Started playing atlas fallen, 2023 action adventure game. Its... just fine. Its not quite janky enough to have the euro jank charm, but its not polished enough to be considered a AAA. It also doesn't really feel indy, graphic are pretty good if not spectacular. Gameplay is semi open world (a few large area rather than one massive one), its close to the assasin creed design, except it does a few things better, point of interest aren't marked on your map so you have to search yourself. Movement feel pretty good, with a good movement speed and multiple air dash, with few invisible wall.
Combat works by having you charge a momentum gage with every attack, which gives you more bonus as it charges but can be expanse at once with a big attack. Its okay, but really means you do well when you do well and poorly otherwise. Its fun enough, but nothing to write home about. It does really to much on parrying, ennemy have really good tracking and theres no i-frame, so dodging is unreliable, but parrying is relatively easy (the timing between the "clue" that you have to parry and the actual parry window isn't super consistent between enemy) and parried enemy are paralyzed for awhile, letting you score easy hit.
The biggest issue is the story and dialogue, story is so predictable, its impossible to take seriously, maybe there's going to be a big twist later on, but for now its just color by number plot. The dialogue has that really weird issue where nobody sound like a real human, like it was all ai generated or something. The dev are French, so maybe they wrote everything in french and then just machine translated it without any editing?
Combat works by having you charge a momentum gage with every attack, which gives you more bonus as it charges but can be expanse at once with a big attack. Its okay, but really means you do well when you do well and poorly otherwise. Its fun enough, but nothing to write home about. It does really to much on parrying, ennemy have really good tracking and theres no i-frame, so dodging is unreliable, but parrying is relatively easy (the timing between the "clue" that you have to parry and the actual parry window isn't super consistent between enemy) and parried enemy are paralyzed for awhile, letting you score easy hit.
The biggest issue is the story and dialogue, story is so predictable, its impossible to take seriously, maybe there's going to be a big twist later on, but for now its just color by number plot. The dialogue has that really weird issue where nobody sound like a real human, like it was all ai generated or something. The dev are French, so maybe they wrote everything in french and then just machine translated it without any editing?