No, they have fixed layouts.Does it have the randomized cave system again?
No, they have fixed layouts.Does it have the randomized cave system again?
These days if I play a Total War game, I just fire up Empire.Well, I'll get my sometimes grumpy middle aged man hat on and say never played Shogun (Total Weeb more like, amirite?!?) but after playing Total Warhammer 1&2 I couldn't really go back to Medieval 2, which I still think stands up very well as a game.
Honestly, never got on particularly well with that one. The naval battles were a bit different and entertained me for a bit, but even my natural urges to rewrite history and make sure the British Empire took it's rightful place as unquestioned rulers of the world couldn't keep me playing long.These days if I play a Total War game, I just fire up Empire.
It's probably the least liked of all the TW games that didn't massively shit the bed. Lots of complaints about very limited special units and lack of variety in units... which is one of the things I like most about it.Honestly, never got on particularly well with that one. The naval battles were a bit different and entertained me for a bit, but even my natural urges to rewrite history and make sure the British Empire took it's rightful place as unquestioned rulers of the world couldn't keep me playing long.
The new DLC are just so expensive, they try to justify it by including everything that use to be seperate DLC in CK2, but TBH I really don't care about new model or clothing, I just want more gameplay and I'm not willing to pay almost half what the game was at full price for one-two new mechanics.At the moment i am playing another campaign in Crusader Kings III:
A Year ago i played my eugenics/faith/statecraft campaign and created a united Aesir Faith and led a House of brutal giant nordic supermen to take over first all nordic states, Island, England, Ireland, Poland, Germany, France, Italy, Spain and Portugal and ended a full campaign with that.
Now, since i don't want to be accused of white supremacy i am now leading a brutal holy conquest of a eternal African Empire. (I always start as a count or equivalent, this time a Kru clan and am seeding/converting my constructed faith (Same rights for everyone, Imperator is Faith-Leader. Rewards brutal Conquest and survival of the fittest) with the goal to destroy Islam and Christianity. (Have only 350 years left and still have not all of Africa in my iron grasp though. - But started to invade Iberia/Spain) Kneel before your Moral superiors, hehe. Also. Man my Dynasty is so... NUMEROUS ("Numerous and Belligerent" - Morbo) - Maybe i should try a polygamic faith once... that would be insane.
Man, that game would be so good with well-priced extensions and a some more events and such. It's a bit problematic if i know all the answers, checks, etc. And they repeat all the time. But planning out bloodlines, inheritations, and such is still fun. Even if the game is an unbalanced mess.
Oh, that's good. The caves were the worst part of Pikmin 2, and also the largest part.No, they have fixed layouts.
I mean, doesn't Krato's crimes not really go that addressed. He indirectly killed hundreds of thousands if not millions on his quest for revenge against... essentially himself. That isn't even talking about those innocents he directly kills either for health, to complete a puzzle or for yuks.But what's worse is just how this character is written, how her redemption is written. It's just hard for me to grant this character any empathy when her biggest crime goes completely unadressed. That being her knowing how to break Baldur's curse, but actively withholding that knowledge to leave her son in a prison of eternal agony. The game seems to conveniently forget this. We even get a line from her about how she decided to leave Odin when he asked her to put the same spell she put on Baldur on him, and how when she saw what it did to her son it showed her how depraved Odin must be to ask her for this. Really!? B*tch, you knew how to break this spell, and you didn't, you just fucking didn't!
Wait until you get to the Norns....Playing God of War Ragnarok again, I got to the part where you're partnered up with Freya, and I was hit by how much I fucking hate this character.
First off, I don't think it's a very good performance. The actress herself is decent with a good voice, but her acting just doesn't fit the character. Feels like she's doing a stage performance where every word needs to be loud and enunciated for the audience members in the back to hear.
But what's worse is just how this character is written, how her redemption is written. It's just hard for me to grant this character any empathy when her biggest crime goes completely unadressed. That being her knowing how to break Baldur's curse, but actively withholding that knowledge to leave her son in a prison of eternal agony. The game seems to conveniently forget this. We even get a line from her about how she decided to leave Odin when he asked her to put the same spell she put on Baldur on him, and how when she saw what it did to her son it showed her how depraved Odin must be to ask her for this. Really!? B*tch, you knew how to break this spell, and you didn't, you just fucking didn't!
