Bloodborne:dscross said:These two games are getting a lot of love. what's so special about them?
- The setting. Starting in a Victorian Gothic city with monsters inspired in Dracula books and classic horror, its style "evolves" into Lovecraftian nightmare. The design of the layouts, the monsters and the environment are really good.
- Mechanics. Based in Dark Souls, in other words, tight action-RPG with different melee weapons that have a variety of attacks, reach and periods of vulnerability (and you are pretty vulnerable). Firearms are secondary in this case, and used mainly to stun the enemies. Shields are no good in this game; instead whenever one gets hit, hitting the enemy back immediately recovers some health.
- Intriguing hidden lore. Item descriptions, notes, dialogues and the environment piece together the backstory on how humanity made contact with beings beyond their comprehension.
- Rogue-lite side-game. Dungeon crawling through multiple dark labyrinths (some randomly generated). Even in this optional filler content there is a lot of attention to details on the environment.
I'm currently replaying it, because I got recently a PS+ subscription (which is needed to have the online in-game features like messages, seeing how other players died, co-op and PvP); but it's perfectly playable offline.