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meiam

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Humm I guess I never wanted a building queue because for most of the game I would rather make the decision at that time, considering what resource I have at my disposal. That only really start annoying me at the last part of the game where you have infinite resource, but by that point I've already had a good 20+ hours run, so I don't mind too much.

There's less buildings to be built now, so that tedium is a bit lower.
 
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Dirty Hipsters

This is how we praise the sun!
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Does seem like dodging works better then it looks like it should. Getting the hang of it better now.
You can eventually make the dodge even more effective. I upgraded it to a double dodge, and also got an upgrade that allowed me to dodge even if I didn't have any stamina.

That's part of why I feel like they didn't commit to the parry combat and why it doesn't really work as they intended, it's too easy to ignore it.
 
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Worgen

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Whatever, just wash your hands.
You can eventually make the dodge even more effective. I upgraded it to a double dodge, and also got an upgrade that allowed me to dodge even if I didn't have any stamina.

That's part of why I feel like they didn't commit to the parry combat and why it doesn't really work as they intended, it's too easy to ignore it.
I got the double dodge but even with that, it still feels like parry is pretty necessary. I certainly needed it a lot with the archbishop or priest or whatever boss.
 

BrawlMan

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Finally got back into Cronos: The New Dawn. It took nearly forever to get these gravity boots. It's nearly one big circle just to get them. The quest does have some side/hidden that to rewards worth getting.. A new wall/ceiling crawling zombie type monsters are introduced before picking the boots. They're fragile speedster. They went down fast with my pistol charged shots.
 
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Dirty Hipsters

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I got the double dodge but even with that, it still feels like parry is pretty necessary. I certainly needed it a lot with the archbishop or priest or whatever boss.
Really? I thought that was one of the easiest bosses. If you just get to the side of him 80% of his attacks can't really hit you.

Like I said though, bosses are really the only time you actually need to use the parry.
 

XsjadoBlaydette

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Mario Luigi: Stash of Brothers
Was always wondering what this was supposed to be about, so am pleasantly surprised to discover it's basically Mario RPG:The Krays edition. 2 gangsters bound by blood going around sorting everyone out using violence, with occasional charm, but mostly violence and implied cockney accents. Oh and one's gay but everyone's too scared of them to be bigoted about it, or even bring it up at all. Cos he is the crazy one, who glows every now and then, warning those around something krayyyyzy is about to happen so they should run back home and lock their doors. Though perhaps Mario is secretly Mormon cos "crazy" in this world means like pulling up some turnips in the ground or squeezing through a gate instead opening it the official way, a rather quaint perception of crazy. Quaint is equally applied to the characters in the world who dramatically forworn of an ongoing cataclysmic disaster where the world has split apart into many pieces. Having seen that in another game (or loads of games, can't remember which) it did sound pretty serious and scary like existential scary at first. However, what they really mean is some islands in pretty calm inviting sea instead. Quaint indeed.

There's noticeably more character in the little things here which make for a sorts endearing experience, things like Luigi's many expressions and slapstick shenanigans, things like merely a level up screen showing the other brother clapping while the level-upperer dances with glee. Luigi has such an unc dance too. Only criticism I got so far that isn't about the expected simplicity of any mario game is the frame rate. The graphics ain't fancy enough to justify a 30 FPS cap, plus come on you got a fixed camera angle too, it can't be that hard! Can it?? I feel petty for bringing it up but it really is a world of difference for me where 69fps is like being in a real world whereas 30 is uncomfortable juddering blur. I wish I could be like the people who don't care cos it would make everything a lot easier to enjoy and it's not fun not being able to enjoy more things especially for seemingly quite petty reasons.

Nevertheless, perhaps the fixed camera is the saving grace cos it hasn't stopped the desire to push through and discover more Luigi silent actor emotions (a couple have made me realise that Sasha Baron Cohen would probably be perfect for live action casting - no thoughts on Mario yet beyond "definitely not Chris Pratt" though lol. Oh and having a state called "Stash" is cute, but conflicted on the game somehow reading my thoughts as to what it could be so then it could tell me on the literal next loading screen. The mystery was more fun, and the brain reading tech too unsolicited
 
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Worgen

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Whatever, just wash your hands.
Really? I thought that was one of the easiest bosses. If you just get to the side of him 80% of his attacks can't really hit you.

