure and her survival which will turn her into the badass.


As for the previous series(it's a REBOOT) that doesn't really matter.
The dev quoted above appears to have a different view.
 

Hero in a half shell

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Elamdri said:
No, it doesn't say that having large breasts makes a woman less human. It is saying that the old Laura was a sexualized caricature; NOT a person. She was sexualized to point where you could not believe she was a person because no real person looked the way she did. She did not feel human because no human being looks the way she looked. There was absolutely nothing "sexually empowering" about the original Laura. Now she looks like a person rather than a doll.
Well, I'm sure the new Lara does look more accurately like a person, if I could actually see her under the muck, bruises, burns, blood and bandages. She has just become exploited in a different way, from superdeveloped prim Barbie body to damsel in distress broken woman who needs a man to take care of her. The sexualisation of her character is still there, it has just changed to this masochistic gorn fantasy.

Elamdri said:
As for the "Protecting her" thing, I'm sure I'm going to be addressing this a lot, but the main point is this. This Laura Croft is not the Laura Croft from the rest of the games. She is not a "hero" at the start of the game. She's a young adult who from what can be surmised by the trailers is not at the start of the game particularly skilled in any of the endeavors she is undertaking. She's just a normal person thrust into a extraordinary situation. In that context, wanting to "Protect your character" makes SENSE, because the character is incapable of mounting a serious offense. What is important here is that this is a gender neutral concept. I'm male, but if you stuck me in a scenario like this, I would need just as much "protection" because I have no survival skills or combat skills myself and would just as easily die as this game's Laura.
You are right, this is esentially Lara's crucible, where she becomes the self sufficient explorer we see in the earlier games, so having her suffer and learn new skills is an important part of the process. What isn't alright is the sheer level of violence against Lara with which they have chosen to approach this. It is constantly bringing down gratuitous threats, her suffering is focused on and revelled in with unneccesarily precise detail that borders on fetish material. The original lore of Tomb Raider states that she was in a plane with her fiancee, and it crashed in the mountains, everyone else died in the crash and she had to survive for a few weeks before the rescue team arrived. That gave her the taste for adventure. If they want to explore her character and vulnerability that would be enough of a plot to do it in, one that focuses on survival, and as the game progresses Lara learns more and more skills, faces bigger and bigger challenges and builds herself up. That is what they want to achieve, but they are doing it in a way that she suffers throughout, just constantly getting hurt by everything in the environment, being victimised and systematically destroyed. That is not how you build a strong character. The experience of having to fight off rapists does not make you want to spend your life running around tombs filled with rapey bandits.

Elamdri said:
To address what I view as your chief complaint, which is new Laura not being a "badass," consider this: If you haven't figured it out, this new Tomb Raider is a type of "Hero's Journey" story. In these types of stories, the hero always starts out as a young and unskilled normal person who is forced on an adventure and over the course of the adventure, develops into the hero. That is exactly what this game is. You say that the new Laura isn't inspirational because at the start of the story she has no worthwhile qualities or that her worthwhile qualities will be a result of subjecting her to torture.
Why should her worthwhile qualities be as a result of having being tortured? Can a woman not have a strong personality, and be self-sufficient unless she's been through a plane crash, abducted by cannibals, watched her friends massacred, and had to fight her way out of a rape situation?
This is my point: There are far better ways to create a prequel to Tomb Raider that shows Lara gaining her independence and skills than an extended torture scenario.
Elamdri said:
Let me pose this question: In what way is the new Laura's story different from Frodo's from Lord of the Rings? Besides her being a woman. Both start out their stories without any knowledge or skill. They're both thrust unwillingly into a dangerous situation. They both have to adventure and overcome extreme obstacles to survive. They both are subject to torture and beatings and violence. They both grow throughout their journey. At the end of both of their adventures they have become self-dependent and heroic.

