promise mascot agency
a very strange title to pin down for a chunk of time, genre wise, but after a couple of hours I think I got a vague idea for now at least. there was a lot of dialogue almost VN-like for introduction, which I wasn't properly reading sideways from a lying down foetal position in bed failing to escape depression and resignation off all things except the incessant need to piss all the fucking time, fuck you bladder let me wallow in darkness and despair!
let's get this over with am already getting irritated by own words. the point of game is ex yakuza janitor banished to ghost town and has to befriend living talking mascots to then employ them, and then slowly make town better by sending them off to do gigs with various characters, learning lots about people, personalities, histories, politics, blah blah etc etc, loads of talks, lots of cleaning up places, renovation, mini games, business management sort of - mascots are clumsy bumblecunts so you gotta go save them regularly from themselves during gigs like when they get stuck in doors or trip over curbs or angrily smash cash registers...however the method of "saving" them is to beat the living crap out of the inanimate object through a deck building-card game where cards are composed of the towns characters you meet n help along the way - so that curb the eternally crying tofu tripped over in front of televised livestream audience? huzzah! have a couple of cute cats and a superhero made of street road safety signs thrown at your sneaky sabotaging arse, how's that feeli huh?!? problem solved, innit?
all wrapped around a freeroamy truck drivey exploration explicitly presented through a style am not personally knowledgeable on, but stands out as quite unique niché, kind of a 70s Japanese television show/era with distinctive soundtrack and a nostalgia from another world entirely that still endears itself from sheer commitment and wholesome (yet not quite - main buddy is a giant cut off finger called pinky, blood included lol) writing. am surprised to see pretty much zero promotion or even reviews of this yet cos it's one of those very unique artistic visions I thought people wanted more of in the industry. the Devs were the ones who made Paradise Killer so they not completely out of nowhere
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omfg I just got the pun in the title 'blue prince' ...blueprints! fuuuuuuuuck me