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Ezekiel

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Gamesir G7 Pro buttons nice and clickety compared to my 8BitDo Ultimate. Kind of like going from a membrane keyboard to a mechanical.

Started with twenty minutes of Tomb Raider III to check the D-pad. Swapped out the round one with the cross, for now. Was just detained in Area 51. Started replaying it a few days. Already beat it earlier this year, which took a lot of focus, and yet here I already am again after being bored by almost every other game over the weekend. Best in the series.

Also four hours into my first playthrough of FF7 for the PS1, another game where I want a good D-pad.
 
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Johnny Novgorod

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Hello Neighbor 2 was terrible. I'm sorry to even add to the player count.

Crossing out horror games for Halloween, now I'm playing Limbo. Which I've already played a bunch of times but never finished. Nothing against it, I probably just got distracted. Of all the prestige indie puzzle platformers of yore (your Braids and your Fez...es) it's probably the most simplistic; it's also very elegantly presented, and many puzzles play out like set-pieces where you die a horrible death unless you do exactly as you're supposed to. You can't deny its influence.
 

NerfedFalcon

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Hello Neighbor 2 was terrible. I'm sorry to even add to the player count.

Crossing out horror games for Halloween, now I'm playing Limbo. Which I've already played a bunch of times but never finished. Nothing against it, I probably just got distracted. Of all the prestige indie puzzle platformers of yore (your Braids and your Fez...es) it's probably the most simplistic; it's also very elegantly presented, and many puzzles play out like set-pieces where you die a horrible death unless you do exactly as you're supposed to. You can't deny its influence.
INSIDE is another one of those by the same developers if Limbo happens to give you an itch for more of the same sort of thing. It's got a different art style and theming, but the core gameplay and general sense of dread and oppression are the same.
 

Xprimentyl

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Crossing out horror games for Halloween, now I'm playing Limbo. Which I've already played a bunch of times but never finished. Nothing against it, I probably just got distracted. Of all the prestige indie puzzle platformers of yore (your Braids and your Fez...es) it's probably the most simplistic; it's also very elegantly presented, and many puzzles play out like set-pieces where you die a horrible death unless you do exactly as you're supposed to. You can't deny its influence.
@NerfedFalcon beat me to it, but I also recall you mentioning buying INSIDE a couple of years ago, and never heard anything from you after that. Did you ever actually play it?
 

Worgen

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Whatever, just wash your hands.
Beat System Shock 2. Still holds up as a very cool game, even with the roughness that was the 90s. Enemies are bad at dealing with circle strafing. Mostly. It took a bit till I got enough cyber modules to upgrade myself not to suck, IE use the shotgun. Once I did things got much more enjoyable from a rough start. Navy is probably the trickiest starting class since early on hacking isn't very useful, but once you get the perk that makes it so hacked security stops the robot enemies/turrets from seeing you while security is down, it becomes very useful.

spoilers
Shodan continues to be one of the best videogame bagguys around and you can never be sure if she will just try and kill you or not and the Many are also a great badguy that is bad enough to make you willing to team up with Shodan. Going through the body of the Many was kind of a pain, initially I didn't have my biosuit and got killed by radiation so I ran back to engineering to grab one, only to find that radiation was only at that one point and I had just gotten overly turned around there. The area after that, Shodan's mind was really cool since it was the early areas from the original System Shock, compete with old textures. The final fight against her proved pretty easy, especially with my assault rifle on full auto with armor piercing rounds, but it was still cool.
 

Xprimentyl

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I do have it but still haven't played it, wasn't gonna before I played Limbo.

Played Cocoon which I think is from the same guy but not really a horror game.
Oh, man, please do! It's rife with "what the fuck-ery" for the Halloween spirit, and one of my (if not THE) favorite games of all time. I know coming up on 10 years removed from its release, expecting it not to have been spoiled is a tall ask, but still a worthy experience (and an easy Platinum, since I know you're a trophy whore; anything to incentivize you to play it finally!)
 
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Bartholen

At age 6 I was born without a face
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Played episodes 3 and 4 of Dispatch. A big step up from the first two, but I'll probably only be able to ascertain the true merit of this game once I've played it twice all the way through to see if all the choices really make that much of an impact. Every thing I can say about it just brings up that caveat, and since the story won't be complete for several weeks, it feels kind of pointless to really talk about these individually. Travis WIllingham is great as Phenomaman though, playing this really awkward, stiff and pathetic alien guy you just feel sorry for.
 