There is absolutely no difference thematically and yet while people consider Frodo to be very heroic, you are dismissive and disdainful of Laura.
Because Frodo doesn't spend the whole time suffering. Frodo grows through his friendship with Samwise, through his mercy to Smeagol, through his experiences seeing the Elves in Rivendell and Lothlorien. Suffering plays a small part in Frodos character development, and it plays a small part in most "Hero's Journeys", as the most important part of the heros journey is not their outer experiences, but their inner realisation that they have to step up and be responsible.
Luke Skywalker is a boy turning into a man, with no purpose in life but working on his Uncles farm. He grows through being taught the knowledge of the Force and takes responsibility by joining the Rebels, assaulting the Death Star, and winning through the Force and Han Solo's friendship.
You can see it in the Matrix, where Neo is a man, with no purpose in life, who gets thrown into a fantasy where he is the chosen one, but he must believe in himself before he can actually help anyone else, and it takes the sacrifice of a friend to convince him to rise to the mark and take responsibility, where he saves his friend, and then through the power of love Trinity convinces him that he is the chosen one, and he finds his new responsibility.
The important themes of the heroes journey are someone without a purpose finding friendship, and taking responsibility for their life. Violence is not necessary.


Elamdri said:
cynicalandbored said:
The fact that this hardship has to be rape as opposed to anything else is truly despicable.
This is something that doesn't get talked about enough, so I'm going to separate it out, because it's very important and doesn't quite fit with the above discussion. Rape is something that is largely a uniquely female danger in our society (I know that it happens to men and children, but lets stay on topic here). It's difficult to discuss rape because of it's taboo nature and worrying about offending others or hurting women who have been raped. But at the same time, I think we hurt our society because we don't talk about rape. We are so afraid of talking about it that I think we marginalize it sometimes.

Now here is my problem. I believe that the way you are presenting this game, it almost sounds like you believe that the game will be Laura being tortured non-stop until someone attempts to rape her, in which case she will suddenly be transformed and finally fight back. I don't really see that as being the case from what I have seen of the game. Now, I'm sure there is likely going to be some sort of scene where Laura manages to kill her attacker, and it may even be the first person she kills, but I do not believe that they are going to use the attempted rape in the game as some sort of transitive moment for her.

I will have to see how this is done inevitably, but I have hope that the subject matter will be presented tastefully (because if it isn't there will be hell to pay for the developers in the news media).
Ah, here is why our opinions differ so much, because this scenario you outlined is exactly what I think will happen in this game, it seems heavily implied by the trailer and from the developers choice of words:
In the new Tomb Raider, Lara Croft will suffer. Her best friend will be kidnapped. She'll get taken prisoner by island scavengers. And then, Rosenberg says, those scavengers will try to rape her. "She is literally turned into a cornered animal," Rosenberg said. "It's a huge step in her evolution: she's forced to either fight back or die."
If this is what actually happens, then I see it as a really badly executed way of making the series grittier, and just as exploitative as the previous games, but in a different (more malicious) way. It could be possible that this isn't what will happen in the game, but to be honest the only way to know will be to see when the game comes out.

Elamdri said:
I think you are seriously overreacting for the reasons described. This isn't some sort of "White Knight" simulator. The developers are using an INCREDIBLY old story formula that starts out with a weak protagonist developing into a strong hero. Laura isn't being portrayed as some weak little girl you need to take care of because all women are weak and need to be taken care of. She's being portrayed as weak because at the start she IS weak and the plot demands that she BE weak at the beginning so you can see how strong she becomes at the end.
I hope you're right, I hope it isn't just a disturbingly fetishised suffering simulator, but with only the trailer and the comments this developer gives right now I have to say that I think it will be a white knight simulator.
"They're more like 'I want to protect her.' There's this sort of dynamic of 'I'm going to this adventure with her and trying to protect her.'"
 

marlushia

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Something I wonder is did any of the previous Tomb Raider games sexualize Laura in game? Were male characters in the games eyeing her or was it just the audience? And even if there were male characters in game that did eye her, I don't think it was in a dangerous manner. I didn't have a problem with the way Laura looked because I don't remember it really being emphasized in the game (character model aside). As a female myself, I paid attention to her adventures and her character and never thought too hard about her being female. She was a badass like other male protagonists in other games. Over the top like the rest for better and worse.

What makes me uncomfortable with this reboot are two things. One thing is that, I could believe an inexperienced male adventurer as the protagonist at this game. But I would still squirm. I'm not sure if the game will be totally like what I saw, but in the game play demos I've seen, its like danger after danger after danger. Fight people with guns with a bow. Fall down rapids. Fall out a plane and struggle to open a parachute. Fall down a tree as a landing. I'd cringe if it was a guy too. If the game is predominantly that, even if it is a good game, I'm not sure if I could play with a level of uncomfortableness that won't take a break sometime. If that's not the case, then great.

