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Dalisclock

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Made enough progress in Tails of Iron to talk about it some more.

It's definitely taking enough influence from Dark Souls to warrant a comparison to or even be called a soulslike being that the battles can be fucking brutal and I just ran into the first boss that I had to fight over and over for a good 30 or so minutes to finally take down. Granted, before then I'd taken most bosses or encounters on the first or second try. At the same time, it does a number of things differently that's worth talking about.

There is no EXP in the game and the only drops from enemies are certain resources you can use to buy things. Except in certain cases where you'll get an equipment drop but I'm 90% sure these are scripted drops because I've yet to see a repeat equipment drop. You do find equipment(Weapons, Armor, Shields) as you explore and progress and it's all neatly organized in your equipment menu into types and size, as well as showing the gain or loss of damage/protection(and protection against specific enemy types). While there is no Stamina system, your equipment load works like Souls, where heavier items make you more protected but less mobile and you have a little meter to show you just where you are on your equipment load spectrum and how removing/changing/adding equipment affects it(Green is improved, Red is hindered). Also, you can't sell or drop equipment and can only swap out from placed chests found at specific rest areas on the game world(so no armor/weapon swapping on the fly).

Since there is no EXP, there's also no stats, so your equipment load max appears to be set(so you can't just pump points into endurance so you can roll in stone armor) but it also means you don't lose anything when you die in combat other then a little bit of progress since the last bonfire(which here is a bench that saves the game). Interestingly, the game so far seems to be quite generous with these bonfires, finding one after every couple enemy encounters, and in some cases it's a full rest area, where the bench has a nearby keg of sunny d/estus(here called bug juice, and apparently literally made from bugs, so killing certain insects allow you to refill your flask without having to find another keg), a barrel of arrows(restock to full) and a weapons chest(to change out your gear). A particularly nasty boss fight I mentioned above has all of this on the short lead in to him, so you're full up and ready to go before the fight(He still kicked my ass a bunch of times, but at least I didn't have to wait long to retry).

Basically, this is trying to do 2d melee Souls-like combat while trying to cut out much of the grind and making builds around what equipment you use, not how you allocate stats.

Enemy encounters appear to be mostly scripted. Namely you'll be crossing an screen and either be ambushed or walk into an enemy camp(or something) and you'll be locked on that screen with a number of enemies or a Boss until you kill them all. On numerous occasions, new enemies will show up from offscreen as you kill earlier ones to keep the pressure on but this always appears to be scripted to happen in the same way. In one boss battle, the boss will be in the foreground waiting for you and a bunch of his boys will be in the background watching the fight. Once the bosses health bar is depleted enough, he'll blow a horn and jump into the background where you can't hit him while some of the minions in the background will move up to the foreground to fight you and then once they're dead the boss will come back for the next phase of the fight. It reminds me some brawlers I played back in the day, though it's a strictly 2d rather then semi-isometric plane(?) so you have to get good at crowd control and not getting surrounded. Once enemies are cleared they don't usually respawn, so it's normally safe to run back and restock/save if you're hurting and not have to fight all the way back again. Ironically, the number of bonfires and rest areas for the number of enemy encounters so far means you'll rarely have to do this.

The art style is quite good, having kind of a fairytale/storybook look to it. I appreciate you'll have stuff going on in the background layers a lot, such as the boss battle where the minions will hang out watching the fight until their boss summons them into the foreground where you're fighting. But also in towns where you'll see rats working and such in the background to give a sense that the areas are being used and lived in. This is particularly striking because as you advance through the game, previously abandoned and devastated locations will slowly come back to life and be rebuilt over time by the population and there's notable changes as you return various points through the game. There's a related mechanic that once you've rescued members of your family per the story and they return to the castle, you'll have to raise funds to repair the castle so they can get back to work(as the castles Cook and Blacksmith respectively) and as you get the required resources(taxation hasn't been invented yet, apparently), the castle will be repaired and the blacksmith/cooking mechanics will be available again(briefly shown off in the intro).

One little touch I like is that it seems that whenever you hear music in game, you'll always find someone playing a musical instrument nearby. Even in boss fights, there'll often be a couple of frogs playing a fight tune in the background and then run off once you kill the boss. If you come back to these fights after dying, the musicians will be shown resting or even asleep, only to wake up and begin playing when the fight begins anew. So a nice little detail there. Also, Doug Cockle, the voice of Geralt from the Witcher games, has the only voice in the game as the narrator, as all the in game characters talk with voices that sound like whistles and grumbles and such(and all conversations are shown as little pictograms in a sequence which is just enough for you to get the gist what what they're saying).
 
