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Xprimentyl

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In the end Capra Demon took two tries, so all that worry about the walk of shame was for naught.
Both very comically anticlimactic.

Take 1:


Take 2:


Plunge attack saves the day once more. Apparently the Black Knight Sword also has a 20% buff against the thing.
For the record, on the subject of cheese, I support using or exploiting any game's logic against it insofar as that brings you joy.
First video, he made you look easy, second, you made him look easy; good job.

And cheese doesn't necessarily bring me joy, but if it helps to bypass tedium and/or unwarranted frustration, I'm all for it. I beat Capra Demon legitimately ONE time, then on subsequent playthroughs as I was going for the 100%, I looked up strategies and found the firebomb cheese; I've beaten Dark Souls countless times since, and to this day, I've still only beaten him legit ONCE.
 

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Also there's that Valhalla thing which I have no idea what it is yet, I figure I'll look into it after I clear all the remaining side content.
Rouge-like story mode where Kratos confronts his past actions and decisions during the Greek era. A few other surprises too.
 

Johnny Novgorod

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First video, he made you look easy, second, you made him look easy; good job.

And cheese doesn't necessarily bring me joy, but if it helps to bypass tedium and/or unwarranted frustration, I'm all for it. I beat Capra Demon legitimately ONE time, then on subsequent playthroughs as I was going for the 100%, I looked up strategies and found the firebomb cheese; I've beaten Dark Souls countless times since, and to this day, I've still only beaten him legit ONCE.
I'll probably firebomb him in replays, I don't trust the RNG on those dogs. Life's too short.

I also beat Gaping Dragon last night on my first try and that's definitely the easiest boss in the game so far. Every other boss has a fuck you up its sleeve: Asylum jumps you, Taurus jumps you too (and when you think it's over Anakin, I have the high ground, turns out it can jump up to the tower as well), the Bell Gargoyles introduce the notion of a second boss joining halfway through the fight, then Capra shows up in a ridiculously tight spot with two backup enemies.

Conversely Gaping Dragon appears in the obviously large boss arena, which you glimpse several times before you actually step in, and once you do the boss doesn't pull any bullshit. It's just a straightforward battle unlike every other boss so far. It looks scary and has tons of HP but that's it, no wild cards.
 
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Xprimentyl

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I'll probably firebomb him in replays, I don't trust the RNG on those dogs. Life's too short.

I also beat Gaping Dragon last night on my first try and that's definitely the easiest boss in the game so far. Every other boss has a fuck you up its sleeve: Asylum jumps you, Taurus jumps you too (and when you think it's over Anakin, I have the high ground, turns out it can jump up to the tower as well), the Bell Gargoyles introduce the notion of a second boss joining halfway through the fight, then Capra shows up in a ridiculously tight spot with two backup enemies.

Conversely Gaping Dragon appears in the obviously large boss arena, which you glimpse several times before you actually step in, and once you do the boss doesn't pull any bullshit. It's just a straightforward battle unlike every other boss so far. It looks scary and has tons of HP but that's it, no wild cards.
Different Souls for different folks; Gaping Dragon actually gave me a fair bit of trouble because, yes, he does look really scary, and I kept running from him which baits his jump and charge attacks, and it took the advice of @hanselthecaretaker2 (I believe) to make me realize I was the one making the fight difficult, not the boss. The one ostensible gimmick he has is if your not one to thoroughly explore, it's easy to miss killing the Channeler above his boss arena who will buff the Gaping Dragon making his attacks easy one-shots.
 

Drathnoxis

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These are really good points. All completely legitimate strategies that make the fight way more manageable.
Speaking as someone who did beat Capra Demon legit: Considering the 'extremely specific angle' part of it, I'm not convinced that that method is 'not even playing the game'. And as @Xprimentyl pointed out, for this fight especially you are missing out on nothing to do it that way.
You are missing out on the main thing to be gained from playing Dark Souls, which is to measure up to the challenges that are presented to you. Look, if you actually came up with the strategy on your own that's one thing, but if you are just copying a youtube video to get past a fight that can be annoying but has a bunch of legitimate ways to make it manageable that's entirely different.
Am I "not playing" a first-person shooter if I use a sniper rifle and eliminate enemies before they can shoot back?
Obviously not. And usually there are some drawbacks to using a sniper rifle like slow aiming and narrow field of view that put you at a disadvantage to close range enemies, and enemies can have snipers too. The game is balanced around the sniper rifle being available. Now if you are sniping the boss through a minuscule seam in the wall geometry before the fight has even started, that's equivalent to what I'm talking about.
 