The thing that the game seems to end up doing with the protagonist not only being female, but being named Laura Croft (even though shes obviously not the past version) is that it sexualizes her. In the article two things hit me, the fact that "When people play Lara, they don't really project themselves into the character," and "They're more like 'I want to protect her.' There's this sort of dynamic of 'I'm going to this adventure with her and trying to protect her.'" This could be due to the fact that males make up the majority of gamers and might have problems relating to female protagonists? Or at least that's what the developers thing.
And the second part of the quote triggers feelings within me that she needs protection because shes a woman in a dangerous situation. It brings up stereotypes, that may not even be the intention of the developers, but it unintentionally highlights the fact that she is a woman, something I did not pay much attention to in the previous incarnations. While there could be a guy on guy attempted rape if the protagonist was male, I think the chance of that being put in the game would be much less. A woman on guy even much more less. An attempted rape scene definitely makes me think of her more as a woman, despite her looking normal and realistic.
 

zuro64

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Don't be so cynical! (sry bad joke:p)

cynicalandbored said:
To aspire to be new Lara would be the pinnacle of insanity. Here is a young woman who is portrayed as being totally helpless and vulnerable. Yes, she learns to fend for herself. Yes, by the end of the game we can assume she'll be strong and independent with a badass attitude. But what does it take for her to achieve this? This wilting violet of a girl has to be subjected to more hideous torture and brutality than any of us are ever likely to experience. The implication of this is that the only way for a woman to develop an attitude and be able to look after herself is for her to undergo unspeakable hardship.

Well, let me ask this: If you go through what "realistic" Lara (wich i actually find more attractive and sexy) will do, doesn't matter if your male or female, then you have two ways you'll end up!
Like 9/10, you would become paranoid, insane and maybe even take suicide or you'll be that 1/10 that Lara becomes and take what you have learned and make it a part of you. You'll still have scars but like all scar tissue it becomes stronger then before.

So Voilá! You have created what will be the original(Stonking great titties) Lara from the "realictic" Lara!


On the note of males wanting to protect Lara, its kind of hardwired in to most mens DNA since its mainly been mens "mission" (for lack of better word) to protect women and children for most of human history plus men are more physically violent by nature.
I do see your point though!
 

Hero in a half shell

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BloatedGuppy said:
Hero in a half shell said:
I don't want to see Lara Croft nearly raped. I don't want to play a survival horror where she gets beat up and broken. I want a strong female protagonist that is self sufficient, I want her to be defined by her heroic actions, her strong will to do whatever is necessary, and her strength to take on whatever comes at her. I want to face off against Krakens, Egyptian Gods, ninjas and mummies, not watch her get tied up and beaten by bandits. As someone else pointed out this is very much 'Josh Whedon' feminism, and that sickens me.
Is this what we've come to, though? All female protagonists must be supremely confident, invulnerable Mary Sues, or we're going to take to the streets with flaming brands held aloft and cries of "sexism" ringing from our lips? Can we NOT have flawed or vulnerable or idiotic female characters? I understand the issues re: the portrayal of women in this medium and I'm not unsympathetic, but hearing shit like this makes my back ache.
I don't want Lara to be a perfect Mary-Sue. I don't mind if there are flawed, vulnerable, or idiotic female characters, but I do mind if previously strong characters are reduced to being put in a Saw-style gorn fanstasy, where she gets consistently physically and psychologically broken by everyone and everything around her, where her character is descibed as growing stronger through her experience of having to fight her way out of a rape attempt, where every bruise and bleed is focused on and relished in and the developer comes to an interview and says You'll be her protecter from the big bad environment.

The previous games were fairly dumb and brainless when it came to their storyline, you faced off against a Tyrannosaurus Rex, and had ninjas and stuff. There's nothing wrong with putting a gritty spin on this series (apart from alienating the fans) But to do it in such a way that you reduce the protagonist to a punching bag that the game relishes knocking about and hearing her squeals of pain is not the way to do it, and is not making the character deeper or more realistic.
 

Kahunaburger

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Hero in a half shell said:
I hope you're right, I hope it isn't just a disturbingly fetishised suffering simulator, but with only the trailer and the comments this developer gives right now I have to say that I think it will be a white knight simulator.
"They're more like 'I want to protect her.' There's this sort of dynamic of 'I'm going to this adventure with her and trying to protect her.'"
+1. Based on the developer comments, it looks like the best-case-scenario for this game is that they make a good story by accident. I mean, they're making the same basic error where Lara is an external pandering thing for the (presumed heterosexual male) gamer to react to, not a character for players of multiple genders to identify with. They've just switched the target of pandering from people who like to look at boobs to creepy "nice guys."
 

