Dark Souls 3: You can have it all, you can dancer through your death......
I'm running low on sequel jokes so I'm moving on to silly song puns. Deals with it, Tokis!
So after starting fresh I managed to take down the dancer after a few tries this time, quickly getting the tempo for the first phase down and only having issues when she gets super aggressive in phase 2(and pulls a sword out of....her booty?). So apparently the only way into the castle proper is to put a basin a creepy self mutilating statue(I think that counts as a miracle per the church? I'm not catholic but bleeding statues is apparently a legit miracle in catholicism, so I've heard) and then a ladder drops down and lets you in, because that's super convenient for royalty and everyone else.
Found my way into the consumed kings garden, and after a series of encounters with the knight guarding the elevator Summarized like this, I ended up in a another POISON FUCKING SWAMP filled with those guys and the Pus of Man....so I decided to come back later because fuckit. The way up the castle was nicely done but now I get the joke about screwy bonfire placement(beat the dancer, get a bonfire, go up the stairs, get another bonfire, albeit past a number of red-eyed knights).
Up more stairs to a much better bonfire, TWO dragons guarding the bridge(thank you Dark Souls) and after wasting all my arrows trying to kill one of them(and failing) finally found a way around them and then they died, because I guess they were tired of eternal life . After more fucking knights, I'm to the other bridge with the creepy butterfly armor boss and that's a rough one. I've beat him once as a summon but so far no luck soloing(and for some weird reason, my attempts at summoning others either fail or they can't seem to pass the fog gate so my connection may be screwy).
Lothric castle is very nice though. I love the regal yet decaying feel to the whole thing, a place that feel lived in and ancient at the same time. The Dragon Barracks bonfire is perhaps one of the most forlorn and moody bonfires so far, surrounded by knights who look like they just sat down and died(while tattered flags flutter against a reddening sky).With that aside, I'm gonna complain a bit about the level design again. t feels like every 3rd room in the castle feels like a church or chapel or some such. I get it, Lothric is the last refuge of the old lords and fights in churchs are visually appealing and themetically interesting but seriously, there's no place on earth that needs more then like 2 churches and/or chapels(assuming you need one for the richers and one for the proletariat) for an area that size and now it looks like they have a church based economy with few other rooms for you know, kitchens and storerooms and shit. And as mentioned before, the whole "Climb a ladder from the chapel to enter the castle proper" feels really weird because that's presumably the only way to actually transit between the castle and the lower baily area of the High wall, so it comes across as a bizarre design decision when you think about the food delivery guys trying to run everything up the ladder in the chapel every day. So chock it up to a case from FROM has really good and really bizarre level design.
I'm running low on sequel jokes so I'm moving on to silly song puns. Deals with it, Tokis!
So after starting fresh I managed to take down the dancer after a few tries this time, quickly getting the tempo for the first phase down and only having issues when she gets super aggressive in phase 2(and pulls a sword out of....her booty?). So apparently the only way into the castle proper is to put a basin a creepy self mutilating statue(I think that counts as a miracle per the church? I'm not catholic but bleeding statues is apparently a legit miracle in catholicism, so I've heard) and then a ladder drops down and lets you in, because that's super convenient for royalty and everyone else.
Found my way into the consumed kings garden, and after a series of encounters with the knight guarding the elevator Summarized like this, I ended up in a another POISON FUCKING SWAMP filled with those guys and the Pus of Man....so I decided to come back later because fuckit. The way up the castle was nicely done but now I get the joke about screwy bonfire placement(beat the dancer, get a bonfire, go up the stairs, get another bonfire, albeit past a number of red-eyed knights).
Up more stairs to a much better bonfire, TWO dragons guarding the bridge(thank you Dark Souls) and after wasting all my arrows trying to kill one of them(and failing) finally found a way around them and then they died, because I guess they were tired of eternal life . After more fucking knights, I'm to the other bridge with the creepy butterfly armor boss and that's a rough one. I've beat him once as a summon but so far no luck soloing(and for some weird reason, my attempts at summoning others either fail or they can't seem to pass the fog gate so my connection may be screwy).
Lothric castle is very nice though. I love the regal yet decaying feel to the whole thing, a place that feel lived in and ancient at the same time. The Dragon Barracks bonfire is perhaps one of the most forlorn and moody bonfires so far, surrounded by knights who look like they just sat down and died(while tattered flags flutter against a reddening sky).With that aside, I'm gonna complain a bit about the level design again. t feels like every 3rd room in the castle feels like a church or chapel or some such. I get it, Lothric is the last refuge of the old lords and fights in churchs are visually appealing and themetically interesting but seriously, there's no place on earth that needs more then like 2 churches and/or chapels(assuming you need one for the richers and one for the proletariat) for an area that size and now it looks like they have a church based economy with few other rooms for you know, kitchens and storerooms and shit. And as mentioned before, the whole "Climb a ladder from the chapel to enter the castle proper" feels really weird because that's presumably the only way to actually transit between the castle and the lower baily area of the High wall, so it comes across as a bizarre design decision when you think about the food delivery guys trying to run everything up the ladder in the chapel every day. So chock it up to a case from FROM has really good and really bizarre level design.