Like I said though, bosses are really the only time you actually need to use the parry.
Maybe they improved boss tracking or something cause it doesn't seem like you can just run around them, they stay pretty locked on you it seems.
 
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Drathnoxis

I love the smell of card games in the morning
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I beat Chibi-Robo for the Gamecube. It was a cute little game about helping people out and collecting 'Happy Points'. It's kind of strange how obsessed the developers were with this concept. There used to be a developer called Love-de-Lic that made a game called Moon: Remix RPG Adventure which was a cute little game about helping people out and collecting 'Love'. Then Love-de-Lic went belly up and the staff went on to create 3 companies: Skip, Vanpool, and Punchline each of whom went on to make a spiritual successor to Moon with Chibi-Robo (also Giftpia), Endonesia, and Chulip respectively.

The gameplay revolves around a tiny little robot cleaning up after the biggest family of slobs you can imagine. Muddy footprints on the rug, trash and crumbs everywhere, every single day. I cleaned like mad for a long time. I think I cleaned around 350 stains, but eventually I gave up. A day lasts 15 min at most and that just isn't enough time to clean the house, and the mess respawns the next day anyway so there isn't actually any point except earning Happy Points, and the best thing about those is that they are completely pointless. Collecting Happy Points let's you rank up the Chibi-Robo leaderboard granting you extra batteries and prestige, but rank #1 is granted automatically by the plot no matter how many points you have, robbing the accomplishment of any meaning.

It's a good thing that collecting happy points isn't all there is to the game, the main reward is actually discovering all the little character interactions and progressing each character through their plot line, which was pretty fun. The problem here was that I got stuck pretty hard on a handful of these because I lacked one costume. It was near the end of the game and I had been everywhere and done nearly everything. I had collected every item in the house and was missing two costume slots. I figured I needed one scary costume to progress the princess plotline, but there was no hint anywhere for how to get this and eventually I had to look it up. So when you run out of batteries you end up back at the chibi-house all covered in bandages, which is its own costume. I only ran out of batteries once, and it's a good thing I did or I would have been even more confused. Once you have this costume you receive a tip that you can use it to return instantly to the chibi-house, which is something I never wanted to do, so I didn't. What they don't tell you is that you actually return to the chibi-house wearing a ghost costume which is a key item! So annoying!

Another major problem is that everything is extremely slow. Running is slow, cleaning is slow, and for everything that you do or witness you have to watch a painfully slow animation or wait for some text to slowly crawl out informing you somebody just gave you happy points, which you already knew. If you could skip repeated dialogue and cutscenes the game would be half its length.

It's a shame, because with a bit more polish the game could have been really great! Especially if the game wasn't so allergic to letting you have some permanent progress. As it is it's a bit of janky mess that has a ton of charm. I'm not even going to talk about the space scrambler minigame.
 

Dirty Hipsters

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Maybe they improved boss tracking or something cause it doesn't seem like you can just run around them, they stay pretty locked on you it seems.
I rather doubt it, I beat that boss like 2 months ago. I don't think Lies of P is getting more balance patches at this point.
 

gorfias

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Dreamscaper that I got from Epic.

Not a bad little game. This reviewer says, due to tedium, best play in short sessions.

You've played games like it before but this one has an interesting art style.

 
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Johnny Novgorod

Bebop Man
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Finished Wattam. It's a cute, short, bizarre little game that has (ever so slightly) the visceral appeal of Katamari Damacy and would never think to play again because the experience itself is so guided and repetitive. It's also very poorly optimized on console: the more characters the game introduces in real time, the slower it gets, and I even had a couple of crashes too.
 