BloatedGuppy

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Hero in a half shell said:
The previous games were fairly dumb and brainless when it came to their storyline, you faced off against a Tyrannosaurus Rex, and had ninjas and stuff. There's nothing wrong with putting a gritty spin on this series (apart from alienating the fans) But to do it in such a way that you reduce the protagonist to a punching bag that the game relishes knocking about and hearing her squeals of pain is not the way to do it, and is not making the character deeper or more realistic.
One of my favorite action films is Die Hard, specifically because the hero spends most of the film beat up and ragged, squealing in pain, bleeding all over the place from a half a hundred wounds, and exhausted. Because of this, he seems incredibly human and vulnerable, and it raises the stakes of the film and heightens my emotional attachment to the character. I understand your concern that they might be going for more of a pornographic vulnerability in this case because the protagonist is female, but without playing the game I'm not really ready to leap to that conclusion. I don't have an issue with her bleeding and hurt. I don't have an issue with her taking some lumps, either, as this being a video game (and her being the protagonist) she's obviously never going to be completely bereft of agency or the game would just stop.

I understand fear and concern that they're going to go for the sexy victim of violence angle, and that's a fair concern, but I don't want to end up in territory where a woman CAN'T squeal in pain, can't be a punching bag, can't get knocked about, because that's pretty much exactly what would happen to a character in those circumstances. And if I'm comfortable with a male character enduring that kind of treatment, I don't like the implications inherent in shying off exposing a female character to the same.

Kahunaburger said:
That's the thing - based on the developer comments, it looks like the best-case-scenario for this game is that they make a good story by accident. I mean, they're making the same basic error where Lara is an external pandering thing for the (presumed heterosexual male) gamer to react to, not a character for players of multiple genders to identify with. They've just switched the target of pandering from people who like to look at boobs to creepy "nice guys."
For what it's worth, my girlfriend is the one who wants the game, I'm ambivalent towards it. She likes how beat up Lara looked, and thought it made her seem "more human".
 

Seishisha

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I'd like to point out though that the article is a kotaku one and they are fairly well known for sensationalist articles and nerd baiting, it is litteraly how they make all their money. It wouldnt suprise me at all if either, A: half the quotes from the dev have been taken out of context or B: half the quotes from the dev are actualy missing larger more explantory details.

I for one am actualy looking forward to this new approach for tomb raider because honestly, the old games are so basicly identicle but for the minor upgrades to the graphics and gameplay in each one that its just become so stale and boring, this is a chance to experiance a tomb raider game like never before and most of the comments i see are people bitching that its not like that last eight or nine or however many there have been, makes me kinda anoyed i guess that alot of people are basicly slating this thing when its not even out yet. When it goes on sale and if its absolutly terrible feel free to hate it all you like, but atleast wait untill you can even try it before complaining.
 

BloatedGuppy

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RPS seems fairly positive about it:

http://www.rockpapershotgun.com/2012/06/12/the-two-deaths-that-defined-tomb-raider/#more-111538

I think I'll wait to see what it's like before weighing in based solely on Kotaku's desire for page hits.
 

Khanht Cope

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This reaction to the Tomb Raider E3 showing hasn't been all too uncommon, and has been discussed already in previous threads here.

A number of people (myself included) were apprehensive about the direction after picking up something of a ryona vibe from the trailer. I'd like to think it's an unfortunate mis-interpretation. The trailer itself was put together in an exploitative way; it's a fair point to argue that. The predominant running theme of the trailer appears to be women under some kind of pain, distress, discomfort or peril.

The game itself isn't going to be cutting quickly from a girl with a knife to her throat, to another being bear-trapped; then from an uncomfortable space intrusion, to the middle of a frantic struggle, to the horrified blood-soaked aftermath. Each event is going to have time to develope, unfold and wind down; and just because in a 3 minute trailer we see little besides those things, it's not necessarily right to expect the entire game to be little beyond lots and lots of that.

I think this reaction (especially the comments on the Kotaku artile) has been a little OTT (I admit my initial one was a bit aswell). I think you should wait to give it a fair hearing. Will it turn out to be sexist? I don't think so. Exploitative? potentially. On the other hand, it may turn out well; which is what I'd like to hope for. I think you should hold out and examine the actual game fairly before you go punching any babies about it.