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Bartholen

At age 6 I was born without a face
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I'm getting close to beating Sekiro. I'm basically at the final boss, but I'm going to complete the remaining optional bosses (Demon of Hatred and Owl Father) as well. Some thoughs are:
  • For some reason the PC port hates certain parts of Ashina Castle. The framerate will get absolutely assfucked to oblivion consistently, and I have no idea why since the rest of the game (mostly) runs smooth like butter. Also alt-tabbing out of the game tanks the framerate
  • 60 fps is simply a better way to play this game, considering it's entirely based on strict and precise timing
  • The lore is actually way better than I remember, and the story goes into downright Lovecraftian horror towards the end
  • The Demon of Hatred one of the most difficult bosses in the game for all the wrong reasons
What I hate about that boss is that it forces you to fight by entirely different rules than the rest of the entire fucking game. It's way closer to fighting a Dark Souls boss. It's mostly easy when you get the hang of its attacks, but it has two incredibly cheap unblockable attacks which clip like 2/3 of your health and you have to dodge in ways that make absolutely fuck-all sense. One of them is a charging attack where the boss runs across like half the battlefield. Surely you'd dodge that by simply dodging to the side, right? Nope. Instead you have to jump, because apparently just not touching the ground moves all kinetic energy from the building-sized monster charging at you, causing you to just be pushed to the side. To add salt to the wound the timing on it is incredibly strict, meaning you can get caught in the attack if you're still mid-swing when the danger icon appears.

The other attack is a flame swathe that moves along the ground. Well surely in this case jumping and not touching the ground would be the ideal solution? Nope again, you have to dodge to the side. Although I'm not entirely sure if that works either, because its success rate seemed to be something like 50%. An additional aggravation is that you spend easily 50% of the fight just trying to catch up to the bastard, because it moves around like Sonic the Hedgehog on speed.

The end result is a boss that's just not fun to fight. But if you want the precious final upgrades you'll have to, because the demon yields 1/3 of all the Lapis Lazuli available on each playthrough.
 
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hanselthecaretaker

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I'm getting close to beating Sekiro. I'm basically at the final boss, but I'm going to complete the remaining optional bosses (Demon of Hatred and Owl Father) as well. Some thoughs are:
  • For some reason the PC port hates certain parts of Ashina Castle. The framerate will get absolutely assfucked to oblivion consistently, and I have no idea why since the rest of the game (mostly) runs smooth like butter. Also alt-tabbing out of the game tanks the framerate
  • 60 fps is simply a better way to play this game, considering it's entirely based on strict and precise timing
  • The lore is actually way better than I remember, and the story goes into downright Lovecraftian horror towards the end
  • The Demon of Hatred one of the most difficult bosses in the game for all the wrong reasons
What I hate about that boss is that it forces you to fight by entirely different rules than the rest of the entire fucking game. It's way closer to fighting a Dark Souls boss. It's mostly easy when you get the hang of its attacks, but it has two incredibly cheap unblockable attacks which clip like 2/3 of your health and you have to dodge in ways that make absolutely fuck-all sense. One of them is a charging attack where the boss runs across like half the battlefield. Surely you'd dodge that by simply dodging to the side, right? Nope. Instead you have to jump, because apparently just not touching the ground moves all kinetic energy from the building-sized monster charging at you, causing you to just be pushed to the side. To add salt to the wound the timing on it is incredibly strict, meaning you can get caught in the attack if you're still mid-swing when the danger icon appears.

The other attack is a flame swathe that moves along the ground. Well surely in this case jumping and not touching the ground would be the ideal solution? Nope again, you have to dodge to the side. Although I'm not entirely sure if that works either, because its success rate seemed to be something like 50%. An additional aggravation is that you spend easily 50% of the fight just trying to catch up to the bastard, because it moves around like Sonic the Hedgehog on speed.

The end result is a boss that's just not fun to fight. But if you want the precious final upgrades you'll have to, because the demon yields 1/3 of all the Lapis Lazuli available on each playthrough.

This was the only boss I cheesed, and didn’t feel bad about since it doesn’t play by the game’s own rules.

