Well that broke it?

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MattRooney06

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Apr 15, 2009
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So i was playing dead rising 2 yesterday, I only had twenty minuits left to find and administer an anti zombie antitode to one of the main characters or else i would lose the game, with only five minuits left i stumbled upon a shop that sold the precious antitode, but unfortuanatly i had no where near enough money, and due to my stupidity with saving i had trapped myself in a time lock which would end in my failure....to releave some stress I tryed the games online, which is themed like a television game show....at the end of each game you see a sum of money reletive to your characters performance, after three or four games I went to quit when i saw a button marked "Cash Out"....i pressed it and all the money i had earned during the multiplayer (all 72'000) of it, was transfered to my single player game....quick as a flash I loaded my save...with my new amount of riches i purchased more than enough antitode to last me the entire game...

Later i thought to myself

"Huh....without that cash out button that would have been a game over...."

In my oppinion this takes the "tense" feeling you get as you fureiousley search for the antitode before your daguter turns into a zombie

TLDR version: I was struggling for cash while trying to prevent a game over, I played the multiplayer, it gave me tons of cash, i was never in danger of losing again

So my question to you escapists is this

1) did you use the "Cash out" feature in Dead Rising 2 and what are your oppinions of it
2) And when else have you used a mechanic or skill to completely break the game

I think we can all remember the infinate master ball and revive cheat in Pokemon
 

ohgodalex

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May 21, 2009
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I haven't got the chance to play Dead Rising 2 yet, but I did play the first and I think that the Cash Out feature is very appropriate for the series. It's a ridiculous game, and if the tension wasn't already disturbed for you by the crazy chainsaw pole-axes, then you may be slightly jaded towards unconventional weaponry.

I'd say that such a feature would be inappropriate in a game like Silent Hill, but it makes sense for a "sandbox" ( and I use the term loosely in reference to Dead Rising ) game; after all, GTA is well known for having a shit ton of cheat codes that you can use in order to beat the game.
 

Elijin

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Feb 15, 2009
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There may or may not be a way to have them pay you to buy items from the store, provided you know(or google) how! So y'know. Just sayin. As far as money being broken, the mp cash out doesnt even scratch the surface.


Also, you're totally missing the point if you think dead rising is tense >.>
 

oplinger

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Sep 2, 2010
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Well, completely unrelated to zombies, me and a friend were screwing around on Oblivion (PC version) Now there's a glitch where you can shoot stuff with arrows and it multiplies by like a billion.

.....Soooo, a small bit of setup, TCL (no clip) causes gravity to stop as well, so, We were floating above the imperial city, shooting stuff and making it multiply, but it was frozen in the air. We got a brilliant idea ..

Okay, well, long story short, we made it rain hamsteaks. And the game crashed from having too many ham steaks.

....More related to your question, I think we all know of a mechanic that breaks a certain game. Like....swimming into walls in balmora to raise your athletics skill overnight. Yay morrowind! Also in Civilization 4, before it was patched and muchly expanded. You could take great people, hold shift, and make them join your city a thousand times. That was a blast.
 

SonicWaffle

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Oct 14, 2009
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MattRooney06 said:
1) did you use the "Cash out" feature in Dead Rising 2 and what are your oppinions of it
No, as I couldn't get online. However, it's very easy to make money by going to the casino, picking up all the cash on the floor (it respawns), and smashing the ATMs and slot machines. You'll never really need money after doing that a couple of times.

MattRooney06 said:
2) And when else have you used a mechanic or skill to completely break the game
Oblivion. Forget all the high-end enchanted armour tricks, you can break the game right from the start. Learn to sneak, use a melee weapon and cast the invisibility spell. Go to a dungeon/arena fight/quest, cast invisibility, walk around behind the enemy, go into sneak and hit them for a huge damage multiplier. Almost always a 1-hit-kill, and you can instantly re-cast the invisibility spell before anything else attacks you. It's basically a cheat code, as half an hour of playing can pretty much remove any challenge from the rest of the game.
 

SonicWaffle

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Elijin said:
Also, you're totally missing the point if you think dead rising is tense >.>
I disagree, often it was very tense having to get back to the base to give Katie Zombrex, or getting to a survivor just before their mission timer ran out. The actual game, not so much, but the artificial time limits added some frustratingly tense moments.
 

ginty2

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Dec 16, 2008
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I didn't use the cash out feature in DR2 just because i didn't like the multiplayer. eventually i found no need for cash because some of the missions either paid in cash or zombrex. i'm on the last mission set and have a surplus of zombrex and cash.
 

obliviondoll

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May 27, 2010
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SonicWaffle said:
Oblivion. Forget all the high-end enchanted armour tricks, you can break the game right from the start. Learn to sneak, use a melee weapon and cast the invisibility spell. Go to a dungeon/arena fight/quest, cast invisibility, walk around behind the enemy, go into sneak and hit them for a huge damage multiplier. Almost always a 1-hit-kill, and you can instantly re-cast the invisibility spell before anything else attacks you. It's basically a cheat code, as half an hour of playing can pretty much remove any challenge from the rest of the game.
Early in the game, invisibility spells are short-lived and mana-intensive. Not too practical unless you're loaded with mana potions. Actually, thinking about it... You ARE loaded with mana potions... So yeah, that works well.

I went one better after unlocking the Enchantment option in the mage quests.

I wore a suit of custom-enchanted armour. That had me above 100% Chameleon. Permanent invisibility with no mana cost.

Wait, we're having a discussion about breaking games that AREN'T already broken. Why did Oblivion come up?


Anyway, back on topic...

