What are you currently playing?

BrawlMan

Lover of beat'em ups.
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I've been hankering for another big story-based RPG to sink my teeth into
You can try Indivisible. I got the game earlier this week and just installed it on my PS5. I will be playing later this evening.


@Worgen and @Old_Hunter_77, I got a copy of Darksiders Genesis. It's fully installed and I will be playing later today.

I did a few rounds of Ninja Gaiden 3: Razor's Edge. Played Alien vs. Predator Capcom, and some 3rd Strike. Gungrave GORE I did some high score runs as Bunji.
 

Worgen

Follower of the Glorious Sun Butt.
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Whatever, just wash your hands.
@Worgen and @Old_Hunter_77, I got a copy of Darksiders Genesis. It's fully installed and I will be playing later today.
Nice, I quite enjoyed that, but I really like all the Darksiders games.
 
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laggyteabag

Scrolling through forums, instead of playing games
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I've been playing some Marvel Rivals to scratch that Overwatch 2 itch, and I've been having a lot of fun with it!

Unfortunately, just like with Fortnite, I've been experiencing some crashing issues, which apparently a known issue, which can be resolved by reverting back to a video driver from September last year.

It is pretty insane to me that two of the biggest games on PC right now, suffer from exactly the same issue, that Nvidia seemingly hasn't bothered to fix for (so far) over 6 months.
 
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Johnny Novgorod

Bebop Man
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Finished Immortals Fenyx Rising.

I'm replaying TLoU2 and at the end of every session I feel like Gary Cooper at the end of High Noon just looking around the townsfolk with disgust, throwing my badge to the ground and fucking off forever.
 
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BrawlMan

Lover of beat'em ups.
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@Worgen, I finally did a chapter of Darksiders Genesis, and actually having fun with one of the games for once. I know it's a prequel story, and I am still early in the game, but I like how it plays. The camera could be zoomed in a little more, but I can deal with the view.
 

Worgen

Follower of the Glorious Sun Butt.
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Whatever, just wash your hands.
@Worgen, I finally did a chapter of Darksiders Genesis, and actually having fun with one of the games for once. I know it's a prequel story, and I am still early in the game, but I like how it plays. The camera could be zoomed in a little more, but I can deal with the view.
Nice, good to hear. Personally I love the Darksiders series, but I'm glad at least one of them does it for you.
 

Ezekiel

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My last Crysis playthrough may have been eight years ago. On the highest difficulty, the game is so well balanced. I never feel overpowered with suppressors and all my powers. The heroic music puts new soundtracks to shame.

Getting only about 62 frames a second at 5120x2160 in very dense, open areas. I know the game only uses one CPU core or something.
 

NerfedFalcon

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Mar 23, 2011
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Still blasting through Doom Eternal. As expected, my extra life count is now back in balance at only 1, down from 8 when I switched my difficulty up. Next level up is ARC Complex, which I still remember playing for the first time and actually improving every time 'The Only Thing They Fear Is You' started playing.

I was told at the time that Mick Gordon's Doom soundtracks were terrible by a friend I no longer speak to (not over this), but if they can make you better at the game while they're playing, they've gotta be at least fit for purpose.
 
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Catfood220

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So I started playing Final Fantasy 7: Rebirth and it has everyone's favourite video game mechanic, climbing radio towers.

Ok, sarcasm over, I think I should have played something else as a pallet cleanser between Metaphor and this, they are both huge games and I can already feel the RPG burnout and it isn't FF's fault. Maybe I should have gone back to my platinum run through of Spider-Man: Miles Moreles. But generally I'm having more fun with this than I did with Metaphor, its colourful and fun, which makes a nice change from the various shades of brown that was Metaphor. I like Queens Blood, but I think like Gwent from The Witcher 3 in that once I start getting the really powerful cards, it will become a cakewalk. I also like the real time strategy game that has suddenly been thrown at me, who name I can't remember. That is quite fun. The music is great, but it gets a bit samey after a while of wandering around the open world and the combat somehow feeling floaty and impactful at the same time.

