I haven't played it, but Yahtzee's review makes me think Echoes of Wisdom is pretty much the same.What saddens me is that we'll probably never go back to the traditional format, unless it's a smaller release like Echoes of Wisdom.
I haven't played it, but Yahtzee's review makes me think Echoes of Wisdom is pretty much the same.What saddens me is that we'll probably never go back to the traditional format, unless it's a smaller release like Echoes of Wisdom.
Okay, that was a terrible assessment on my end. What I meant is, thanks mostly to weapon durability, the way you would combat enemies can absolutely be a torture sometimes. Yes, I can certainly go in with a weapon and a shield, but they don't last very long. There are very few weapons w/ high or infinite durability, and because of the frequent weapon breaks, playing it the traditional way can quickly run through your inventory.But when they're "asking you to break the rules", doesn't that mean that the rule isn't so much broken as just a different rule? For most of the game, you have access to a lot of different approaches to each problem, and 'just go in there and kill them all with your sword' is still an option for most of them, even if it's not the "best" one compared to sneaking around, stealing their weapons, taking some of the monsters out while they sleep, and then when you get spotted, going in there and killing the rest with your sword. You don't need to go as far as actual glitches to get things done at any point.
I admit I didn't play much of TOTK, but within BOTW's framework, it's less about exploiting glitches or "breaking the rules", and more that you just need to think about it differently. And I get that that's disappointing to you as a fan of the older games, but I don't agree with your framing of it.
I have a lot of thoughts about weapon durability in BOTW specifically, but I haven't had the time to write up a post for the other thread yet. tl;dr: Even if you disagree with the concept either in general or in execution, I don't think removing it would automatically make BOTW a better game.The only way I found to get around is to keep switching weapons or get creative. with those tools
You'll like it. They completely overhauled how it works in the remake.I remember the turret section in chapter 4 being absolute ass, so hopefully Motive cleaned that up a little bit.
The problem isn't the degradation itself, it's that there's no way to fix it or avoid it. There's no way of using a weapon to keep it in good shape. Shields for example will remain untouched if you parry, but there's no such system for weapons. They'll just break. This turns weapons basically into consumables, which isn't a problem for actually fighting enemies, but it completely drains them of a sense of strength or identity.I think weapon durability is mostly fine in BotW, the game gives you more than enough good weapons that you will never really run out with somewhat thoughtful play. I'm not sure whether it makes the game more fun, but at least it gives you a reason to use different weapons and is more creative with the system than most games where it just means you pay a trifling of gold every time you wind up at the blacksmith.
Why do you need to fix or avoid the degradation when you have another 10 swords in your inventory and more lying on the ground? Just use the next one. As for cycling weapons you just drop the weaker ones for the stronger ones, maybe keep a couple specialty ones on hand like the magic rods for special situations. There's so many weapons lying around you don't really need to min max to get the most uses out of everything.The problem isn't the degradation itself, it's that there's no way to fix it or avoid it. There's no way of using a weapon to keep it in good shape. Shields for example will remain untouched if you parry, but there's no such system for weapons. They'll just break. This turns weapons basically into consumables, which isn't a problem for actually fighting enemies, but it completely drains them of a sense of strength or identity.
The other issue comes in once you get more weapon slots and run into a greater variety of weapons. Starting out you only have 5 or 6 slots, and you'll only be picking up sticks, clubs, axes, and default swords. Maybe a lance, too. But once you get to 10+ weapon slots, and the game introduces more types, the whole thing becomes this annoying musical chairs everytime you encounter a new weapon. You find a great sword, but you don't have enough room, but some of your weapons have already seen use, but those weapons are slightly stronger than this great sword, but you don't know if the next attack will send one of your current stronger weapons into the danger zone, so should you drop one to pick up the still pristine great sword, or should you just ignore it? Oh and there's also bonus damage features that don't show up in the quick-select bar. It just becomes a pain to deal with the farther you get.
It's a neat concept to have Link need to fight with whatever he has on hand, whether it's a sword, a pick axe, or plow, but Nintendo really didn't put much thought into it. Same with making the walls slippery during rain - cool concept, but no means of circumventing it through gameplay so you just end up ignoring it.
Because it sucks and brings down the pacing, wasting the player's time. I can't blame people nor hardcore fans for hating. You love a bad mechanic? More power to you.Why do you need to fix or avoid the degradation when you have another 10 swords in your inventory and more lying on the ground?
Because you might actually like a weapon. You might actually want to hold on to that boomarang weapon or that spear, because of the unique combat application. But you can't. And beyond that, again, it turns all weapons into attack consumables. No thought, no identity, just something to hit the enemy with till it breaks and you move on to the next one. If you don't necessarily mind this, fine I guess, but to me it makes the weapons and the fighting overall feel like a pointless drain on your resources.Why do you need to fix or avoid the degradation when you have another 10 swords in your inventory and more lying on the ground? Just use the next one. As for cycling weapons you just drop the weaker ones for the stronger ones, maybe keep a couple specialty ones on hand like the magic rods for special situations. There's so many weapons lying around you don't really need to min max to get the most uses out of everything.
I don't love it, but it doesn't slow down the pacing. The game is designed so that you are constantly acquiring and losing weapons. They're everywhere, you don't run out. At least I didn't.Because it sucks and brings down the pacing, wasting the player's time. I can't blame people nor hardcore fans for hating. You love a bad mechanic? More power to you.
If weapons didn't break you would just pick your favorite couple and leave the other 30 to collect dust on the shelf, at least this system gives you a reason to use the all at least a little. Adding a drain to resources isn't a bad thing, considering the in the typical Zelda game you end up with a thousand rupees in your wallet and nothing to spend them on by the halfway mark. Except weapons really aren't since the game gives you so many, and they restock in the world, every bloodmoon I think.Because you might actually like a weapon. You might actually want to hold on to that boomarang weapon or that spear, because of the unique combat application. But you can't. And beyond that, again, it turns all weapons into attack consumables. No thought, no identity, just something to hit the enemy with till it breaks and you move on to the next one. If you don't necessarily mind this, fine I guess, but to me it makes the weapons and the fighting overall feel like a pointless drain on your resources.
You don't need to min max yet the game clearly puts a numerical value on your weapons. Then why have stronger weapons, why have weapons that do 50 damage and weapons that do 55 damage? It doesn't matter, just pick up the next one till it breaks - Can you see the problem when a game operates under this mindset? And this in a franchise where getting a new weapon actually meant something; A new way to fight enemies and interact with the environment. Now though, even the Master Sword means nothing.
Doesn't matter; it's still unnecessary busy work no one asked for.I don't love it, but it doesn't slow down the pacing. The game is designed so that you are constantly acquiring and losing weapons. They're everywhere, you don't run out. At least I didn't.
No way. Dead Rising 1 is a blast.Playing Dead Rising for the first time. Not the remake. I don't care for it. The gigantic mall is too samey and everything has been done better in other games.