 

meiam

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I'm getting close to beating Sekiro. I'm basically at the final boss, but I'm going to complete the remaining optional bosses (Demon of Hatred and Owl Father) as well. Some thoughs are:
  • For some reason the PC port hates certain parts of Ashina Castle. The framerate will get absolutely assfucked to oblivion consistently, and I have no idea why since the rest of the game (mostly) runs smooth like butter. Also alt-tabbing out of the game tanks the framerate
  • 60 fps is simply a better way to play this game, considering it's entirely based on strict and precise timing
  • The lore is actually way better than I remember, and the story goes into downright Lovecraftian horror towards the end
  • The Demon of Hatred one of the most difficult bosses in the game for all the wrong reasons
What I hate about that boss is that it forces you to fight by entirely different rules than the rest of the entire fucking game. It's way closer to fighting a Dark Souls boss. It's mostly easy when you get the hang of its attacks, but it has two incredibly cheap unblockable attacks which clip like 2/3 of your health and you have to dodge in ways that make absolutely fuck-all sense. One of them is a charging attack where the boss runs across like half the battlefield. Surely you'd dodge that by simply dodging to the side, right? Nope. Instead you have to jump, because apparently just not touching the ground moves all kinetic energy from the building-sized monster charging at you, causing you to just be pushed to the side. To add salt to the wound the timing on it is incredibly strict, meaning you can get caught in the attack if you're still mid-swing when the danger icon appears.

The other attack is a flame swathe that moves along the ground. Well surely in this case jumping and not touching the ground would be the ideal solution? Nope again, you have to dodge to the side. Although I'm not entirely sure if that works either, because its success rate seemed to be something like 50%. An additional aggravation is that you spend easily 50% of the fight just trying to catch up to the bastard, because it moves around like Sonic the Hedgehog on speed.

The end result is a boss that's just not fun to fight. But if you want the precious final upgrades you'll have to, because the demon yields 1/3 of all the Lapis Lazuli available on each playthrough.
I hated the demon, but you can use the parasol upgrade to make yourself invincible to fire damage and kill him really easy. But yeah it feel like a boss from a different game.
 

Bartholen

At age 6 I was born without a face
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Finished Sekiro. Father Owl was a really fun, balanced feeling boss fight. The final boss went down like a wet paper bag though, which was on one hand satisfying, but on the other a bit anticlimactic. I was expecting him to put up more of a fight even when I'd gotten every possible attack power upgrade from the bosses and one additional one.

Far from done though. I think I'm going to go for all achievements on this one. As opposed to being either completely insane (like finding all rings in Dark Souls 3) or straight up inaccessible (Arkham Origins multiplayer ones), the ones in Sekiro seem very reasonable. I've only ever completed all achievements on Spec Ops: The Line, so this'll be a nice addition.
 

hanselthecaretaker

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Finished Sekiro. Father Owl was a really fun, balanced feeling boss fight. The final boss went down like a wet paper bag though, which was on one hand satisfying, but on the other a bit anticlimactic. I was expecting him to put up more of a fight even when I'd gotten every possible attack power upgrade from the bosses and one additional one.

Far from done though. I think I'm going to go for all achievements on this one. As opposed to being either completely insane (like finding all rings in Dark Souls 3) or straight up inaccessible (Arkham Origins multiplayer ones), the ones in Sekiro seem very reasonable. I've only ever completed all achievements on Spec Ops: The Line, so this'll be a nice addition.

Be warned, unless you want to do four separate playthrough’s you’ll need to make a couple backup saves at key points via USB. You probably already know where. Also the preparations for a couple of the endings are pretty involving, so it wouldn’t hurt to use this for reference -

 

NerfedFalcon

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I finished Chapter 4 of Genealogy of the Holy War today. Honestly never expected to make it this far into the game; I was sure I'd be sick of it and move on a couple chapters ago. Even though I'm still not really a fan of the mechanics or the pacing of the gameplay, though, the story's been keeping me going.

Funnily enough, it was actually my intention to play a game that I didn't like for a while so that I'd get sick of it and be motivated to play something else, but now I'm invested in seeing where this goes, even though I've already seen it in an LP once before.
 
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I'm playing Demonic Gorilla OSRS. Demonic gorillas are powerful creatures found in the Crash Site Cavern. Two of them are fought during Monkey Madness II, in the penultimate stage of the fight. After the quest is completed, more demonic gorillas can be found in the caverns alongside their tortured brethren. They are primarily killed for their zenyte shard and ballista component drops.
 