And maybe I'm being dense, but I'm on chapter 4 and I still can't switch out my party members outside of scripted areas. I would be nice to use party members than the default Cloud/Aerith/Red set up, if no other reason than to keep things interesting. They give 5 members but it seems odd that I can only use 3 of them.
 

Agema

Do everything and feel nothing
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Atomfall (PC)

It's sort of a bit like a mashup of Fallout and S.T.A.L.K.E.R., set in northern England in the 50s/60s. It doesn't really know what it wants to be and doesn't really excel at anything. It's not quite a shooter and not quite a stealth game and not quite a survival game and not quite a RPG. It does literally nothing very well. However, it does pretty much everything okay enough and so as a total package it's actually pretty decent fun. It's got a few decent ideas too, like ditching precise quest markers in favour of an investigations system.

As with Avowed, evidently the devs (Rebellion) have decided not to try to make a massive open world, instead using several large-ish play areas. And whilst this feels maybe a little disappointing in ways, if it makes creating games more viable for smaller outfits that can't manage Skyrim-size budgets, that's fine.
 

Agema

Do everything and feel nothing
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Chants of Sennaar (PC)

Short but beautifully designed puzzle game. Set in a sort of Tower of Babel - you need to interpret clues to decode the glyphs of several peoples, ascending the tower and sorting out their problems on the way.

The Roottress Are Dead (PC)

Puzzle game set in the 1990s where you have to work out a family tree without the plentiful resources of the modern-day internet. It's a game of interpreting sources (pictures, newspaper clippings, etc.) to get information to lead on to more sources and information and so on. Actually comes in two halves. The first is quite easy, and almost feels like it could be a tutorial for the rather more involved second half.
 

XsjadoBlayde

~ just another dread messenger ~
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promise mascot agency is out! very coy it was with release dates, and even reviews, how'd reviews sneak past so quietly?

made by paradise killer Devs

Meet the quirky characters of Promise Mascot Agency in this latest trailer for the upcoming open-world narrative game and mascot management sim. The new Promise Mascot Agency introduces you to Michi, Mayor Maeda, To-Fu, Shiori, Mama-San, and Captain Sign, and gives us a peek at more mascots. Promise Mascot Agency will be available on PC (via the Epic Games Store and Steam), PlayStation, Xbox, and Nintendo Switch on April 10, 2025. A demo for Promise Mascot Agency is available now.

Explore a cursed Japanese town! Recruit mascot friends and come to the rescue when disaster strikes! Solve the mystery of your exile! Help a living finger work through her many anger issues! Turn Promise Mascot Agency into the best agency in Japan in this open-world narrative adventure!
 

Ezekiel

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That was so freaking cool. Too many Koreans, so I jumped on top of a building with MAXIMUM STRENGTH and then started leaping from roof to roof, taking shots, with MAXIMUM SPEED.
 

XsjadoBlayde

~ just another dread messenger ~
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you ever get those moments where you see something get loads of praise they you interested in but not enough to think about getting it anytime soon, then it suddenly plops onto a service making it accessible free of charge so you're obligated to try before it's inevitably yanked away from your grubby freeloading hands? no? me neither. on an unrelated note...

Blue Prince
you got a house. you got a very very cool old houe. and it's yours. yes, yours. to keep. all 45 rooms! but only if. you can muster your grubby freeloading self to find the 46th room. then it's yours for keepsies. that's all. what? of course that's all! there's 45, and you gotta get 46, ok? it's perfect logical sensible logic. heh! no tricks here, hey now don't go, there's no funny business here! tehe!
 