Johnny Novgorod

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Different Souls for different folks; Gaping Dragon actually gave me a fair bit of trouble because, yes, he does look really scary, and I kept running from him which baits his jump and charge attacks, and it took the advice of @hanselthecaretaker2 (I believe) to make me realize I was the one making the fight difficult, not the boss. The one ostensible gimmick he has is if your not one to thoroughly explore, it's easy to miss killing the Channeler above his boss arena who will buff the Gaping Dragon making his attacks easy one-shots.
Oh yeah, I dropped the robe dude.
There was a similar gimmick in Demon's Souls, Tower of Latria, where warlock enemies will make your life miserable if you don't drop them before confronting the boss. There's a surprising amount of (I would assume) "regular" enemies in this that don't respawn.

I'm back on the surface grinding for souls before I go into Blighttown. Petrus and co are gone, is their quest on a timer or does it only continue once I got into the Catacombs? I wanted to grind/maybe try Darkroot before going down there.
 
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Xprimentyl

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Oh yeah, I dropped the robe dude.
There was a similar gimmick in Demon's Souls, Tower of Latria, where warlock enemies will make your life miserable if you don't drop them before confronting the boss. There's a surprising amount of (I would assume) "regular" enemies in this that don't respawn.

I'm back on the surface grinding for souls before I go into Blighttown. Petrus and co are gone, is their quest on a timer or does it only continue once I got into the Catacombs? I wanted to grind/maybe try Darkroot before going down there.
The NPC questlines are one area I won't claim to have any level of expertise. They're so convoluted and unintuitive, wikis and this forum's members were the only way I was able finish any of them. The only one I bother with consistently is Seigmeyer's because you get a titanite slab at the end, one of two (I think) you basically guaranteed yourself to get in a single playthrough.
 
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Drathnoxis

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Oh yeah, I dropped the robe dude.
There was a similar gimmick in Demon's Souls, Tower of Latria, where warlock enemies will make your life miserable if you don't drop them before confronting the boss. There's a surprising amount of (I would assume) "regular" enemies in this that don't respawn.

I'm back on the surface grinding for souls before I go into Blighttown. Petrus and co are gone, is their quest on a timer or does it only continue once I got into the Catacombs? I wanted to grind/maybe try Darkroot before going down there.
The quests are all flag based so you don't have to worry about timers running out on anything.
 
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Different Souls for different folks; Gaping Dragon actually gave me a fair bit of trouble because, yes, he does look really scary, and I kept running from him which baits his jump and charge attacks, and it took the advice of @hanselthecaretaker2 (I believe) to make me realize I was the one making the fight difficult, not the boss. The one ostensible gimmick he has is if your not one to thoroughly explore, it's easy to miss killing the Channeler above his boss arena who will buff the Gaping Dragon making his attacks easy one-shots.
Can’t pinpoint what that advice would’ve been if it was me, but besides the Channeler it might’ve been something like running towards and staying close to the dragon, which seems counterintuitive given how nasty it is. Damn now I’m wanting to get back into this.
 
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Johnny Novgorod

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Can’t pinpoint what that advice would’ve been if it was me, but besides the Channeler it might’ve been something like running towards and staying close to the dragon, which seems counterintuitive given how nasty it is. Damn now I’m wanting to get back into this.
Locking on, staying close and constantly circling towards its tail worked just fine.

I'm not sure it can even take damage to the torso. I tried thrusting once at the ribs and the hit didn't even register. It was all hacking at its hind legs and tail after that.

The way it falls when it dies made me think maybe it can flatten you as a last fuck you but I didn't care to find out.
 