Casual Shinji

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Played episodes 3 and 4 of Dispatch. A big step up from the first two, but I'll probably only be able to ascertain the true merit of this game once I've played it twice all the way through to see if all the choices really make that much of an impact. Every thing I can say about it just brings up that caveat, and since the story won't be complete for several weeks, it feels kind of pointless to really talk about these individually. Travis WIllingham is great as Phenomaman though, playing this really awkward, stiff and pathetic alien guy you just feel sorry for.
I think I can say with certainty that the choices will be window dressing at best. Based purely on very little if any choice-based games making your choices truly matter.

I have to say though that Aaron Paul does a remarkable job at making Robbie seem unremarkable yet kinda captivating. He's giving me some male Daria vibes.
 
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Bartholen

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I think I can say with certainty that the choices will be window dressing at best. Based purely on very little if any choice-based games making your choices truly matter.
As much as I want to be optimistic, I think that's the most likely scenario. The voice actors have talked in interviews about how long they've been recording for this game, but it's probably for the more incidental gameplay segment dialogue. I never played them myself, but I do remember towards the end of the Telltale trend those games being heavily criticized by funneling all choices into the same endings regardless. Since Dispatch is by former Telltale devs, them bringing the format back after a hiatus has two possible outcomes: they're doing the exact same thing again, and hoping people will have forgotten about those criticisms, or they're actually trying to make the choices genuinely meaningful. We'll find out in a few weeks, but I'm not getting my hopes up.
 

Casual Shinji

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As much as I want to be optimistic, I think that's the most likely scenario. The voice actors have talked in interviews about how long they've been recording for this game, but it's probably for the more incidental gameplay segment dialogue. I never played them myself, but I do remember towards the end of the Telltale trend those games being heavily criticized by funneling all choices into the same endings regardless. Since Dispatch is by former Telltale devs, them bringing the format back after a hiatus has two possible outcomes: they're doing the exact same thing again, and hoping people will have forgotten about those criticisms, or they're actually trying to make the choices genuinely meaningful. We'll find out in a few weeks, but I'm not getting my hopes up.
So far I enjoy the story and characters, so I really don't mind much. There's just too many variables to content with for a developer to REALLY make every or even most choices truly impact the story. Even in the good Telltale games it was mostly choosing how to react or respond to things that happened rather than choosing where the story goes. There'll be a handful of actual meaning choices from beginning to end, but I'd say 80% of your choices will be fluff.
 

Gergar12

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Worgen

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Whatever, just wash your hands.

A heavily modded version of this. It only crashed to the desktop 20 times during a 12-hour playtime.
So, what did it add?
 

Gergar12

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So, what did it add?
Weird gooner mods like this. Also outfits. In fact, if I were born in a different time, I would have gone into fashion.

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Note: You only have 254 ESMs/ESPs(ESM > ESPs in long-term playability)

You can have up to 4096 ESLs.

Note2: This is a gooner mod list meant for fantasy and role play.
 

Johnny Novgorod

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Ended up playing/beating both Limbo and Inside for Halloween.

Of the two I think I like Limbo a bit more, start to finish. Everything gels better. I was never really stumped on anything other than getting the right timing on the more finicky puzzles; the more arduous one has you breakdancing around buzzsaws in pitch darkness but it's the one optional part so joke's on me for staying. For interpretations, I mean, there it is right there in the title. The specifics don't really matter much. There's a running theme of cruelty, kids being bullies and crashing through glass that paints a picture.

Inside I think is another example of gaming's recurring artistic commentary on agency, control and free will, which inevitably always seem to suggest everything would be for the better if you just stopped playing. Presented in some sketchily defined Area 51/Roswell conspiracy. The puzzles are a bit on the simpler side - you're mostly stealthing around guards, dogs, beams of light. The more involved ones have you shepherding homunculi in the vein of Abe's Odyssey. Wish the game would've taken it easier with the underwater sections.
 

Worgen

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Whatever, just wash your hands.
Weird gooner mods like this. Also outfits. In fact, if I were born in a different time, I would have gone into fashion.
Well, as long as you have fun. You might be interested in Hdoom also.
 

FakeSympathy

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Clair Obscur: Expedition 33

Holy shit, what a beginning! I played a lot of dark fantasy RPGs, and not since Dragon Age Origins did I see things go to shit within the first few min. Actually, I think this game has shit hitting the fanmuch harder than DA:O.

I love the combat. It's definitely reminiscent of Persona games, but with more mechanics to pay attention to. The dodge, parry, and jump timing is kinda hard to learn. At least with jumps, there seems to be an indicator?

I love the characters so far! Some definitely tries to keep up the optimistic look, but at realistic level.

3 hours in so far, with Maelle just being added as a party member. Can't wait to see what else the game has in store for me.
 
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Ezekiel

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Reno put Cloud, Tifa and Barret in pyramids one by one and I didn't know how to stop him.

Ruined train yard right before would have been magical if there hadn't been random encounters every five seconds.