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XsjadoBlayde

~ just another dread messenger ~
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promise mascot agency

a very strange title to pin down for a chunk of time, genre wise, but after a couple of hours I think I got a vague idea for now at least. there was a lot of dialogue almost VN-like for introduction, which I wasn't properly reading sideways from a lying down foetal position in bed failing to escape depression and resignation off all things except the incessant need to piss all the fucking time, fuck you bladder let me wallow in darkness and despair!

let's get this over with am already getting irritated by own words. the point of game is ex yakuza janitor banished to ghost town and has to befriend living talking mascots to then employ them, and then slowly make town better by sending them off to do gigs with various characters, learning lots about people, personalities, histories, politics, blah blah etc etc, loads of talks, lots of cleaning up places, renovation, mini games, business management sort of - mascots are clumsy bumblecunts so you gotta go save them regularly from themselves during gigs like when they get stuck in doors or trip over curbs or angrily smash cash registers...however the method of "saving" them is to beat the living crap out of the inanimate object through a deck building-card game where cards are composed of the towns characters you meet n help along the way - so that curb the eternally crying tofu tripped over in front of televised livestream audience? huzzah! have a couple of cute cats and a superhero made of street road safety signs thrown at your sneaky sabotaging arse, how's that feeli huh?!? problem solved, innit?

all wrapped around a freeroamy truck drivey exploration explicitly presented through a style am not personally knowledgeable on, but stands out as quite unique niché, kind of a 70s Japanese television show/era with distinctive soundtrack and a nostalgia from another world entirely that still endears itself from sheer commitment and wholesome (yet not quite - main buddy is a giant cut off finger called pinky, blood included lol) writing. am surprised to see pretty much zero promotion or even reviews of this yet cos it's one of those very unique artistic visions I thought people wanted more of in the industry. the Devs were the ones who made Paradise Killer so they not completely out of nowhere





...




omfg I just got the pun in the title 'blue prince' ...blueprints! fuuuuuuuuck me
 
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Dreiko

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So I finally got around to playing GoW Ragnarok. It came included with my ps5 but somehow I always had something else to play.


It's basically more of GoW 4 but with better graphics and a story that is actually moving fast this time around, which is basically all I ever wanted after that cliffhangery ending. The parts where you play as Atreus were a huge surprise (yes I somehow managed to stay spoiler free about them) and a lot of fun to play as a speedy arcane archer char after 5 games of bashing skulls with Kratos.


I just played through the Jormugandr and Freiya boss fight and damn, that's how you write a story. I remember back when GoW4 was first shown people were making comparisons to the last of us 1 because of the over the shoulder camera and slightly more cinematic combat, but no, people should have been making these references about this game and the last of us 2, because if Ragnarok was written by lesser men Freiya would have bashed Kratos' skull in with a golf club and Atreus would have lost and arm, never able to shoot his bow again or some dumb shit like that. Letting Freiya grieve and have her better angels eke out a fragile victory was so satisfying and worth it, and the entire sequence of Kratos telling her his backstory as you traverse the forest was very heartwarming and also full of references to the older games too.

Oh and that fuck Atreus made me cry with his fucking wolf. Rip Frenrir. (though I have a sense that his soul is trapped in his knife, we'll see)



Oh yeah also I forgot, that part where you adventure with the little girl helping you was so fun too. It was very tonally different, kind of like an awkward teenage romance adventure. Again, that's how you do coming of age stories. All of that part of the game was peak.
 
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My last Crysis playthrough may have been eight years ago. On the highest difficulty, the game is so well balanced. I never feel overpowered with suppressors and all my powers. The heroic music puts new soundtracks to shame.

Getting only about 62 frames a second at 5120x2160 in very dense, open areas. I know the game only uses one CPU core or something.
I remember talking about Crysis with you and it was probably then. Might’ve only played it once or twice since but I was obsessed with the game for a few years through the Assault stage. The game was made during that brief time when Crytek must’ve bet wrong on clock speeds being the future. I’d love to see what they can do now with a new engine and none of the old hardware limitations to account for.

OT, my game time this week was limited to about 12:30AM to 2:30AM either Tuesday or Wednesday, and an hour or so last night. The full MK1 expansion was 67% off on Steam last week for $19.79 (birth year and also birth month ironically) so I bit, and it’s been fun. Only tried T-1000 and Cyrax so far outside of the story mode, and prefer the latter. Struggled with the former’s combos not even getting the fifth down, but got seven of Cyrax’s in less than half the time. The expansion story is more interesting than the main game after about half way through, and Havik makes a decent villain, kinda toying with you and what to expect. Fits the Khaos theme.