And then it gets even worse when later as Atreus you come across her big turtle house, with the turtle frozen near death in the perpetual blizzard. This was her first friend after being kicked out of her home, who gave her shelter. But due to her want to kill Kratos she just left it to freeze to death, eventhough this fucking turtle is like half a mile up river from where Kratos lives. And you couldn't take one hour out of you day to check up on this poor guy? It's never even brought up afterward - no Atreus once being reunited again with the gang telling her 'Hey, your turtle friend was near dead in the snow.' or her remarking on her shame for having neglected him. Nope, nothing. And then she even has the fucking gall to chide Kratos on his wolves having matted fur?! Wow, wow, WOW! Fuck you Freya!
And to think by the end Kratos is indefinitely partnered with Freya... Ugh. Why couldn't it have been Thrud, she's cool. Actually a DLC with Kratos and Thrud wielding Mjolnir going around kicking ass, sign me up.
But anyway, yeah, that's it - Freya sucks.
The Norns aren't present for long, but they get props for turning a brief meeting with them into a devastating "The Reason You Suck" Speech that shocks both Kratos and Freya out of their Never My Fault mentality, simply by revealing a simple truth; they aren't prescient. Rather, they're just very good at reading people and potential futures, which allows the trio to guess with incredible accuracy what their personality flaws and hang-ups will lead them to, and they bluntly inform Kratos that it's the gods' own Selective Obliviousness that turns their advice into inescapable doom. This was definitely not what either Kratos or Freya wanted to hear, but as shown by them making an effort to be better in the rest of the game, it is what they needed.
- Wangst: While people can sympathize for Freya as she holds a grudge against Kratos, she, unfortunately, suffers from this during their journey through Vanaheim. Her angst-ing about her troubles and assuming that Kratos will never understand her suffering can come across a bit irritating, especially for those who have played the original games. Freya even goes as far as considering Kratos as her "God-Killing Tool" as his debt of her, and refuses to listen to him, even though Kratos has nothing but sympathy for her, and he'll help her regardless of his debt. Thankfully, she starts to soften up when Kratos reveals that he suffered just as much, if not worse than Freya, and her Jerkass Realization after meeting the Norns keeps her from being Unintentionally Unsympathetic.
Playing God of War Ragnarok again, I got to the part where you're partnered up with Freya, and I was hit by how much I fucking hate this character.
First off, I don't think it's a very good performance. The actress herself is decent with a good voice, but her acting just doesn't fit the character. Feels like she's doing a stage performance where every word needs to be loud and enunciated for the audience members in the back to hear.
But what's worse is just how this character is written, how her redemption is written. It's just hard for me to grant this character any empathy when her biggest crime goes completely unadressed. That being her knowing how to break Baldur's curse, but actively withholding that knowledge to leave her son in a prison of eternal agony. The game seems to conveniently forget this. We even get a line from her about how she decided to leave Odin when he asked her to put the same spell she put on Baldur on him, and how when she saw what it did to her son it showed her how depraved Odin must be to ask her for this. Really!? B*tch, you knew how to break this spell, and you didn't, you just fucking didn't!
And then it gets even worse when later as Atreus you come across her big turtle house, with the turtle frozen near death in the perpetual blizzard. This was her first friend after being kicked out of her home, who gave her shelter. But due to her want to kill Kratos she just left it to freeze to death, eventhough this fucking turtle is like half a mile up river from where Kratos lives. And you couldn't take one hour out of you day to check up on this poor guy? It's never even brought up afterward - no Atreus once being reunited again with the gang telling her 'Hey, your turtle friend was near dead in the snow.' or her remarking on her shame for having neglected him. Nope, nothing. And then she even has the fucking gall to chide Kratos on his wolves having matted fur?! Wow, wow, WOW! Fuck you Freya!
And to think by the end Kratos is indefinitely partnered with Freya... Ugh. Why couldn't it have been Thrud, she's cool. Actually a DLC with Kratos and Thrud wielding Mjolnir going around kicking ass, sign me up.
But anyway, yeah, that's it - Freya sucks.
I mean, doesn't Krato's crimes not really go that addressed. He indirectly killed hundreds of thousands if not millions on his quest for revenge against... essentially himself. That isn't even talking about those innocents he directly kills either for health, to complete a puzzle or for yuks.
I haven't played the game but I remember having a lot of strong feelings for the trailer. I work as a 3D artist and was kinda triggered for various reasons.Now with this, I have been considering that perhaps full 3D is not a direction for Pokemon should go in. Or at least, the Sword/Shield and beyond version where Pokemon are visible in the overworld. In fact, if someone from GameFreak held a gun to my head I would suggest thus: do with Pokemon and the HD era, what Castlevania: Symphony of the Night did with CDs and the 3D era. Keep the sprites, tart them up to 4K and use all that lovely space to make the biggest, most badass Pokemon game ever. Seriously if you took all the space required to make Paldea but scaled everything back to the Pokemon Black/White era look, you could probably fit three fucking regions on that Switch cart.
