Finished Breath of the Wild, twice. First time I got 120 shrines, all the memories, 200 korok seeds, and completed every sidequest I found. The second time I killed Ganon in my boxer shorts with nothing but a pocket full of durians and bananas and the weapons I found in the castle, and the ending is exactly the same either way. It's not the worst Zelda game by any means, actually parts of it are really quite good. The environments are beautiful, and the game's willingness to take it's hands off the reins and let the player find their own way and own solutions is admirable. But the game is also one of the shallowest Zelda games there is. The world is huge, but there is almost nothing worth finding in it. Korok seeds and shrines are about the most worthwhile thing to find and they lose their luster fairly quickly, especially since you don't need any of them to defeat Ganon because the food system is just broken. 10 minutes wandering around collecting durians gives you over 6 hearty meals that each give you 20 extra hearts and can be eaten from the inventory, compare that to how many hours it would take to visit enough shrines to get the equivalent in heart containers. The only other worthwhile item you might find is clothing, but apart from the temperature nullifying gear I just spent the entire game wearing the soldier armor and the Hylian hood because I liked the way it looked the best.
Sidequests suck. Most of them are fetch quests, and the stories they tell are so shallow and usually have almost no resolution. It would have been nice if they put a bit more effort into the stories they tell. Like, there's one in Hateno where this guy likes the girl at the inn and wants to give her a present, so you ask her what she likes and she makes something up and tells you that she wants a hundred crickets, and then you collect 10 crickets for the guy, and that's it. You get 100 rupees or something. But I want to know what happens! How does she react when he finally gives her 100 crickets? But the world is just so static, you rarely get to effect changes in it. I wish they would have made more of an effort to make the world feel alive and like you are actually making a difference. Even with the main beast quests it rarely feels like you are really making much of a difference. It also bothers me how little the dialogue changes, like you can ask everybody "Who's Mipha?" even after getting 10 explanations and actually remembering her yourself. Like, come on Link, you know who she is! Minigames are more fun and varied than side-quests, but there is absolutely no reason to do them because your only reward is money, and you get more than enough of that throughout the game anyway. I also want to mention that the horse jumping mini-game is completely awful and whoever put it in the game should be ashamed of themselves. It's worse than the one in Ocarina of Time. Just watching my horse slide to the side along the rail instead of jumping it was one of the most frustrating things in the game. Worst part is that it's one of the only minigames with any sort of actual reward.
The puzzles in the game were way too easy. Shrines are immediately obvious at a glance, and that's just the ones that actually bothered to have puzzles. It seemed like half the shrines just gave you the spirit orb on arrival or after doing a copy/paste guardian fight. Divine beasts were better, but still too short to really get interesting.
I never had a problem with weapon durability, the game gives you more than enough weapons that you are never in danger of running out, and after a few inventory space upgrades you will almost never have to leave a good weapon sitting around because you can't pick it up. The combat is worse due to the introduction of RPG mechanics, however. Silver enemies just have so much health that once they started showing up frequently I just stopped fighting enemies at all. It's not like there's any reason to fight them anyway.
Overall, I enjoyed most of my time with Breath of the Wild, but it definitely doesn't measure up to the best of Zelda's lineage. I still think it was a mistake going open world and it mainly takes away from what it was I really liked about the franchise, but since it was so popular there isn't any hope of returning to the style of game that I would prefer in the foreseeable future. I would still say that Tunic is the best Zelda game I've played in recent years.
Edit: As usual Joseph Anderson did a fantastic critique of the game and hits on just about every problem I have with the game in more detail than I care to go into, with the exception of sidequests which he glazes past.
I really wish he was still making videos.