Johnny Novgorod

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Now I'm playing Islets. It's the second of three metroidvanias designed by Kyle Thompson (Sheepo, Islets, Crypt Custodian) and the one I hadn't played yet. The bad news is that I don't like it as quite as much as Crypt Custodian, the good news is that it's better than Sheepo and therefore proves Kyle keeps getting better with each new game. He has a fourth one coming out this year which would continue his track record of releasing a game every two years.

You play a mouse warrior adventuring across five or so sky islands; you wander around the typical 2D metroidvania maze while on the islands and pilot a plane (also in 2D) while navigating the overworld. Uniquely, you pick between one of three random upgrades whenever you find a collectible. Everything else is fairly standard. The first ability you get is a double jump, which I think is the kind of thing you want to give away either immediately or late, late in the game. Anything in between always feels like a cop out.
 
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Casual Shinji

Should've gone before we left.
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I played through the Resident Evil games again. The ones I enjoy playing through at least. The original RE2 and 3 were released for PS5 a while back for free, so I decided to give them a whirl again after decades. And then I was like 'Well, why not play through REmake again'. And then it was 'Eh, I'll go and play all the remakes.'

And something I hadn't noticed until playing the originals again is that they're far more straight-up action games than the remakes are. The purveying sentiment is that game remakes simplify or action-ify the original, but with Resi that really isn't the case (apart from RE3 Remake maybe). And honestly, that's what made the original RE2 and RE3 so much fun to revisit; for survival horror they're like a nice warm blanket, because shooting is just point 'n click, and what's dead stays dead.

Playing through RE2 Remake is always great, but the section with the G-creatures really stuck in my craw this time. I mean, they were never not a hassle that I didn't use flash grenades for to make my way through without expending precious ammo, but this time they just really pissed me off. Capcom really dropped the ball on the difficulty balancing on these things. Certainly on Hardcore.

Also playing through RE3 Remake again, though on the lower difficulty than I normally would other entries in this franchise, because I kinda hate this game and don't feel like interacting with it in good faith. However, the fact that I'm replaying it all is because I also kinda like it. Because I kinda really like the characters in this game, and I'd say RE3 Remake has some of the most engaging characterisation in Resident Evil south of original RE4. This is the best Jill has ever been as a character, Carlos puts the original character to absolute shame (though that isn't a high bar to clear), and Nicolai is a fucking treat as the villain. Also, good God do the character models look slick as snot. I'd say they look better than the models in RE4 Remake. Even Mikhail's crusty old ass looks goshdarn gorgeous.
 

BrawlMan

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Playing through RE2 Remake is always great, but the section with the G-creatures really stuck in my craw this time. I mean, they were never not a hassle that I didn't use flash grenades for to make my way through without expending precious ammo, but this time they just really pissed me off. Capcom really dropped the ball on the difficulty balancing on these things. Certainly on Hardcore.
So long as he got a magnum or high powered weapon, the G creatures aren't that hard to deal with. Even on Hardcore. You can even stealth by some of them, if you're really good or lucky. The sewer section I don't find as big a hassle some people online make it out to be.
 

Casual Shinji

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So long as he got a magnum or high powered weapon, the G creatures aren't that hard to deal with. Even on Hardcore. You can even stealth by some of them, if you're really good or lucky. The sewer section I don't find as big a hassle some people online make it out to be.
Yeah, but I need to keep that shit for the actual Boss fights and the Ivy monsters. Claire's machine gun is an absolute Boss slayer, and her grenade rounds are the only thing that can deal with the Ivy's. Same applies for Leon's magnum and flamethrower. Claire gets the electro gun that's able to expose their big shoulder eye very quickly, but you only get that after you've had to make your past a whole bunch of G-creatures already.

And they just have that broken insta-grab attack if you come within 2 feet of them, and if you subweapon your way out of their grasp they have that curl-up arm sweep strike that'll hit you if you try to run past them. Really the only way to safely get by them is if they do their little parasite puke attack. They're really the only enemy type where trying to avoid them really doesn't apply and the game is just 'fuck you, deal with them'.