NerfedFalcon

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You are missing out on the main thing to be gained from playing Dark Souls, which is to measure up to the challenges that are presented to you. Look, if you actually came up with the strategy on your own that's one thing, but if you are just copying a youtube video to get past a fight that can be annoying but has a bunch of legitimate ways to make it manageable that's entirely different.
You're missing my point entirely.

The only way the game cares about you "measuring up to the challenges" is that the boss is dead. If you summon someone to fight a boss for you, you haven't really defeated them yourself, you haven't "measured up". But the game still allows you to continue because the game doesn't care. And if the game doesn't care, why should we? There's plenty of challenges left to be presented to you, and since most people probably won't even encounter them all in a single playthrough unless they're going out of their way to, there's no harm in forcing your way around one. Especially since a lot of those cheese methods are arguably even more effort than doing it 'properly', one way or another. You yourself said the firebomb throwing angle is 'extremely specific', and I know I probably wouldn't have the patience to get that right.

That was my original point, but since you brought up another one:

"Just copying a Youtube video" is a thing that a lot of players do to find items, places or strategies. Getting help from others has been a part of the series since Demon's Souls, and with how much information there is to learn in the games, trying to figure it all out by yourself isn't fun for most people or even necessarily efficient for the rest. Most people probably learned how to trick Dragonrider into falling from Youtube in the first place; does that make it illegitimate for them to cheese that fight that way instead of "measuring up to it", just because they had help to learn the cheese method? Why shouldn't 'jolly co-operation' include an anonymous stranger telling you how to get past Capra Demon without dealing with the dogs, as well as beating Malenia while you stand back and avoid her, or guiding you to a hidden bonfire?

And ultimately, it's up to the player as an individual to decide what they are or aren't willing to do. You don't want to cheese bosses from outside their arenas? Great. But you don't have any right to judge anyone who does. Saying 'you're not really playing Dark Souls if you blah blah blah' is the exact thing that turns people off playing the game at all. And given that the game is designed to make almost any build or playstyle viable, "really playing Dark Souls" is about finding what works for you, and artificially limiting yourself based on what other people said is as far from that as you can get.

(And given that what worked for Johnny was fighting Capra Demon head-on, the whole bit's turned out to be moot anyway, but you still missed my point entirely.)
 
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meiam

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Why isn't there a remaster of these two games yet? Fuck's sake Sony, get these games out of 30fps aliasing hell!
That seems like an easy win, maybe they're keeping them in the back pocket in case they ever want to make a new entry, to revive interest in the franchise like a year before?

Anyway, still going trough act 1 of baldur gate 3. Biggest problem I'm having is that there's so many broken system/feature in the class tree that I'm having a hard time making character without grabbing something that will trivialize most of the game.

I really think adapting DnD system to video game is not a good idea (as opposed to making a new system), fundamentally those system are made to be used with a DM who can call off player bullshit, but video game don't have anything like that.

For eample, a big issue is rest, the system is done so that player will have to sorta parse themselves, but give enough freedom to the DM to let the player take rest if they want (and they'll allow it). But BG3 tries to limit rest by just limiting you to two short rest (which are supposed to be something you can take after every encounter for free) but giving you unlimited long rest if you have supply (which are functionally unlimited and free). So you end up with this weird system where long rest are more common that the system is designed for and short rest are rarer. So class and ability balance are out of wack because of that, you can blast all your spell slot if you want, no big deal, just rest right after the fight and you'll be in top shape for the next one. And ability that recover on short rest are kinda underpower, like warlock get all their spell slot after short rest but have very few slot (2/3) so they're essentially limited to 2 spell per fight, while traditional spell user class will eventually have like 15.
 
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Ezekiel

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Prison island, so late in Red Dead 2, was the first gunfight that I rather enjoyed. Music was decent, checkpoints were few, having to retreat in the open meant that it wasn't so much about sticking to cover again and for the first time I had to figure out my recovery items (That just chugging down tons of food doesn't help.) and use explosives, after the game was so piss-easy before that I could get through each of the frequent checkpoints with few, if any, retries, using brute force. Doesn't alleviate the movement being crappy, though. I never use Dead Eye (slow motion) because it's easy mode in an already easy game.

