Now that it's finished and I've had a good night's sleep, some final thoughts on Elden Ring.
Yeah, it's phenomenal. If it isn't at least in the top 3 of every GOTY list at the end of the year, we're in for some great gaming. I think it has probably the most interesting and engaging lore and story in the Fromsoft catalogue, not the least because you can, well engage with it. Characters tend to stay in the same places and their questlines tend to be much easier to follow. Due to how much longer it is characters feel more fleshed out instead of chuckling enigmas that you occasionally bump into. The world feels much more alive and inhabited than any Souls game ever did, and that's the point. For the first time perhaps ever any kind of character build feels viable and legit, and won't become invalidated 2/3 through the game. The environment design is just mind-boggling, and truly feels like it's taking advantage of the new gen hardware.
However, the game is too big. With its size and the amount of environments it simply can't sustain its quality all the way through. This is most obvious in the optional side dungeons which, despite some occasional interesting mechanics, feel mostly like filler. While all the main bosses are fantastic, a ton of the side bosses are reused time and time again, and mostly fail to deliver on new or refreshing mechanics. Even the dragon fights tend to be exactly the same with maybe one or two different attacks: this on does Scarlet Rot. This one has a surrounding frost AoE. You could definitely cut some of the fat from the game and shrink the map down some 10%, and I think the game would be better for it. While the environment design is great, Limgrave is very samey past the initial impression. There were areas I hadn't explored simply because I couldn't tell if I'd been to them before, just because it all looked the same.
Same goes for the amount of gameplay mechanics, though I suppose that's where replayability comes in. I ended up playing a dual greatsword faith build, and still skipped like 90% of all the different incantations, spells, ashes of war and most consumables. This is in part due to the game's imbalance: the Blasphemous Blade is simply OP. Compared to a maxed-out Heavy Zweihander (my initial weapon) it does more damage, strikes faster, is lighter, has lifesteal and simply looks cooleron top of that. Why would I bother with optimizing normal weapons when this win button is right there?
3 weeks of my life imprisoned by this game. Time to try and get my life back now.