I think we should be more concerned about them adding John Carpenter's "The Thing," or the fact that Chrysallids are still terrigying as hell.
As someone who won, I'm perfectly fine with them taking the people who lost as canon.Silentpony said:Actually declaring the victory ending to be non-canon is the same as declaring the game to be non-canon. The entire game is a build up of weapons, resources and troops to achieve victory and speaking as someone how beat the game on every difficulty, spending hundreds of hours according to Steam, playing it, having them retroactively declare all my play-throughs worthless is horse shit.Zhukov said:SNIP
I think anyone that ever got ambushed by a chry would get it, "ahh, alien is going to grab my guy next turn and he can't defend himself!" made absolutely no sense to me.PBMcNair said:This guy gets swords. Xenonauts added a basic melee bash to the x-com formula, and on my second campaign, I'd captured 2 aliens before I even unlocked stun weapons. Options are good.EyeReaper said:Umm... Have they confirmed that X-Com 2 is taking place in the US? That you can't choose where your base is this time?
Also, I don't have a problem with the swords. I can't be the only one who, after missing a shot at point blank 99% range, shouted "Oh for sweet nondenominational deity's sake just hit the fucker!" right?You shouldn't have to be a walking tank man to punch a grey midget.
Me too, but for an even simpler reason: This way, the concept remains fresh. If it had been XCom 2: Enemy Unknown: New Enemy Unknown that'd probably work well enough for me to get my XCom jollies on, but it would not be very groundbreaking or appealing to have even more aliens show up and just do what the previous bunch did. It would also raise a bunch of questions about how they'd deal with technology (would we begin the game with Plasma weapons and Titan armor?), where all the old veterans are etc. etc.ObsidianJones said:As someone who won, I'm perfectly fine with them taking the people who lost as canon.
It's how you test something. It's how you prove something is a good model/design or it isn't. If you had years of gun practice and were able to overcome a faulty sight or barreling of a new assault rifle, that speaks of you as an individual. If you had to give that gun to tons of new army recruits and have them replicate your ability and they couldn't... well, the designers would be piss poor to constantly point to you while thousands of new recruits couldn't get it.
There's a large number of the army population who never touched a gun before. They can't count on the recruit's natural ability to overcome. They need to be Stupid Simple and be able to be touch to a wide variety of people. Not just the natural gifted.
So Xcom was the test. We failed. Just like military strategy, if only a handful of general can win the proposed maneuvers, then you must plan for your actions after the defeat. That's where Xcom 2 comes in.
They burrow now, and teleport around the field.Christian Neihart said:I think we should be more concerned about them adding John Carpenter's "The Thing," or the fact that Chrysallids are still terrifying as hell.
Honestly, it seems like you've got completely the wrong idea about this.NephilimNexus said:1) Shen 2's drone.
Swords (in a sense) were already introduced in Terror from the Deep. Granted, they were more like drills than swords but if anything that made them even more ridiculously impractical. Melee weapons more broadly have been a part of x-com from the beginning. If you find them bothersome, just impose an artifical limit on yourself by not using them. It seems like you're already familiar with that via long war.NephilimNexus said:Ever since original X-COM, yeah, I was sitting there going "Man, if only I had a sword! I'd show those Chryssalids what's what then, oh yeah!"
Your point is rendered somewhat invalid by the fact that Brits loved Star Wars as well.NephilimNexus said:You know why Americans loved Star Wars? Because of the Revolutionary War. We love the rebels, we love the underdog, because once upon a time that was us - the scrappy young mavericks bucking the system and taking on the evil empire in the name of liberating our country from a hostile foreign power. That's why the Imperials all had British accents.
Speak for yourself. I think you're missing out.NephilimNexus said:The real enemy that we've all faced (and hated) more than any other has always been the RNG. And this is important because it shows something about the real, underlying dynamic of all our tactical machinations: We're not trying to beat the aliens. We are trying to beat the RNG. We're not visualizing a war movie - we're looking at numbers.
