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Ezekiel

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I'm wandering around with a Music Box Plate and Glass Eye in Resident Evil: Code Veronica, after a horseshit puzzle in the family portrait room. Might be yet another game I drop. RE2 and the Gamecube remake had better progression. But it's a pity that Code Veronica was the only one with scripted, cinematic camerawork in fully rendered environments. The flat backgrounds aren't dynamic and weren't archived for HD rereleases. There is so much potential for the classic camera in a modern zombie game or Dino Crisis or some sci-fi game. The objects can be destroyed or moved more freely than in flat pictures and light can fill the spaces more realistically. How many more cramped over the shoulder games can people play before they get bored?


I beat Devil May Cry once in 2010 and don't like it more now. The Devil May Cry series is Devil May Cry 3. It started and ended there.
 

BrawlMan

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The Devil May Cry series ends at 5. Not the series fault you can't appreciate good or great game design, barring 4's level design. We don't talk about 2. Sounds like a you issue and skill issue.

I played a rom hack of golden axe called Golden Axe Plus. It allows you to change the colors of the 3 characters, unlocks the all credits cheat, gives the genesis version the more accurate arcade colors, and you can have your magic play, like it does in Golden Axe II. Where you can charge the level of your magic. It is going to be hard to go back to even the arcade version of this game.

I also tried out the single plane brawler on the PCE-CD emulator. It's called Kaze Kiri Ninja Action, and is surprisingly fun. It's single player only. There's only the one character and two buttons, but you get a lot of moves out of hum. There is a story with animated cut scenes and voice acting, but it's all in Japanese. So I literally have no idea what's going on.
 
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Ezekiel

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Devil May Cry 3 was the only good one.

The lack of reinvention in (unshaven hobo) Dante make 4 and 5 more convoluted and the complete lack of scripted camera angles in 5 takes your thumb away from the action buttons. I'm not impressed that you chained 3,000 moves on an enemy that mostly stood there (unless you replay on the higher difficulties, which might never happen due to the stories/campaigns in both games being so damn boring and structurally poor, which I'll get to) with, in the case of 5, the dumbest looking weapons the once stylish series ever had, because I prefer efficiency and elegance. I don't need three different ranged weapons at once in a melee action game.

The often cramped camera that can't highlight scale or assist with platforming/traversal like the scripted, cinematic camera of previous games rotates on its own for useless cinematic flair and zooms in for finishers even when there are still other enemies in the scene. I have been told that the camera in 5 works better with a mouse and keyboard. I use a mouse and keyboard in a variety of games, but they're not a solution for a series that reached its peak on PlayStation and then stagnated as multiplatform.

The gothic architecture was dropped for bland realism and flesh environments. 4 and 5 have poor structure thanks to the multiple playable characters. Just when you begin to appreciate how one plays, they switch you to someone else. If they wanted multiple playable characters, they should have made two campaigns that maybe run in parallel, like in the first two Resident Evil games. The story of 5 goes nowhere and lacks a compelling villain. The backtracking in 4 was far lazier than how it was done with the rotating tower in 3 and reeks of rushed development.

Blander bosses in 4 and 5.

At least the unshaven hobo is an improvement from the overdesigned cowboy (chaps, big buckle and cowboy boots) in 4. But they both suck.

Itsuno is a has-been. Maybe even a one-hit wonder. People overpraise Dragon's Dogma, whose sequel apparently was a big letdown.

"Paul {Atreides} had always said that stasis was the most dangerous of those things which were not natural. The only permanence was fluid. Change was all that mattered."
 
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BrawlMan

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May Cry 3 was the only good one.
Wrong and that's all on you. I know everyone has their personal preferences, but the majority of these games are great overall. Even DmC: Definitive Edition (the original/vanilla 7th gen version not so much). DMC1 has some things that made it age poorly, vut it's still a good game overall and more than completeable, and has an addictive gameplay loop. It's still the game in the franchise with the best metroidvania design.

As much as I praise the third game, it does have its own issues in the latter half. The backtracking tends to suck in the later half, and it only gets more annoying on the harder difficulties with the hazards and camera angles tripping you up.

DMC5 it has its issues, but I love it for its more straightforwardness and having excellent combat and enemy design. Its only main issue is the lack of a free mode, where you can play all the characters at any levels and just skip the cut scenes. Only Vergil gets this in the special edition. Ninja Gaiden 3 RE and Bayonetta 1-2 figured this out years ago and got it right. Yet DMC still has not. The lack of extra costumes heard outside of fan mods, but I quickly got over that. These are great games, you just have overly high and impossible expectations like usual and don't know what you actually want. Even if you got what you asked for you would still cry, and complain, because that's all you ever do. So just have fun playing the third game over and over again, or on the Switch. That at least has freestyle mode and co-op bloody palace.
 
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Ezekiel

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The GTA series really lacks parking spaces. I'm not talking about parking for you, I'm talking about parking for the populace. People drive forever in this world. That is the only explanation.
 

