So I finally beat kingdom come deliverance 2. The final stretch was a huge sequence of story missions where you couldn't do sidequests and man was it epic. I don't wanna spoil much but I'll say it definitely was a satisfying conclusion to the story.
Ended up clocking around 190 hours too, attempting a completionist run (got the trophy for playing through most content, more games need to tell you that you did this lmao). Game kinda took over the last 3 or so months of my life.
I've been hankering for another big story-based RPG to sink my teeth into, and have been finding that there aren't really that many mainstream ones left that I haven't played outside of either JRPGs or really old stuff. I suppose there's lots of indie stuff, but I kinda wanted something with big production values. So I installed Dragon Age Inquisition after finally getting Origins to work again. And boy, I was not expecting the effect a simple interface could have on first impressions. It feels like a child's crayon replication of an elegant oil painting: the character icons are huge and reach halfway down the screen, the font is brutally functionalist, and in general the UI just takes up way too much space on screen. To my dismay I found out that you can't scale or customize the UI, and there aren't even any mods to fix it! After spending 70+ hours with Origin's UI, which IMO is easily one of the best ones ever created, Inquisition's feels like a slap to the face. We'll see if I get accustomed to it.
BTW, if anyone's got any recommendations, I'm listening. Here's a rough list of big RPGs I've played or finished:
- the entire Soulsborne series
- the Witcher series
- the Mass Effect series
- Cyberpunk 2077
- Fallout 3 and New Vegas (I own 4, haven't started it)
- Pillars of Eternity and Pathfinder Wrath of the Righteous (hated both of them, quit after a few hours). I own PoE 2 and have played for a few hours
- Morrowind, Oblivion and Skyrim
- Chrono Trigger
- Baldur's Gate 3
I'll recommend something i just got into.
I just got into Live Alive which is a remake of a 31 year old Jrpg that never came out in the west. It does the octopath traveler thing of 2D sprites on 3D backgrounds in the remake and has voice acting but is otherwise faithful to the original.
The draw of the game is that there's 7 protagonists each in their own era (from prehistoric to the far future) and it seems like each char's story is self-contained, with "maybe" some overarching elements tying them all together in the end. There's a Caveman, a ninja, a cowboy, a fighter that kinda looks like Kyo from KoF, a psychic, a robot and an old kung fu master.
So far, I played the caveman boy story to completion (my thinking is going in chronological order), and man, they don't make brave games like this nowadays. The entire thing had ABSOLUTELY no dialogue. In a Jrpg. The chars emote and pantomime through the entire plot, with copious comedic violence to illustrate disapproval and heart symbols to indicate affection. Granted, the plot is a very simple cliche, albeit charming, caveman story of pretty girl being chased by bad men and liking the good man that gives her dinosaur meat and protects her from the bad, but it's still incredible to me how coherent the story is with literally zero lines of dialogue. Also you have a pet gorilla and all item and attack descriptions are written in caveman speak like "fire hot, burn evil men" for the fire spell. And there's a rather intricate crafting system where you give enemy drops to the technician and kinda evolve your gear but it's very intuitive so there's no recipe book or anything, you just kinda guess that for example if you give a stick and a stone knife it'll be turned into a spear. Overall the combat wasn't too difficult and I think you can overgrind but also the story moves up pretty fast and doesn't overstay its welcome.
Apparently, other char's stories are differently focused on combat, and some are mostly dialogue. So I expect a lot of the above to vary as I move forward.