Bartholen

At age 6 I was born without a face
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Be warned, unless you want to do four separate playthrough’s you’ll need to make a couple backup saves at key points via USB. You probably already know where. Also the preparations for a couple of the endings are pretty involving, so it wouldn’t hurt to use this for reference -

I already did use that wiki. How anybody is supposed to figure out how to get the purification, or especially the dragon's homecoming ending by themselves is just a mystery to me. 4 playthroughs won't be a problem since in NG+ you no longer have to, or even can, gather Prayer Beads and you no longer need money, so you can pretty much just sprint past everything and make the game a boss rush of sorts.
 

Ezekiel

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Beat Sonic 3 and Knuckles as Knuckles again. I don't remember his maps as well as Sonic's. I always feel that if I don't get all 14 chaos emeralds on one playthrough and don't try to play most of the special stages perfectly (all rings), then I've failed. Because the game is piss-easy otherwise. It always comes super close because I still can't remember where all the super rings are. Though I got all the emeralds again, I didn't get the opportunity to activate Hyper Knuckles this time. You barely have any time left to play with Hyper compared to Sonic's story, which has two more levels (three if you count Doomsday). Also seems to me that Knuckles' maps have few super rings.
 
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Drathnoxis

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I'm playing Demonic Gorilla OSRS. Demonic gorillas are powerful creatures found in the Crash Site Cavern. Two of them are fought during Monkey Madness II, in the penultimate stage of the fight. After the quest is completed, more demonic gorillas can be found in the caverns alongside their tortured brethren. They are primarily killed for their zenyte shard and ballista component drops.
Why do you come here to taunt us with your Runescape lore Harry? WHAT IS YOUR ENDGAME?!
 

Silvanus

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Yesterday I attempted the last trophy I need for Death's Gambit: Afterlife. It requires you to complete the game in under 4 hours, without levelling up or quitting the game.

I managed to finish the game, at lvl 1, in... 4 hours and six fucking minutes.

To say I am frustrated would be an understatement.
 

BrawlMan

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Alan Wake Remastered (PS4) - I beat the game and all of the dlc on X360 back in 2017. The game's shooting has aged fine and kept basic. It's one of the better shooters from Generation 7, because it acts more like a traditional old-school 3rd person shooter and not the cover shooter most games were doing around the time. AW does have over the shoulder elements, albeit the camera is further out and not zoomed in on Alan's shoulder. The game has passion, and Remedy are clearly big fans of Stephen King horror and the Twilight Zone. I know certain people and critics have made fun of them for this, but at least Remedy are honest about their influence, and wear it proud. They have honest passion, and I will take that over something that is fake, shallow, or tries to be something that it is not.

The game does have a formula where mostly every episode you start happens during the day first for some down time, but night comes in and there is where the action-suspense-horror starts. Use flashlight to weaken enemies, shoot with gun, use flare for a get-the-fuck-off-me maneuver, some light "puzzle elements", and some creepy atmosphere.Alan Wake came out first, the light elements reminds me of Shadows of the Damned. Another 3rd person shooter where the it's light vs. darkness, and the light is your life line and best friend. Though Shadows has advantages of featuring more enemy variety, upgrade-able weapons, and actual bosses. Also, it's more of an action-horror game that is a grindhouse fest. Nothing against AW, but when you look up what they had to cut out, it's a bit sad they could not get all they wanted. Rough production cycle and all. Shadows had a rough production too, but got it way worse with EA's involvement, but Suda and Grasshopper were able turn out a decent and fun game. Wake's advantage over Shadows are skippable cut-scenes and better written characters. The characters in Shadows aren't bad, but other than some minor revelations with a certain love interest, no one really develops. Everything ends the same as it began.

The PS4 version is working fine, and I appreciate the frame rate boost, but I had a weird glitch where the V-Sync numbers show up at the bottom right screen for some reason during the middle of the first chapter. Quitting the application, and starting the game again got rid of it. So far it has not popped back up again, but I'll keep an eye out on it. The load times are still a bit too long for a remaster too.

Question: What was with some of the male protagonist fashion sense in 2009-2010? This seemed to be the trend of guy wears suit jacket over hoodie. First Alan Wake, then Makoto Naegi. Really weird; the first is in his 30s, and the latter is 16. I have a feeling it's not just coincidence.





