Vyress said:
I mean bash Square Enix all you want. They take the discussion about how to improve an important franchise to the open. Meaning they care about the feedback of their customers. Would like to say the same for Capcom.
This is true. Sure, FFXIII sucked and it was mostly an experiment by them. FFXIII-2 kinda tried to fix some issues from the original. The third one might fix even more things from the past two. I can see why they can't just change the whole game; they're kinda stuck with it now, theming and all. But at least their excuse is that FFXIII is surprisingly loved in japan and western audiences are just not that into it. And they're trying to fix FFXIV still and they're also publishing Tomb Raider and Hitman, and both well and stuff. As much as Square worries me and drives me crazy, I have much more faith in them than in fucking Capcom. But I digress.
OT: I think Capcom has their priorities skewed. People want Megaman Legends 3/Megaman universe? NOPE! You get nothing! People love the original RE because of its survival horror? NOPE! You get an Uncharted-type of game instead! You want a DMC game? Ok, but here's a crappy excuse of a Dante. What's that? Why take the DMC name? Why not create a new franchise instead of trying to completely revamp the already existing and well loved franchise? Well, because money. You guys like Street Fighter? Here, let me release the same game every year but with a couple of things added just to fool people.
The worst part is that they ARE kind of right. RE6 will still sell because the holidays are coming up and a new generation of gamers might embrace the new direction RE is going. Sure, it's a pretty shortsighted goal. I mean, with so many fans disappointed not only with RE6 but with RE: ORC, less and less people will buy RE in the future. But for now...they might just sell their 6 mil copies.
(And yes, it WAS a horror game at some point. Maybe it wasn't as scary as Silent Hill or Fatal Frame but back when it came out, it was pretty scary. Sure, it was scary because of the camera angles and the random music playing whenever you were in danger. It's like when someone jumps out of nowhere and scares you. You're not scared of them; you just didn't see it coming. But nowadays, I can't even be pleasantly surprised by RE.)