Original Command & Conquer. Build Guard Tower for 500c. Sell guard tower for 250c refund, and 300c worth of minigunners. Occasionally also gets you a technician. Technicians are awesome. They can dodge Obelisk lasers and sniper bullets. A small army of them, especially when supported by regular infantry (like the discounted army of minigunners) can slaughter an enemy base. Or force them to nuke themselves because nothing else will hurt the little *#&@s.
 

Physics Engine

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Aug 18, 2010
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Fortunately Dead Rising (and DR2) has a "new game +" option where you can restart the game with all your levels intact (but no zombrex, weapons or combo cards). So the game wouldn't have been broken.

I ran into the same issue later in the game
when you have to fight TK while he tries to escape in a helicopter and you hook a winch to it and throw spot lights to break the rotor.
and I left enough time to get there, but not beat the boss, so I restarted and even managed to rescue more survivors in the following play-through.

You can also play the slot machines in the casinos. Any slot machine with money in front of it will win for the next 3-5 plays (for $2000 to $5000 or more if you have a gambling magazine or 3). Then go to the next one. Also the big heart game in the centre of one of the casinos (Atlantica I think) can make you about a million in a half hour or so (with the max bet machine $1000 bet), though you do need to dodge zombies while you play. There's 3 or 4 zombrex doses hidden too, just look up in the casinos and down in the underground.



I had this happen in KotOR2 as well, I managed to sequence break a quest without my knowledge and it broke a good 45 or so hours of gameplay. I didn't want to start again after that. And the first one was so good too...

*sadface*
 

Sylveria

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Only time I can think of where I used an in game feature that effectively broke the guy was Trinity Universe. After you beat the game once you can access a shop which basically lets you buy anything in the game you can desire using points you earn from trading in junk. However, this was more of an apology on the side of the programmers for making the crafting such utter bull to accomplish without dieing of old age before you got the items you need.
 

SonicWaffle

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obliviondoll said:
I wore a suit of custom-enchanted armour. That had me above 100% Chameleon. Permanent invisibility with no mana cost.
Yeah, that's what I meant by the high-end armour thing. I found it a little pointless, since the basic spells were so overpowered.

obliviondoll said:
A small army of them, especially when supported by regular infantry (like the discounted army of minigunners) can slaughter an enemy base. Or force them to nuke themselves because nothing else will hurt the little *#&@s.
On a similar note, the GI units from C&C: Red Alert 2. Get a group of them dug in, and nothing is getting through there. Seriously, nothing. You don't need to build any base defences other than anti-air missiles, because anything coming along the ground would be shot to pieces before it reached your base. Then, when you decided to make an offensive, you could just unpack them, walk forward a little, and dig in again. With this tactic you can make your way across the map without losing any men, run into the enemy base, and dig them in again. Nothing short of a nuke will stop a sufficiently large groups of GIs from fucking everyone's day up.
 

Robyrt

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Aug 1, 2008
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SonicWaffle said:
obliviondoll said:
A small army of them, especially when supported by regular infantry (like the discounted army of minigunners) can slaughter an enemy base. Or force them to nuke themselves because nothing else will hurt the little *#&@s.
On a similar note, the GI units from C&C: Red Alert 2. Get a group of them dug in, and nothing is getting through there. Seriously, nothing. You don't need to build any base defences other than anti-air missiles, because anything coming along the ground would be shot to pieces before it reached your base. Then, when you decided to make an offensive, you could just unpack them, walk forward a little, and dig in again. With this tactic you can make your way across the map without losing any men, run into the enemy base, and dig them in again. Nothing short of a nuke will stop a sufficiently large groups of GIs from fucking everyone's day up.
This reminds me of vanilla Total Annihilation, where one side's main attack unit WAS the anti-air missile truck. Few things are more frustrating than getting your tank one-shotted by 50 tiny homing missiles from outside your visual range.
 

Eclectic Dreck

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SonicWaffle said:
obliviondoll said:
I wore a suit of custom-enchanted armour. That had me above 100% Chameleon. Permanent invisibility with no mana cost.
Yeah, that's what I meant by the high-end armour thing. I found it a little pointless, since the basic spells were so overpowered.

obliviondoll said:
A small army of them, especially when supported by regular infantry (like the discounted army of minigunners) can slaughter an enemy base. Or force them to nuke themselves because nothing else will hurt the little *#&@s.
On a similar note, the GI units from C&C: Red Alert 2. Get a group of them dug in, and nothing is getting through there. Seriously, nothing. You don't need to build any base defences other than anti-air missiles, because anything coming along the ground would be shot to pieces before it reached your base. Then, when you decided to make an offensive, you could just unpack them, walk forward a little, and dig in again. With this tactic you can make your way across the map without losing any men, run into the enemy base, and dig them in again. Nothing short of a nuke will stop a sufficiently large groups of GIs from fucking everyone's day up.
Nonsense - that strategy is foiled by any number of strategies. Jetpack troopers (I don't believe infantry can target air). V2 rockets (they fire from outside the range of the infantry). That silly blimp thing. Any of the aircraft.

Yes, it works decently on the defense but if the enemy did nothing but spam GI's and Patriot's, a rush of just a few kirov's will wreck their base in short order. And, if used on the offense, those GI's are silly vulnerable to any attack from the Air or any suitably long ranged attack.

And, for the record, considering the soviets can throw twice as many conscripts at you as you have GI's for the same price, these forces tend to grind each other to nothing in short order and that assumes the US player made careful use of digging in. Yes, that strategy works wonderfully against the AI in the campaign and in Skirmishes, but it isn't really all that viable in multiplayer. That assumes the normal caveat that the other player never noticed what it was your were doing and built an army poorly suited to counter it (i.e. they built a tank rush and met your infantry blob).