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Drathnoxis

I love the smell of card games in the morning
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By that logic, we can't expect every game to be as well-written as Baldur's Gate 3.
Do you expect every game to be as well-written as Baldur's Gate 3? Because I think you'll be disappointed. Rare spent a fortune on their modeling and rendering tech and it isn't really that surprising that other companies couldn't quite match it. Mario RPG still looks good and, personally, the animations worked fine for me, the game as a whole is more cartoony than DKC even with the 3D art style. Anyway, the point is entirely tangential to the argument as to whether a CRT filter improves the visual quality.

Ask me, it's the exception rather than the rule that games of that era only look good on a CRT TV, or with an artificial CRT filter. Most of them either never looked that good to begin with, or they still look good even without the 'softening' effect. I wouldn't go as far as Worgen as to say I "prefer" one look over the other, I just don't think that it's that important in the majority of cases. And don't bother posting more examples, I've played plenty of SNES and PS1 games without CRT to base my opinion on.

It's not that I don't understand your position. I just don't agree with it.
Yes it definitely is the exception. I don't play games on a CRT and I've played lots without a filter. My whole position was exclusively to do with sprite based 3D rendered games like DKC and Mario RPG and if you disagree with that, I don't even know. It's like we're looking at different images.

The user you spoke to is called Worgen, not Worgan.

Clearly you have taken this photograph from someone else who spoke to someone with the username Worgan. I didn't expect you to stoop to such lows just to win an Internet argument, but: exposed. Seriously though, good effort to photograph your telly.
Look, I can't help it if he misspelled his name when he made his account.
 

Drathnoxis

I love the smell of card games in the morning
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I don't even know how you came to the conclusion that that's what I was trying to say. Whatever. Guess this conversation's finished.
Drathnoxis: "Well we can't expect every game to measure up to Donkey Kong Country levels of rendering tech."

NerfedFalcon: "By that logic, we can't expect every game to be as well-written as Baldur's Gate 3."

I have no idea what else you were trying to say. I assumed you were disagreeing with me, but were you actually agreeing? The logic is sound, obviously we can't expect every game to be as well written as Baldur's Gate 3 (I'm assuming, never having played it, that it is actually well written based on the praise it's received). The best games are the best for a reason, because they do things better than the rest. If you have some other point you might consider using a few more words to explain it. Not that it really has anything to do with my original point, anyway.
 

NerfedFalcon

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Funny how whenever people say that, they keep responding. Guess they can't help themselves.
You could stop responding at any time yourself, but I guess you can't help yourself either. Yeah, I know I'm still replying to you, so don't bother to point that out. You done?
 

Johnny Novgorod

Bebop Man
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Alright, finished Afterimage and good riddance. That took way too long.

There're MV fans out there who're all about having as much content and as many biomes, checklists and endings as possible. Well, sure, if you're enjoying the game you don't want it to be over. But the game is as massive as it is scattershot, and by those tokens it exhausted me long before I could get into the fun of it.

Part of it is because you never get a good feel for story beats, or whether you're "done" with an area or not. The map stretches endlessly and strings biome after biome like it's automatically loading recommended videos.

The story is utter nonsense. I'm willing to tolerate the gobbledygook of something like Bloodborne or Hollow Knight or Blasphemous or Ender Lilies, so long as the theming is strong and there's a - how the hell do you phrase this - "air of mythical reverence that feeds the enigma of the world" (oh, atmosphere). The world is dead or dying and you're there to knock it off, probably via sacrifice. Everything else is color bubbles.

But the story in Afterimage is something else. The dialogue is overwritten as fuck and the lore is impenetrable as fuck. Something about clones, memories, robots, faeries, crystals, masks, confluences. The lead is a clone from a clone, or a failed experiment that got cloned, and acts as a rekindled memory to a crystalized vessel who has to become an essential go defeat a transcendental? I'm a story guy first and it takes a special kind of headache to get me to skip skip skip dialogue scenes, but man I got there quick this time.
 

NerfedFalcon

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The story is utter nonsense. I'm willing to tolerate the gobbledygook of something like Bloodborne or Hollow Knight or Blasphemous or Ender Lilies, so long as the theming is strong and there's a - how the hell do you phrase this - "air of mythical reverence that feeds the enigma of the world" (oh, atmosphere). The world is dead or dying and you're there to knock it off, probably via sacrifice. Everything else is color bubbles.
I don't know if you own a Switch or if you've already played it, but Metroid Dread took an interesting approach to lore: essentially, not doing much at all, instead assuming you played all the previous games and already know what the big deal is about the Chozo. In a way it's kind of a refreshing approach, and it fits with the status Samus is supposed to have. It's also a really solid 6-8 hour (first run) game, highly recommend even if you're not up on the series lore.
 

Drathnoxis

I love the smell of card games in the morning
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You could stop responding at any time yourself, but I guess you can't help yourself either. Yeah, I know I'm still replying to you, so don't bother to point that out. You done?
I'm fine with continuing the conversation.

Man I never realized that CRT's had such an anti-aliasing effect.
 
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