 
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Bartholen

At age 6 I was born without a face
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Had a pretty insane run in Binding of Isaac that caused me to stay up til 2 am last night. I was gunning for killing Delirium with Eve, and then I got the R key in the very last level. The R key is an incredibly powerful item because it lets you restart the current run while keeping all your items, and still counting as a "legit" run for achievements. So naturally I restarted, and it was truly glorious. I literally couldn't tell what was happening because I had an insane tear rate, the Conjoined transformation (triple tears), Neptunus (any time you're not firing a meter builds up, and once you fire the meter empties, giving you a literal flood of tears), Spectral Tears and Split Shot, so any time I fired the screen was just covered with projectiles. In the end I didn't get to Delirium, but at least I got the "U broke it!" achievement, which is actually much harder to get, because it requires you to acquire 50 items in a single playthrough. 600 hours later that game is still as fresh as ever.

What's funny was that the same day I got an almost equally broken run where I got Brimstone, Tech X, Soy Milk, the Mulligan and the Beelzebub transformation, meaning I was firing an insane amount of laser rings while creating flies at an insane rate, and any hostile fly enemies turned into allies. Even Delirium melted like butter in the Sahara before my might.
 
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Old_Hunter_77

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I'm getting close to beating Sekiro. I'm basically at the final boss, but I'm going to complete the remaining optional bosses (Demon of Hatred and Owl Father) as well. Some thoughs are:
  • For some reason the PC port hates certain parts of Ashina Castle. The framerate will get absolutely assfucked to oblivion consistently, and I have no idea why since the rest of the game (mostly) runs smooth like butter. Also alt-tabbing out of the game tanks the framerate
  • 60 fps is simply a better way to play this game, considering it's entirely based on strict and precise timing
  • The lore is actually way better than I remember, and the story goes into downright Lovecraftian horror towards the end
  • The Demon of Hatred one of the most difficult bosses in the game for all the wrong reasons
I started a replay of this myself yesterday. But I beat it on PS4 and I am now trying on PC. I hope I don't run into problems at Ashina Castle. *eep*
 

Ezekiel

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Sonic Chaos

My brother seldom let me play his Game Gear. I had to be sneaky about it. I wasn't missing anything. One of the worst Sonic games I've ever played.
 

BrawlMan

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Sonic Chaos

My brother seldom let me play his Game Gear. I had to be sneaky about it. I wasn't missing anything. One of the worst Sonic games I've ever played.
Triple Trouble is better. It sucks that your brother would not share, that's just not nice. My brother and I each had our own Game Gears though.
 

Ezekiel

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Triple Trouble is better. It sucks that your brother would not share, that's just not nice. My brother and I each had our own Game Gears though.
Oh yeah, he had (maybe still has) that game too. Will try it next. Chaos is already over. Most levels were no longer than thirty seconds. No, I won't "Try Again," meaning get all the emeralds.
 
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Old_Hunter_77

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Just finished Inscryption, which was a little perplexing to say the least. I can't say much without spoiling but the game starts out as a rougelike and then suddenly stops that and does something else for the last 2/3rds of the game.

And... like... The first part of the game was good, and then you go into this super meh situation, and then the third part of the game took the first part and changed up the system a bit and added some very interesting factors. But... well the rougelike aspect is sacrificed in the name of the story, and because of that the rougelike portion just isn't very hard or deep. The third part of the game adds a lot of depth, but its not a rougelike anymore, and it takes a different format than the first part.

I hate to say this but I really think the game would be a lot better by hacking up the story a bit. They have this ludo-narrative consonance thing going on which is laudable, but in order to keep the story going they really do a disservice to the actual gameplay. I wish they had leaned into the strength of their gameplay and tried to make the story work with that rather than the other way around.

As it is I enjoyed parts of this game, but I can't go back to them because I know that part 1 is too easy and a little shallow, and part 3 isn't going to have any significant variance in a separate playtough, and its also too easy but for story reasons this time. Maybe they'll add some DLC that makes it into a challenging rougelike. The cardgame they developed is legitimately good - it looks good, there are interesting mechanics and interactions, and depending on the 'deck' you're dealing with it has a huge amount of variety. Its just that they said fuck all that in favour of telling a story.
How long did it take you to reach Act 2? I have started this game and I managed after 5 attempts to beat the 2nd boss, then lost, and having to start over is really disheartening. Granted I didn't stick with Slay the Spire and maybe I just don't have the patience for this CCG stuff, or I'm an idiot or something.