Xprimentyl

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The GTA series really lacks parking spaces. I'm not talking about parking for you, I'm talking about parking for the populace. People drive forever in this world. That is the only explanation.
 
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BrawlMan

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I only played the first DMC and just didn't get it. Didn't find it fun at all.
It was one of the first of its kind. What else were you expecting? If anything that's bad, waiting till you get to the second game.

Ever triee Spikeout? That can be up your alley. I give nothing but high recommendations. Old school Sega arcade 3d crawling. If you got a PS4/PS5, pick up Pirate Yakuza on the cheap. You can place that game in several other old sega.Arcade games from the main menu and never have to once play the main game to get to them. Though you can't do arcade mode for one of the 1v1 fighting games for whatever reason. Only versailles versus if you're playing them from the menu.

Because he has nothing worthwhile to add. So it's just impertinent nonsense as usual
 

Ezekiel

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Because he has nothing worthwhile to add. So it's just impertinent nonsense as usual
You mean the Devil May Cry response I ignored because it's you (and as usual you did not address anything, making your initial response pointless, again) or the GTA series that I've already commented on many, many times before?

"DMC5 it has its issues..."

How much vaguer can a fanboy be?
 
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BrawlMan

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GTA series that I've already commented on many, many times before?
They all sound the same at this point with more ridiculous complaints and nonsense. So you tell me.


DMC5 it has its issues..."

How much vaguer can a fanboy be?
I already listed the issues, you just chose to ignore them.

Also just a fan. I've had no problem criticizing these games faults multiple times. I'm just not a blind hater who can handle reality and lack skills to actually play these games. Nor am I wishy washy about every single story beat, and not about "I didn't want it that way!". Itsuno hit the slam dunk.You're just upset because you didn't get whatever you glamorized in your head.

Go cry to Cpcom. I'm sure they won't give a crap. Kamiya going either, because he's busy making a new Okami there. Itsuno will give even less fucks, because he pieced out and works at another company forming his brand new own action game.
 

Casual Shinji

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I have heard a lot on the forums about Spidey 2, and a lot of it wasn't good. My own laundry list of complaints has gotten quite long in a short amount of time. I am sure many of them are dead horses so beaten they are just smears.
- Parrying fucking sucks. Doesn't feel like it belongs at all, and is perhaps the worst feeling mechanic in the game so far.
- I have only seen MJ in a single cutscene so far and I am already tired of her (although maybe that's sentiment left over from the first game).
- The skill trees are just weird and annoying when combined with suit upgrades.
- I hate the wing suit. Just... why.
- Why did they change the landmark mechanics??? It was so fun to just swing around the city and take pictures without setting a foot on the ground. Now they demand you stop and angle the shot perfectly.
- The UI is weirdly slow? Not exactly showing off the power of the PS5 when switching between menus feels slower than using an ATM.
- Peter looks tragically worse. What were the devs smoking when they claimed it was for better facial animations? He genuinely looks awful.

That I have so many gripes with the game is making me quite sad. Spidey PS4 might be one of my top 5 games ever, so I had a really hard time understanding why people were so negative about it online. And I haven't even gotten to the controversial story bits...
It's funny and sad that the biggest improvement in Spider-Man 2 is Peter and Miles' default suits actually looking properly coloured now; Peter's suit actually looks red now instead of the slight orange hue it has in the PS4 game, and Miles' looks actually black and no longer greyish like in Miles Morales.

Also, not the greatest issue in the game by far, but Hailey (the deaf girl) gets turned into the blandest character as soon as she becomes Miles' girlfriend. Not that she had a huge presence in the Miles Morales game, but she looked cool and you got the impression she was doing her own thing. In Spider-Man 2 she's really just the girlfriend character and nothing more.
 

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Dragon Quest 1 HD Remake

I am finally touching this legendary JRPG franchise. Starting with the first game. And everytime I boot up the game I am hit with that iconic theme song. It's one of those games where I listen to the main theme for at least one loop before diving into the game.

It's a shame that FF franchise seem to overshadow DQ series as the flagship Square Enix games; Probably doesn't help by the fact that DQ12 has been stuck in what seem like a development hell. Because I am enjoying DQ1 HD Re a lot.

Sure, it is your standard JRPG experience of playing as the hero destined to save the world, but I am honestly finding the world design to be amazing. The monster designs are colorful and cute, and some of them have colorful-but-creepy designs.

The very first thing that threw me off, and still getting used to, is having to fight the monsters in a party of one. Mashing A to attack/win especially does not work in this game, it seems? Like, you have to be extra careful about what skills/action you want to take next. Currently at level 7, and I only have one sweeping attack spell.

It's also a shame that I don't get to see the full image/designs of these characters; I wanted to see more of the late Akira Toriyama's work.