Also, portraying a good female character (eg The Boss, as mentioned earlier) doesn't hinge on it crying out "I DON'T NEED NO FUKKIN MAN!" as a necessity. I would not expect something of that sort from this game either way.
 

deathzero021

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i think your over-thinking this. i actually think what they're doing with the character is a good thing. they are making her more human and not just by changing body size, but in almost every other way. (from what i've seen from videos) it defiantly does seem like it's going to be a more personal experience than before, since this time it's like throwing a random girl into the wilderness and forcing them to do horrible things to survive, while in previous games she had no problem doing anything, shoot somebody in the head and don't even ask the question.

as for the game itself, i'll consider getting it but i never buy a game on Day 1. i don't have the money for it, so i'll wait for reviews and what people say about it and hopefully grab it on sale if it looks like it's something i would enjoy. so just give the game itself a chance before you cast it off for such trivial reasons.

EDIT: one more thing, i notice a bit of contradiction here. You say "do women have to be put through harsh experiences such as in this game to be able to take care of them self?" well this isn't about taking care of one's self, this is about surviving in conditions that most people, ordinary people NEVER have to do. this is more than her learning to bake a f***ing cake, this is her learning how to survive against a cruel wild world. so yes, she is going to start off weak and this game is all about her rising to become a strong hero. thus a stronger experience and connection in the game. i actually really like this concept. however like i said, none of this makes and difference to how the game is going to play, that i'm still wondering. it looks like it's going to take a more action-style of play as opposed to the exploration/platform based gameplay. if platforming is taken out i would be very disappointed.
 

poiuppx

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Well, fair enough, OP. As the trailer made me want to buy the new one, though, I guess that sort of evens it all out in the wash. Funny how that works.

Captcha: battle royal. Cripes, Captcha, the game's already tossing her into a mix of Lost and Hunger Games, you want to add exploding collars to that? Cruel...
 

TheRookie8

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I see this in two ways. This could be potentially sexist by diminishing the character of Lara Croft...

...or this could be an accurate portrayal of how sinister scavengers in the middle of an unmarked island react to the presence of a woman. And an accurate portrayal of how Lara Croft might react, or fight/flight.

Granted, highlighting "rape" as a means for character development might come off as...unnerving, especially when survival in itself is plenty reason to fight.

...I got nothing here. Truly a damned if you do, damned if you don't moment.

I suppose I'll get the game simply because the gameplay looked great.
 

Lt._nefarious

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I think "new" Lara seems more vulnerable in this because she's what 17? I don't know but the point is she is more vulnerable because she is a very young person in a world consisting of only things that want to murder her and I'm sure a male character would be in just as bad a state and its also a tale of why Lara is a super sexualised badass...
 

kortin

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GeneralTwinkle said:
Why is removing oversexualisation mysoginistic?

People would buy the game because of boobs. People complained, rightly, because it was very objectifying.
Why do you have such a problem with this?
Because they're making her become some sort of victim that you apparently must want to protect. And if that's not a stereotype, I really do not know what is. They're taking a character that has become known as a complete badass (if a bit over-sexualized) and turning the character into some object that you should want to have to protect. That is, by and large, my biggest problem with the game.
 

Erana

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Lara as a character has at least has a chance of being seen in a different light. Despite growing up with Tomb Raider games, I really don't have all that much attachment to the character... Well, I look forwards to a character I can get a little more. I can get a sweet and sporty girl being changed forever by horrible experiences like being stuck on a strange and horrible island.
That being said, part of Lara's charm is that she isn't defined by the exacerbated compassionate urges that so many fictional female characters have and will not hesitate to shoot the maneating tiger lunging towards her because "its an endangered species" or whatever.
The problem for me with reboots, especially ones that have characters known in part for their unusual character traits, (female, somewhat ruthless and badass main character just isn't done the same with other characters in my opinion) is that they either have to find a good balance of updating the character and keeping some semblance of what first made them great, or go the opposite direction and embrace certain notable elements of the first version and otherwise completely changing it up. The problem with Lara is that without too many consistent elements, or even gameplay mechanics, as we've seen with Guardian of Light, I'm worried that they'll make a new character who would have been better off not living with the Tomb Raider legacy looming over her and her game.

That being said, I'm waiting for reviews before deciding if I'll buy the game. I've speculated about as much as I'm interested in doing here.