Its just, there is so MUCH stuff in Violent and Scarlet. Like there's enough to have made two gens worth of games almost. Like the Academy itself could have been the fucking game if they'd expanded it, but its just....there.I haven't played the game but I remember having a lot of strong feelings for the trailer. I work as a 3D artist and was kinda triggered for various reasons.
I somewhat sympathize with the devs cause they have to somehow shit a game out every year to coincide with all the multimedia and merchandising that goes on. But I think they really do need to take a gap year or more to prepare for a new generation of hardware. Clearly they were just completely winging it all this time. Can't imagine what will happen when there's a hypothetical Switch 2 with the graphical capabilities of the PS4/XBOne generation.
It is Pokemon at the end of the day and I think if they get one game down pat, then asset/shader reuse will go a long way in making the next game less of a poo process considering their crazy short development cycles.
Scarlet/Violet's art direction just confuses me. There's a mix of buildings that look like they were ripped straight out of the handheld games and plopped down, and then there's some attempt at realistic looking stuff with reflections and shaders. One window has that cartoon light reflection painted on it, another has an environment map reflecting on it. One brick wall looks like it was generated from a real life photo texture with normal mapping, another just has plain flat hand drawn bricks. Like, what is going on? It feels like they hired all manners of outsource companies and slapped shit together with no QC/QA/Direction.
The brick thing.
3DS ass looking building.
I feel like they can't decide what their art direction is sometimes. There's these high res fabric thing going on with the character's clothes if you see it up close, but is barely visible for most part. Parts of the terrain look cartoony as fuck but yet you got these realistic-ish-styled terrain mapping. It's like they are trying to go for high fidelity, but they don't know what they are doing nor is the Switch really capable enough for it so it's just weird.
Sword and Shield at least looked coherent and I feel like they should've built on top of that...
I honestly would be fine if a mainline Pokemon game had lower key 3D graphics. Take Pokemon Masters for example. It is a gacha mobile game but the graphics I feel are quite nice. Though the more I look at it now and the more I'm suspecting the game of reusing pre-rendered or illustrated backgrounds so I'm not sure how practical it is to follow its style for a full 3D open world. Though I'm pretty sure the main lobby is at least modeled out even if the outdoor story backgrounds and battle backgrounds aren't. Sometimes stylized art is harder to mass produce even if it looks simpler. "Realistic"-styled stuff is easier to procedurally generate and also outsource to - and maybe that's the cause of the rather eclectic art direction of Scarlet/Violet.
I personally would love to play a GBA specc-ed Pokemon game, but with every region and 64 gyms or however the fuck many there are these days.
Yeah, but Kratos benefits from the softening of time. GoW '18 coming out 8 years after GoW3 helped dull the actions of that game. And while his crimes don't get addressed as much as they should, from Kratos' behaviour in GoW '18 you very much get the impression that he knows how much he fucked up, and that he's trying to just stay out of anyone's business now. Also, both '18 and Ragnarok aren't shy about dunking on Kratos for his past.I mean, doesn't Krato's crimes not really go that addressed. He indirectly killed hundreds of thousands if not millions on his quest for revenge against... essentially himself. That isn't even talking about those innocents he directly kills either for health, to complete a puzzle or for yuks.
They tried to cram too much story in one game, because they wanted to end this arc with Ragnarok. As soon as I heard that before release I expected a lot of unfullfilled potential. I also figured something from Kratos' past would make a return, specifically the murder of his own family and how this would cause the wedge between him and Atreus. I mean, his dad killed his own sister. While it does get brought up it is only mentioned in passing and then forgotten, which sucks. Atreus still doesn't even know this big ass skeleton in the closet.Freya was annoying and for me half was her performance and the other scripting, but yeah what was in the game was less of an issue for me as what wasn't. I was really hoping we’d find out more about the aftermath of the Greek era, or at least something to flesh out the mythological connections for the couple centuries in between then and now. Instead we get dad of boy 2: rebellious teenager edition and a couple dream flashbacks of him with Faye, which is a blip on the time scale.
I can't say I agree too much, at least in regards to the dragon fight. I never quite liked that one, felt too much like just you on a platform with a giant monster on the edge of the stage that you only get to hit occasionally. The Garm fight in Ragnarok felt like a better version of that, actually feeling like it was in the same room with you despite being the size of a building. I will say I enjoyed the Baldur intro fight more than Thor's, but the fight against Heimdal was fantastic.Also the boss fights. While more varied in Rag, they were still pretty tame by classic GoW standards. The dragon fight from 2018 was still the high point and that’s kinda sad as who knows when the next time we’ll see another one of these games will be.