WH 40k - I need help!

RidleyValiant

White Knight
Nov 12, 2007
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Is back story likely to affect your choice at all? Just out of curiosity, seeing as I'm well versed in most Warhammer 40k lore
 

Plasmar

New member
Jul 23, 2008
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Space Marines - Ideal for beginning players new to 40K tabletop. Jack of all trades, master of none, good toughness and close combat ability

Orks - Unstoppable in melee with a cheap cost, allowing them to be fielded in large numbers. Good close combatants, with comparatively poor ranged units.

Eldar - An army of fast, lightly armoured, highly specialized troops requiring skill to use. All vehicles are maneuverable skimmers. Many units possess fearsome psyker abilites. Low toughness.

Dark Eldar - See above

Imperial Guard - Large squads of weak, inexpensive troops effective when massing their firepower. Great leader units, wide array of vehicles, wargear, and assassins

Necrons - Mid-range shooting army of unparalleled toughness. Expensive, powerful units difficult to subdue and keep down. Features a leader unit with many unique and powerful abilities.

Tyranids - Numberless horde with powerful close combat potential and fearsome leader units. Use your weak, inexpensive troops as a living shield while you swamp the enemy with unstoppable melee units and infiltrators.

Tau - Exceptionally mobile, long-range shooting army. Expensive troops and maneuverable battlesuits with guns that can reach across the table. A well positioned Tau army is difficult, if not impossible, to outshoot. However, Tau suffer in close combat.
 

MightyMoose

New member
Aug 13, 2008
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Wolvaroo post=18.69106.650177 said:
Although Tau are a rather "shooty" army, They can be very versatile even though they have the least amount of models to choose from (being the newest race). Their Crisis suits are hugely customizable. Their Infantry have the (arguably) best basic weapon in the game. The Hammerhead tank is one of the most feared of all armour. They are also fairly basic to paint (but as with any army can be as complex as you want them to be).

Main downsides being very lacking in the close quarters section and not many unit choices. Also they only have a couple of sub-divisions if that's your thing.

Although like others say, Space marines are a very good and versatile starting army, I have to advise against them as to save you from the fate of being "Just another Space Marine guy" I hate going to gamesworkshop and seeing nearly everyone there playing Marines.
Yeah, of the group of guys that I've been going with; One plays Chaos, Two play Orks, Three play Marines, One plays Necrons and Tau, and the other is Tyranids. I've also seen Daemon Hunters, The sisters, and a Dark Eldar force.
 

SignumVictri

New member
Aug 20, 2008
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MightyMoose post=18.69106.650110 said:
I'm not a HUGE fan of the whole ranged-combat thing. I like the idea of being the 'underdog' or 'outnumbered' guy in a situation. Underestimated - but able to decimate when played well. Tech/Vehicles are also a big plus for me, I like the idea of steamrolling my enemies in a mobile-suit, or tank of doom. That's all for now. I might get more detailed in a bit.
That would be Chaos, my friend =). Khorne, to be exact. Chaos is almost always outnumbered, and with the Blood God, you have monstrously powerful melee units with high durability and fair mobility. They have access to all the heavy armour of the Space Marines, plus a Defiler (can act as long range bombardment or melee platform). They have an armoury almost capable of matching the 'nids for customization, and of course lots of potential for conversions.
 

Wolvaroo

New member
Jan 1, 2008
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I'd have to recommend necrons(kind of fit your stated preference, although they are hardly considered 'underrated') or Orks(Orks are just fun to paint and play!) to you. Mostly because I heavily dislike Space Marines(overused) and [Dark]Eldar(Basically just Space Elves... It's a Dwarven thing...)

Edit: Chaos too!
 

