Well, the Tyranids ARE in DoW2 - EDIT/UPDATE: Tyranids VIDEO released!

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ElArabDeMagnifico

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Dec 20, 2007
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EDIT:CARNIFEX ON MY FACE PLZ! OM NOM NOM! [http://www.shacknews.com/onearticle.x/54304] I couldn't find any bigger videos but hey feel free to overanalyze this video, but so far from what I see they look fantastic, and this game is gonna come in frikin' spring '09, so this is all unpolished crap.


I looked in "The News Room" and I used the search function and it only brought up "speculation" threads, so damnit if this does get locked, remember, you heard it here first!

OMFGWTFBBQ! [http://www.shacknews.com/onearticle.x/54260]

Oh lawd I hope this doesn't mean we must sacrifice the Chaos, until the expansion pack comes out (oh you know there will be many, and will probably be standalone, carrying the Necrons, Tau, and Chaos) - but if that means I get some 'nids, then by the Emperor I am fine with that sacrifice!



Oh man, I really want to kill/kill with one of those things.

Anyway, let the fanboy joy and blizzard comparisons commence.

Don't want this thread to be completely aimless, so I'll ask this, in the article it says this:
"For us, the Tyranids was a way to give the fans something they have been asking for ever since Dawn Of War," wrote the company on its website.

"It wasn't until we designed the Essence 2.0 Engine did we think that the Tyranids could be brought to the Dawn Of War universe they way that we felt we could do them justice and in the way that the fans deserve."
Exactly how do the Tyranids work? How are they going to be implemented into the game without it just being "Build Hive, build units, spam, finished" - I mean, I here there isn't even any base building in this one, so will they pop up from the ground and devour all in their path? Will they catch strategic points? Will they be campaign only? Scratch that, that would piss so many people off.
 

anNIALLator

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Jul 24, 2008
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I really hope that this come sout for consoles. I know it probably won't, but maybe one day..
 

HobbesMkii

Hold Me Closer Tony Danza
Jun 7, 2008
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Oooo! Shiny carapace lighting effects!

I don't think they could simplify the controls enough to put this on console. Just my two cents.
 
Apr 16, 2008
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I really hope they dont abandon the Chaos Marines or the Imperial guard. It just wouldnt be Warhammer 40K without Objectivist cultists worshiping dark gods in order to consume the universe in a coming darkness.
 

Ryanthusar

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Jun 25, 2008
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Let me give you a little back history. before the 'zomg GW is ripping blizzard off' comments start flooding in. Back in the ye old days, before the mists of time were yet to recede fully revealing more enlightened days of gaming Games Workshop was in negotiations with a small software developer called blizzard (before Vivendi bought them) Now, GW wanted Blizzard to make a game, and let them run nearly to completion before pulling out because they somehow thought it would hurt their sales. Blizzard, obviously piqued in investing time and money into the development were left with a nearly completed game... and decided to risk finishing it and releasing it anyway... with things changed.

So yes, the Zerg /are/ Tyranids, the Protoss are Eldar and the Space Marines are... well, they are the space marines. And ever since then blizzard have been poking a tongue at the IP of GW, by subtly mimicing them at times just enough to make the resemblance without making a direct parallel, but by this time Blizz has developed enough material of their own to not rely apon it.

As for the gameplay aspect of it... I'm pretty sure Relic is ingenious enough to make a unique mechanic to make a difference between the zerg and the nids, that being said there will be simularities... just note that the nids have undergone evolution since starcraft 1!
 

Meado

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Apr 27, 2008
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Glee!

No doubt their resources will be based on killing enemies, perhaps harvesting thier corpses. And as long as we can customise what arms our tyrants/carnifexes/warriors have, I'm happy.
 

Saskwach

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Nov 4, 2007
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Interview [http://au.pc.ign.com/articles/900/900039p1.html] for more geekgasms. Oh, and watch that trailer even if you've already seen it.
 

RidleyValiant

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Nov 12, 2007
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Not overly surprised. The moment they said (i believe anyway) that there wouldn't be bases in DoW2, I figured it'd be time to implement the nids. Ah well it'll be fun destroying them.
 

Ultrajoe

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Apr 24, 2008
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YEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHH!!!!!!!!!!!!!!!

YEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHH!!!!!!!!

FUCK YES!!!!

I AM SO HAPPY I COULD SHIT MYSELF!!!!!

WOOOOOOOOOOOOOOOO!!!!!!!!!!!!

Oh joyous days, i don't care about how their story might suck gism, i just cant wait to click on a hive tyrant and know that i AM the hive mind.
 

Cab00se206

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Jul 9, 2008
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Reaperman Wompa post=9.68984.647641 said:
As long as they aren't overpowered, or crapped up to sell more games.
Apparently the reason Nids were dropped from any DOW sequel was the fear that with their focus on close combat they would overpower everyone through sheer weight of numbers, a la Zerg. A fair bit of balancing will need to be done to pull this off methinks.
 

Ultrajoe

Omnichairman
Apr 24, 2008
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Copter400 post=9.68984.647731 said:
Ultrajoe post=9.68984.647657 said:
I AM SO HAPPY I COULD SHIT MYSELF!!!!!
Be a man. Shit yourself at the slightest provocation.
Its as Manly as can be.

"Hey Baby, Im Pregnant"
"Just for that, Im going to Shit Myself!"

or

"You Get the job!"
"Hell Yes! I think ill shit myself!!!"

It shows, commitment, guts, initiative and what you had for breakfast.
 

Wargamer

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Apr 2, 2008
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They are so ripping off Starcraft - those things are just like the Zerg. *rolleyes*