It can't be entirely one or the other, but I always prefer that actions speak louder than words. It's easy as heck to talk up a good game of how awesome and good (or awesome and evil) you are, but are you really? Etc.Allthingsspectacular said:I think evil is based more on intent than on action. Because it is so ambiguous otherwise.Damien Granz said:Yeah, but then you get a situation where the Dark Lord of the Underworld is neutral because he upholds the law (he doesn't like his trophies of his conquests into the mortal plane stolen any more than you or I) and that occasionally happens to put actual evildoers in jail (said trophy thieves).
Like, killing people is bad right? Well, what if it is killing someone who, if you don't kill him, he'll just kill more people? Or he'll rob more people?
Like yeah, intentions do have to matter, as do the ends. It can't be 'ends justify all means' or 'means justify all ends' sort of thing. There needs to be some intelligence in the discourse.
Obviously absolute pacifism isn't the be-all end-all to Good in D&D (or else no good character class works, period). But also not all deaths are created equally too.
But if you act as a torture machine and give up your free will, then honestly do your intentions even matter?
She doesn't have 'Good' intentions to kick up her evil actions, she has 'no' intentions. But she's not a robot, so she doesn't get the luxury of being bereft of guilt due to being unintelligent.
For me, again, neutral actions are like taking a completely transparent paint over a painting. If the painting was evil to begin with, wiping neutral over it (no intentions) keeps it evil. Wiping good intentions over it might make it neutral by painting it more grey, sure... but I don't consider 'following orders no matter how evil like a mindless drone' to be that 'good paint'.
Maybe a strong enough good coat over an evil act can redeem it, but no amount of machine like actions is going to do that. -7+0+0+0+0 is still -7. And what not.
That's my take on it at least.