MightyMoose

New member
Aug 13, 2008
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Plasmar post=18.69106.650188 said:
Space Marines - Slowly beginning to lean away from them

Orks - Seen them played before too much; not to my favor. So they're probably a no

Eldar - I'm leaning in this direction, but the fact that their vehicles are 'skimmers' is a slight turn-off

Dark Eldar - lol..emo Eldar

Imperial Guard - I'm interested here, but haven't heard anything about them other than what Plasmar said

Necrons - Not a big fan of what seems to be recognized as 'skillcrons' or the cheap/easybutton race

Tyranids - For some reason, just completely unattracted to this faction. Possibly the lack of interest in 'the swarm'

Tau - While the tech does have me interested, the near-crippling lack of melee has me turned off..so I'm split here
My current standing of choices are ranked in this order;

1. Eldar
2. Chaos
3. Imperial Guard
4. Tau
5. Dark Eldar
6. Tyranids
7. Space Marines
8. Orks
9. Necrons
 

Nightburner

New member
Aug 20, 2008
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From a purely painterly point of view, I say go for something like Chaos Space Marines, or just your plain old regular Space Marines. The models have loads of nifty little details and with Chaos you can really go crazy on color schemes. It's chaos, they're supposed to look a little insane. Besides, I've always had a bit of a soft spot for those wacky, fun-loving heretics they call Chaos Terminators.
Game-wise, I'm afraid I'm not of much use since I don't actually play the game.

Edit: Like one of the guys above me said, converting Chaos Marines is a blast. Tentacles and skulls go .. erm .. everywhere
 

rykin666

New member
Jul 3, 2008
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tau have a 50/50 chance of hitting, yes they do have a good basic gun... but they suck at aiming

the crisis suits if build properly can be pretty wicked close combat units with Armor Saves of 3+ which in my opinion is great. get a shield generator and you get another +1 to your AS.

the hammerhead is definitely a nice tank, large blast radius, powerful explosions.
XV22 (i think its 22) Broadside is default equipped with a Railgun which uses a small blast template (perfects against nids) with a strength of 10. and when the target is with in range it can use its smart missle system which launches 4 rockets, each with a strength of 6 and small blast template

so if you want explosions, i suggest tau
tau can still be converted to melee, just make sure you use properly equipped crisis suits, and maybe Kroot for cannon fodder.
 

Danny Ocean

Master Archivist
Jun 28, 2008
4,148
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No, deamon hunters are always outnumbered, ever tried grey knights against nids?

NOT GOOD.
 

Plasmar

New member
Jul 23, 2008
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MightyMoose post=18.69106.650162 said:
In RTS games, I LOVE being the small force that goes in and completely decimates the overwhelming Hoard of enemies... 'The comeback'
This describes the Necrons, I argue.

1) It's an immutable law that they're always outnumbered.

2) Comparatively low numbers, but high combat ability. Your average Necron does well in shooting and close combat. Necrons are also an excellent tank hunting army.

3) With their We'll Be Back rolls, not to mention the Lord's Resurrection Orb, this is the force the 'comeback' potential.
 

John Galt

New member
Dec 29, 2007
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MightyMoose post=18.69106.650110 said:
I'm not a HUGE fan of the whole ranged-combat thing. I like the idea of being the 'underdog' or 'outnumbered' guy in a situation. Underestimated - but able to decimate when played well. Tech/Vehicles are also a big plus for me, I like the idea of steamrolling my enemies in a mobile-suit, or tank of doom. That's all for now. I might get more detailed in a bit.
Sounds like you're looking for Chaos Marines, specifically, Khorne. Basically you've got the WH40k equivalent of viking hordes who charge into battle raping and pillaging. Since you'd be going as Marines, you'd be outnumbered, fielding a group of people whose primary method of attack is "whack you with an axe", the fact that they've got those coveted 3+ saves means you won't have to worry about losing everyone while moving towards the enemy, all the while enjoying the simple color-scheme of Red, Red, and more Red.
 

Wolvaroo

New member
Jan 1, 2008
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No matter which army you pick, I'd suggest grabbing your models of Ebay. You can save a fortune!

http://search.ebay.ca/_W0QQsassZdiscount_games_store

Is one of my favorite WH ebay stores. Little harder to nab superb deals as he's gotten quite popular it seems!
 

