So I finished Book IV. I really don't have too much to say here - a lot of what I've said about Books 1 to 3 can also be applied to 4. The TL, DR version is that I can't say I'm fond of this Book, and that in terms of story quality, my current rankings are 2>3>4>1. I really don't have the time or inclination to do a plot summary, so random thoughts:
-If nothing else, Peony is a precious little cinnamon bun, so yay for fairy characters. For better or worse, I kind of found myself reminded of Lumina from Sonic Shuffle (bet you didn't think you'd see THAT game mentioned, did you?)
-That being said, I have little else positive to say. Heroes has taken liberally from Norse mythology in Book 2 and 3, but a whole campaign dedicated to fairies and a dream world and whatnot just doesn't cut it for me after Nifelheim, Muspelheim, and Helheim. That's not to say you couldn't make an interesting story out of this, but let's be clear, none of the campaigns up until now have been "good," really, and this doesn't break the trend. Since it's revealed that everything takes place inside Kiran's head, that undercuts a lot of the stakes. Yes, I can probably assume that the threat from Freyja was real, but even so...
-Yes, the whole twist of "it was all a dream" is somewhat tarnished by the fact that almost all of Book IV is, well, a dream. I think the twist in of itself is decent - not just that it's a dream, but that it's inside Kiran's head (i.e. "your" head, given the player character format), but how Kiran has imagined himself (or herself, if you're a weeb) to be Alphonse, but again, still a dream.
-I'll give the campaign some incidental credit - this is one of the rare cases where characters pulled across the IP arguably make sense (sort of), in that if the whole thing is a dream, and nightmares are assaulting the characters, then the campaign has some leeway in how it portrays them. So for instance, if Kiran sees Marth for instance, he's not literally seeing Marth, but an apparition of him. I can't say I was ever fond of how Heroes pulled in FE characters at will, but at least here it's less jarring.
-The Shareena/Peony thing is such a waste. Basically, Shareena has an identity crisis as it's revealed that when she was young, she and Peony (or rather, the girl who would become Peony) swapped with each other in their dream shannigans (it's complicated). The crux of the matter is that Shareena here isn't sure if she's the real Shareena, or a changeling that's taken Shareena's place that's done the imposter thing so well she/it doesn't know whether it's real. Conceptually, I like this. However, there's a number of problems:
1: It's never really resolved. I'm not talking about whether there's an answer as to whether Shareena is the real Shareena, or Peony is the original Shareena who's become a fairy (like I said, it's complicated), it's just that there's no real climax to this plotline.
2: Since all of this is happening inside Kiran's head, Shareena's existential angst never really happens. Let's assume for the sake of argument that everything that's revealed about Shareena's backstory here is true, in as much that Peony is a reliable witness. If so, that arguably makes things worse, because the real Shareena will never know anything about it.
3: Because of how Heroes is structured, none of this will ever come up (as far as I'm aware), because no book has ever really led to a subsequent one narratively.
-Also, the ending. Plumeria and Tiandra mourn over Freya, Lif and Tharsis appear somehow, and do...something...how? Why? When? Peh, whatever.
So, yeah, not a fan. Also, maybe this is more me more than the campaign, but it was rediculously easy to complete. Book 2 and 3 had a number of missions I had to attempt numerous times, book 4 I barely had to retry anything at all.
So, okay then, Book 4 is a letdown. But since I'm resolved to see this through (well, sort of, being a mobile game it's complicated), I started Book 5. These are very much early impressions.
-So back to stealing from Norse mythology, we're introduced to the kingdom of Niðavellir (thank Odin for copy-paste). Not a realm, a kingdom, despite Heroes formerly establishing (unless I missed something) that the continent of Zenith was divided between Askr and Embla. Apparently Nodavellir (mispelling, I know, don't @ me) has spent the last few decades conquering other kingdoms and has now set their sights on Askr. I'm kind of left to wonder why Nodavellir was never mentioned up to this point, but I've already stated that the campaigns don't lead into each other sequentially, so the simple answer is that it likely wasn't conceived.
-Getting into more subjective territory, this marks the point where Fire Emblem (or at least Heroes) goes steampunk. Sort of. Maybe. I say that because the implication is that Nodavellir is a technologically advanced kingdom, with wheels, gears, where Princess Rajinn (more on her later) engages her enemies in a centaur-esque mech suit with machine guns and rocket launchers. I...okay, in isolation, the suit is kinda neat, in context, I really dislike this. If FE wants to go steampunk, sure, but this is steampunk in a setting that up to this point, has operated on Medieval levels of technology. Except the enemy goons are still using Medieval weapons, so it seems only Rajin is the one with the suit? But if that's the case, why, when we've seen how advanced Nodavellir is? Yes, I know why the grunts look the way they do (sprites), but it's a double whiplash. First, why are Nodaellir troops so poorly equipped in comparison to their level of tech, and why is Askr able to stand up to said tech level?
You might be saying "but Hawki, don't lots of settings have steampunk thrown in with Medieval tech? Aren't JRPGs particuarly infamous for swords triumphing over guns?" To that I say "yes," but I'll also say that context can mitigate this to various extents, and Book 5 seems to have the worst of both worlds - steampunk tech that should steamroll Medieval tech, yet steampunk tech that, for whatever reason, isn't used.
-All that aside, let's get to Rajinn. As a character, there's nothing I can say about her at this point, but her design, in isolation, is pretty neat. Like I said, mech suit centaur with machine guns, rocket launchers, sword, and shield. There's almost something Chaos Dwarfy about it (after all, the inhabitants of Nodavellir are called dvergr, which are Norse dwarfs, though they all look human, so...), but be that as it may, the design is neat. A glass cannon, but hey, not complaining.
-Minor point, but we're back to randomly plucked heroes returning as enemies, only unlike books 1, 3, and 4, without explanation. Fine. Whatever.
So, yeah. Without doubt, Heroes is easily my least favorite FE game, but still chugging along, so yay for determination or something.