..which is explicitly being referenced.NephilimNexus said:Please let the plot be deeper than a bad 1980s TV series.
To be fair, X-Com has always had a great getout clause for that. Much of the advanced technology X-Com develops is based on alien materials which are not found on earth, so once the aliens are gone human technology rapidly regresses again (with the implied exception of psionics, which are presumably revealed to the public at some point between Terror from the Deep and Apocalypse).Gethsemani said:It would also raise a bunch of questions about how they'd deal with technology (would we begin the game with Plasma weapons and Titan armor?), where all the old veterans are etc. etc.
To call people who buy the game despite having any idea of what the game is actually like is laughable.Silentpony said:Since they announced the entire first game was basically non-canon and the aliens took over the world, I wrote this game off. It won't be good. There are so many red flags on this game that truly anyone who buys it is part of the problem.
Its gonna' go the way of Starcraft 2. Launch week is great, then absolutely everyone forgets about the crap plot and terrible characters.
Honestly just go replay Xcom Enemy Unknown. Its the superior game.
Hopefully you're not feeling too piled up on, because this is a legitimate thing to worry about. There has been a hole in my strategy game library ever since Beyond Earth's failure so I have similar concerns. The drone thing you brought up, definitely a concern, and the story related things (Vahlen, Friends?, stealth zep) of course I'm hoping they don't go too cliche but I could forgive.NephilimNexus said:I know that I'm setting myself up for a "white knight" pile-on, but I don't care. I'm worried. I love X-COM, all the way from the old 4.5" floppy original to the last Firaxis reboot. Because I love the series I sincerely get scared when I imagine the possibility that they might screw up on X-COM2.
Although I don't agree with your conclusion I do agree with this on a conceptual level. Even if you consider that most of us lost our first play through that means in all likelihood we were captured / killed by the aliens. I'm hoping they don't try to tie us to the commander in the first one because I would like to believe that the canon where we lost is a game that I wasn't the player in. The 'what if' being 'what if the commander was NOT the player and just another npc?'Silentpony said:Actually declaring the victory ending to be non-canon is the same as declaring the game to be non-canon.Zhukov said:SNIP
It's something I've said over at Blizzard forums whenever someone whines about temp band and mentions that they're deprived of loot. "Don't let others define fun for you. Unless your fun is making others suffer." Which is funny because later you're claiming you're not about bragging rights.NephilimNexus said:1) Shen 2's drone. A neat little novelty, to be sure, but after watching the YouTube demos just twice I was already sick of looking at the thing. Which is a concern because it looks like they're going to shove that thing in our faces every chance they get. It's a good gimmick, yes, but it is still just a gimmick.
I can understand where you're coming from, and I felt the same way when the rumors were floating around that Blizzard was going to turn Tyrael into an act boss. On the other hand, it could be like Roland's death in Borderlands 2. A motivation to avenge a character you really liked. Either way, should I decide to buy the game, this won't be game breaking.NephilimNexus said:2) Dr.Vahlen goes Kerrigan on us.
I have one thing to say: Terror from the Deep.NephilimNexus said:3) Swoooooooooords!
Well, at least there's varying difficulty. Can't say that about Dark Souls.NephilimNexus said:4) "Filthy casual!"
Not worried about that. The game is still set two decades from the first one, and an alien invasion might divert the world's attention.NephilimNexus said:5) We need to discuss Timing, Firaxis.
They didn't have random events in the first reboot? Oh dear.NephilimNexus said:6)Random Events (and why we will hate them).
Fuck.Phil the Nervous said:They burrow now, and teleport around the field.Christian Neihart said:I think we should be more concerned about them adding John Carpenter's "The Thing," or the fact that Chrysallids are still terrifying as hell.
Oh! and three of them spawn per corpse now instead of just one. (don't remember the third buff they got...)