MightyMoose

New member
Aug 13, 2008
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John Galt post=18.69106.650229 said:
all the while enjoying the simple color-scheme of Red, Red, and more Red.
"Paint it red! It'll go faster" - 'Why?' - "Cos it's red!"

Sorry, that's what your last line made me think of.
 

MightyMoose

New member
Aug 13, 2008
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Wolvaroo post=18.69106.650233 said:
No matter which army you pick, I'd suggest grabbing your models of Ebay. You can save a fortune!

http://search.ebay.ca/_W0QQsassZdiscount_games_store

Is one of my favorite WH ebay stores. Little harder to nab superb deals as he's gotten quite popular it seems!
Thanks for the link! That'll help a ton.

My friends were thinking about selling our 3rd Edition D&D books (over 25 of them) to help fund our armies.
 

Wolvaroo

New member
Jan 1, 2008
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rykin666 post=18.69106.650215 said:
XV22 (i think its 22) Broadside is default equipped with a Railgun which uses a small blast template (perfects against nids) with a strength of 10. and when the target is with in range it can use its smart missle system which launches 4 rockets, each with a strength of 6 and small blast template
Broadsides are XV88s, I think XV22s are either stealthsuits (new or older versions) or the commander crisis suit thingy...
 

FloggingMoIIy

New member
Aug 20, 2008
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First time posting here, so I'll try and keep it simple.

If you're looking for an army with a lot of customizable options and interesting bits, but don't want to go with the Games Workshop Poster Child Army of Space Marines, god bless your soul,
then I'd suggest the new Imperial Guard.

Even though their main weapons do posh for damage, and they get torn apart by everything, you can feel secure in the fact that you'll outnumber your opponent at least 2:1
and on top of that, all the special rules for the customized armies, such as Drop Troops, Mechanized, Close Order Drill, and the like make it capable for you to make a completely unique and capable army.

Failing that, I'd suggest Orks, Chaos Space Marines, or Daemonhunters.

And yes, that was short.
 

Eyclonus

New member
Apr 12, 2008
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Does chaos still have the Dread Axe and that Khorne daemon weapon that doubles attacks but makes the wielder a permanent loner?
 

rykin666

New member
Jul 3, 2008
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Wolvaroo post=18.69106.650243 said:
rykin666 post=18.69106.650215 said:
XV22 (i think its 22) Broadside is default equipped with a Railgun which uses a small blast template (perfects against nids) with a strength of 10. and when the target is with in range it can use its smart missle system which launches 4 rockets, each with a strength of 6 and small blast template
Broadsides are XV88s, I think XV22s are either stealthsuits (new or older versions) or the commander crisis suit thingy...
yeah, XV22 is stealth, i knew it was a repeating digit
 

Xhumed

New member
Jun 15, 2008
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Space marines are a good all-rounder race, as are Chaos. Imperial Guard are really for those with a tank/ artillery fetish, since you'll need a lot or armour to be effective against most races. Haven't played the other races (I started with SM when i was 13, moved on to Chaos, might start a new army soon, unsure what yet) but I have played against them.
Personally i found the Tau lend themselves to cheap tactics, or they did before the new rules at least(hoverships used to be nigh-on impossible to destroy before that. Devilfish are not meant to fly around the battlefield killing everything.)Crisis suits are still a pain if you've not fielded any artillery, as they tend to be jumped in, fire, jump back behind cover. If you've got an assault team armed with jet packs that can get close enough to jump on them without being shot to death it helps too. I strongly recommend getting some artillery though, as Tau Firewarriors have an annoyingly long range.
Necrons can be daunting to face if you don't know what you're doing- many players panic and try to take out the big bads first, like the monolith. The best way to beat them though, is to kill as many of their Necron warriors as possible- at 60% losses they automatically lose.
Orks tend to get written off by a lot of players as crap, but in the right hands they can be very effective, plus there's so many of them they can swarm an opposing army. Mostly theyre a lot of fun to play, with some hilarious abilities.
 

Volstag9

New member
Apr 28, 2008
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space or chaos marines good at starting. theres also the hundreds of chapters to choose. If you dont have a store just go to the games workshop site. just google it. they have a lot more info