I think that article pretty much had it. I think that the best thing we can do, honestly, is cater to the market just enough to profit (because nothing exists in big business without profit) while still paving the way for 'real' games. And by 'real' games I mean diverse experiences that have depth and fun. You guys are gamers, you know what I mean.
If the landscape starts looking murky, I'll do what I do now. Buy the good ones, try to spread the word about the good ones, and hopefully make some of the good ones.