I like your interpretation, sadly the game goes very anime over time and that aspect kinda get lost (maybe the guy remembering had to be put on morphine and is now delirious?).I got back into Valkyria Chronicles (the first one) after like 6 years due to finally being able to play PS4 games again after getting a PS5, and feeling a bit burnt out on action games after Elden Ring.
This has got to be one of the most psychotically tone-deaf games ever made ever. The meshing of bright cheery high-school anime tropes and drama with WW2 is such a staggeringly mismatched concept that I can only imagine how distanced the devs must have felt from actual war (which due to currently being very present in everyone's lives isn't doing this game any favors). It is legitimately horrifyingly disturbing to see these characters shooting enemies at point blank range and blowing them into bits with tank mortars, and then go back to talking how pretty the flowers look. It makes everyone in this game look like a stone cold psychopath, and is one of the reasons why this game's anime-ness is utterly unbearable and makes me incapable of following the story in the slightest. However juvenile a wank fantasy Call of Duty may be, at least they treat their subject matter seriously and don't shy away from its ugliness.
Or that's what I thought at first.
Over the course of roughly an hour and a half of gameplay I stumbled upon a realization that completely changes how you can view the game, and actually makes the twee anime cutesiness both make sense and actually somewhat bearable to follow. And that realization is a reframing: none of it is literal. Since the game is presented in a scrapbook format, it's already framed as a sort of recollection, a set of memories. So if you take that idea and run with it, it's incredibly easy to see the game as the processing of trauma by a scarred war veteran who's trying to make sense of it. The bright colors, the cute anime characters, the worryingly chipper tone, it's all in the mind of this unknown person who's trying to come to grips with the horrors they saw. "No, we weren't in France in 1939, we were in Gallia in 1935. No, there wasn't blood, corpses and limbs everywhere, some buildings just fell down in a cloud of dust. The people we fought weren't reduced to shreds, guts and blood, they just ragdolled and fell over. No, the training instructor wasn't a monstrous abuser, he was just a bit animated and goofy." And so on. It actually gives the game a sense of both unintended and undeserved gravitas that I'm sure the devs didn't intend. But trying to see it as just what it is will have you tearing your hair out and recoiling in horror and revulsion at these psychotic murderers.
The game itself? Pretty good actually. The fusion of Gears of War and X-Com isn't entirely seamless, but it creates some unique and interesting dynamics. Like waiting for enemies to reload before moving on. There's quite a lot of tactical depth to it, but I can't comment on it too much since I'm not even 2 hours into the game. An unexpected positive are the tutorials, which not only explain the mechanics, but also give tactical hints when they're presented. Which in another game might feel patronizing, but I think it's warranted in a game with core gameplay this unusual. One thing I'm already getting worried about though is how singular the game feels: it feels like the game expects you to face each scenario with one and only one sequence of events in mind, and if you stray too far from that the game will a) give you a poor grade at the end of each mission and b) do some massive ass-pull to go "nuh-uh, you can't it that way".
As far as grading, battlefield very much have an intended way to beat them, where a clear path is given to you and you don't have that much freedom to deviate from it. But if you do deviate, you usually end up with much better grade rather than worse, spoiler not to spoil the gameplay because once I realize this it pretty much killed all of my interest in the gameplay in almost every scenario you can just rush the objective with a scout and easily win, most mission can be done within 2 turns, some can even be done before the enemy even have a single turn, almost every other class is useless and the tank isn't worth using in most scenario.