Just finished playing XCOM: Chimera Squad.
It was a fun experience overall, and a nice, relatively short spinoff to bide me over until whenever the next mainline game comes out. The breach mechanic is very nice, and works well mechanically and thematically. The agents felt very distinct from each other in terms of abilities, though I really did miss the customisation of the previous games.
As for the negatives the voice acting and the characters themselves weren't particularly great, the game had plenty of glitches (I had restart the last encounter of the final mission because I got stuck in an endless loop), the bosses all felt like regular enemies with more health, some agents were much more useful than others, the game felt easier overall than the previous two entries (but still challenging enough to be fun), and there wasn't much variety in missions.
Yeah I'm actually replaying it now with a new set of squad members, the ones I didn't unlock in my first playthrough. The thing I found the most enjoyable, was the character banter between missions. Terminal in particular, had some great lines, especially when she was messing with Verge and her accent.
I enjoyed the ability to manipulate the turn roster, and that became Terminal's primary function. She basically became a submachine gun wielding Time Lord, with the set of abilities I gave her, as well as that grenade that give someone 2 turns immediately. She like, NEVER actually shot her gun. Between giving an ally a free action every 3 turns, pushing an enemy down the turn roster by like 5+ slots, tossing out heals, using that grenade, using the team ability that moved somebody up to next in line, by the time something might need to be shot, those things were off cooldown and she'd do them again. It was insane. I also loved Zephyr, oh my god Zephyr was so much fun. I wanted an entire squad of Zephyrs. Oh and Verge too. He got super scary at the end, fully maxing out his Neural Network abilities, where he's controlling like 4 people at once, healing himself as a result of that, hurting them all at once, bypassing armor, and also stunning them so they don't take as many actions. He was on par with Terminal for "I'm too badass to need to use my gun."
I liked the game, mostly because it did away with a lot of the things that turned me off of XCOM 1&2 with repeated play. The tedious map crawling, the illogical nature of the entire team's stealth being broken because one person's stealth is broken. Having a melee/stealth build for a character, but making it basically impossible to actually sneak attack someone in melee without breaking stealth. Running around looking for that last alien, based on sound echo clues. Just, right to the fighting, move to the next one.
I was disappointed there wasn't a sniper class (not really anyway), but it was fun to build teams with some insane synergy off each other, and just clean house.
I feel your pain about that lockup problem. I had that a few times myself. It seemed to pop up whenever I had someone either just hit the End Turn button in the top right, or use that one ability that gave them a dodge/defense boost for one turn. It didn't happen too often though, but it was very frustrating when it did.
I definitely enjoyed it.
OT: I'm dabbling with Atom RPG, but....frankly I just don't find the original Fallout type of gaming system very fun. It's tedious and slow, and dull, and I just don't feel invested in what's going on.
I'm also finishing up AC: Odyssey with my wife, though I'm not sure what new roaming game I might play with her.