I've heard (or at least read) this on the nets, whenever a game comes out, someone will either due to bravado or honestly believe that games are easy.
So what does it mean for a game to be easy?
Prince of Persia - Most common target, people say it's easy because you don't die. Well, not really, you do die, you just don't get punished for it with a loading screen. Compared to Mirrors Edge, released about the same time, they have similar checkpoints and similar platforming elements, yet people say Mirror's edge is too hard? Is it the deaths or punishment that make a game hard?
Street Fighter 4 - As seen on forum "Hardest mode is like super easy", while SF4 is mostly a multiplayer game, people have complained about the cheapness of the last boss, that is if you don't have 300 hours of SF2 under your belt, or figured out that the AI doesn't like Zangief's Lariats. Both require some sort of 'work' before you beat the game 'easily', I doubt regular Tekken/SC player could pick up SF4 and beat Hardest without dying once. And if you do beat it on hardest with 20 continues, is it still considered easy?
Bioshock - People said Bioshock is easy, which it would be if you gave up using the respawn point and chipping away at Big Daddies with your wrench, but to go through the game like any other FPS requires without 'dying' some sort of strategy. Do respawns count as easy?
Dragon Age - "Nightmare is painfully easy", I've played Mass Effect and am going through Dragon Age now, as I've never done the whole Baldur's gate thing, I find that FFT, Warcraft, Diablo, Oblivion to be cakewalk compared to this. Then i read another post below "I have 100's of save files".
So obviously these players are 'cheating' by using quicksaves, multiple saves etc and calling the game easy. If it was easy, you could go from start to finish using only one file, without needing to load when you wipe, again, and again, and again
So what does it mean for a game to be easy?
Prince of Persia - Most common target, people say it's easy because you don't die. Well, not really, you do die, you just don't get punished for it with a loading screen. Compared to Mirrors Edge, released about the same time, they have similar checkpoints and similar platforming elements, yet people say Mirror's edge is too hard? Is it the deaths or punishment that make a game hard?
Street Fighter 4 - As seen on forum "Hardest mode is like super easy", while SF4 is mostly a multiplayer game, people have complained about the cheapness of the last boss, that is if you don't have 300 hours of SF2 under your belt, or figured out that the AI doesn't like Zangief's Lariats. Both require some sort of 'work' before you beat the game 'easily', I doubt regular Tekken/SC player could pick up SF4 and beat Hardest without dying once. And if you do beat it on hardest with 20 continues, is it still considered easy?
Bioshock - People said Bioshock is easy, which it would be if you gave up using the respawn point and chipping away at Big Daddies with your wrench, but to go through the game like any other FPS requires without 'dying' some sort of strategy. Do respawns count as easy?
Dragon Age - "Nightmare is painfully easy", I've played Mass Effect and am going through Dragon Age now, as I've never done the whole Baldur's gate thing, I find that FFT, Warcraft, Diablo, Oblivion to be cakewalk compared to this. Then i read another post below "I have 100's of save files".
So obviously these players are 'cheating' by using quicksaves, multiple saves etc and calling the game easy. If it was easy, you could go from start to finish using only one file, without needing to load when you wipe, again, and again, and again