Thank god for this game's option to both autosave and manual save, because there are times when it's more convinient to start from the manual save rather than relying on autosaves.
 

thebobmaster

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Why do you people keep engaging with Ezekiel? You aren't going to convince him of anything, it's just like the saying goes about mud-wrestling with a pig. I get the urge with how smug Ezekiel is, mind you, but that's why I have him on ignore and only look at his posts when I feel a sick sense of wonder at what he has said to rile people this time.

On-topic, heard about a game called Cassette Beasts on Stephanie Sterling's Discord server, and discovered I somehow own it. So, I've started that a bit. It seems to be a pretty charming Pokemon inspired game, but I'm still quite a bit early into it so I can't say much more about that.
 

meiam

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Dragon Quest 1 HD Remake

I am finally touching this legendary JRPG franchise. Starting with the first game. And everytime I boot up the game I am hit with that iconic theme song. It's one of those games where I listen to the main theme for at least one loop before diving into the game.

It's a shame that FF franchise seem to overshadow DQ series as the flagship Square Enix games; Probably doesn't help by the fact that DQ12 has been stuck in what seem like a development hell. Because I am enjoying DQ1 HD Re a lot.

Sure, it is your standard JRPG experience of playing as the hero destined to save the world, but I am honestly finding the world design to be amazing. The monster designs are colorful and cute, and some of them have colorful-but-creepy designs.

The very first thing that threw me off, and still getting used to, is having to fight the monsters in a party of one. Mashing A to attack/win especially does not work in this game, it seems? Like, you have to be extra careful about what skills/action you want to take next. Currently at level 7, and I only have one sweeping attack spell.

It's also a shame that I don't get to see the full image/designs of these characters; I wanted to see more of the late Akira Toriyama's work.

Thank god for this game's option to both autosave and manual save, because there are times when it's more convinient to start from the manual save rather than relying on autosaves.
The DQ franchise never really evolved while the FF franchise tried to do new thing (at least in some area like setting, story and character), so FF eventually become more popular (particularly outside Japan).
 
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Worgen

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Whatever, just wash your hands.
Beat Ninja Gaiden Rage Bound. Very good game, fantastic pixel art, great music, good story and writing. Will probably have to do a hard mode run someday.

Started replaying Tevi since a DLC addon just came out for it. I remembered Tevi being one of my faves, but after just playing the start its grabbed me hard all over again, fantastic gameplay, charming characters, great writing and fantastic music. Also, combining bullet hell with metroidvania works so much better then it had any right to. Its just a delightful gaming experience.
Still on sale till tomorrow, but also worth full price.
 

Xprimentyl

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Why do you people keep engaging with Ezekiel? You aren't going to convince him of anything, it's just like the saying goes about mud-wrestling with a pig. I get the urge with how smug Ezekiel is, mind you, but that's why I have him on ignore and only look at his posts when I feel a sick sense of wonder at what he has said to rile people this time.
He complained about the lack of parking for NPCs in GTA; It took everything in me to settle for an apropos gif instead of expressing my sentiments in my own words that might dignify the absurdity. If he's not intentionally trolling, then he is the most naturally talented troll ever.
 
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NerfedFalcon

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Finished the first week in Lobotomy Corporation.

Admittedly, I'm not playing the game completely blind. I've seen other people play it and even read a full Let's Play, and I remember a lot of the procedures. I also picked some pretty easy Abnormalities to work with for the Control Team, so I haven't had any breaches to suppress yet. Between the unavoidable Ordeals and the new Abnormalities I have to take in the coming shifts, though, that's probably going to change in Information. I'm also not good at RTS games, so having to split my attention between two departments might take some getting used to, and it's not going to stop at two.

It's easy to think this is a completely different game than it is just from the early stages of it, and I only know better because of spoilers. On the other hand, that is making me a little impatient to get to "the good stuff", so we'll have to see if I still feel that way when I'm scrambling to suppress even the first Ordeals.
 

Drathnoxis

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It was one of the first of its kind. What else were you expecting? If anything that's bad, waiting till you get to the second game.
Well an old co-worker really hyped it up and said it was the best game he'd ever played and that he was addicted to it for, like, a month.
Why do you people keep engaging with Ezekiel? You aren't going to convince him of anything, it's just like the saying goes about mud-wrestling with a pig. I get the urge with how smug Ezekiel is, mind you, but that's why I have him on ignore and only look at his posts when I feel a sick sense of wonder at what he has said to rile people this time.
Because I like to treat people like people instead of the community punching bag. I don't see a conversation as something to be won either, and that the other person must be converted to my opinion. I just put my perspective out there and they can take it or leave it.
 
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BrawlMan

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Well an old co-worker really hyped it up and said it was the best game he'd ever played and that he was addicted to it for, like, a month.
Glad he enjoyed, and he is right about DMC1 being addicting. Especially when you get the flows going. Keep in mind, the game came out in 2001. It's aged in several areas, but it did a lot of things many 3d brawlers failed at duringthe late 90s and early 2000s. Without DMC1, there is no God of War nor Ninja Gaiden reboot.