 

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I decided to give Vengance Hunters a shot. Pretty good brawler so far. I love the combo system. You can juggle enemies for days, a large universal move list for all three characters, and nice enemy variety. The explosive hazards can be a pain though and it is a challenging game. There's not much bonuses, other than alternate color palettes, and leaderbords saved if you didn't use a continue.
 
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Satinavian

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Never been able to get into those games, but I enjoy reading the after-action reports of people that do.

What kinds of crazy things?
That is surprisingly difficult to explain as those tings are mostly cracy because of the contrast with the main game.

But one of the mods i used is a warhammer conversion which might it make easier to understand if you know the setting.

- For Athel Loren they managed to create the ultimate tall gameplay. Missions and monuments giving you gradually development reduction of eventually 80? percent ? But half of that is only in your own culture, so discouraged conquest. Also to do that missions, you have to develop all your provinces, eventually up to 50 per province, which is utterly ridicoulous. And again, having more provinces makes it harder. You also get various boni for fighting in your terrain and moving armies fast, which pushes you into a "lure people into your forest and ambush them there" strategy. You also get a unique gouvernment that has some ticking season mechanic (those each season is roughly 4 years) giving you always boni and mali. Spring for growing your domein, summer for warfare, fall for constucting buildings, winter defensive buffs for turtling in. Your rulers also are kinda immortal but are regularly reborn per events.

And that is one of the factions. Similar stuff exists for the others : Nehekhara building many huge monuments, Orcs for constant raiding and warfare, Dwarfes for underground living and mining, Vampire counts for infiltrating and spreading vampirism, Chaos dwarfs for subjugation and tyranny etc.

The play experience is always significantly different from the usual one. But it is by far not the mod with the most material.
 
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XsjadoBlayde

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just learnt far cry 4 and New Dawn had been patched for the glorious age of 'not capped at 30fps no more' and the former was like £3 so why not. New Dawn still positively looks wonderful, exoctic mixes of turquoise green blues, colourful squiggles of graffiti all over the place as well as a distinctly fantastical array of flora and fauna - the first animal I bumped into was an overleveled hench moss-bison with a glowing bulb on its belly implying a resident evil boss style weak point that did fuck all damage when I tried attacking before promptly getting my shit pushed back in. ok yeah the difficulty level was raised a notch when it asked me but you gotta do that with ubisofft games anyway to get the best experience! can't underestimate how transformative the frame rate can be for many a videogame when it's allowed to go free like a bird on the wind in a hellfire hurricane - also can't underestimate the joys a saw launching weapon that rebounds to other enemies (and chaotically sometimes explosive barrels) provides - though the first companion has leveled up already and her "perks" kinda happen to be going fucking buck wild with dynamite at the slightest provocation...just don't start any fights around vehicles you've grown attached to. or people. or pets
 
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NerfedFalcon

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- For Athel Loren they managed to create the ultimate tall gameplay. Missions and monuments giving you gradually development reduction of eventually 80? percent ? But half of that is only in your own culture, so discouraged conquest. Also to do that missions, you have to develop all your provinces, eventually up to 50 per province, which is utterly ridicoulous. And again, having more provinces makes it harder. You also get various boni for fighting in your terrain and moving armies fast, which pushes you into a "lure people into your forest and ambush them there" strategy. You also get a unique gouvernment that has some ticking season mechanic (those each season is roughly 4 years) giving you always boni and mali. Spring for growing your domein, summer for warfare, fall for constucting buildings, winter defensive buffs for turtling in. Your rulers also are kinda immortal but are regularly reborn per events.

And that is one of the factions. Similar stuff exists for the others : Nehekhara building many huge monuments, Orcs for constant raiding and warfare, Dwarfes for underground living and mining, Vampire counts for infiltrating and spreading vampirism, Chaos dwarfs for subjugation and tyranny etc.

The play experience is always significantly different from the usual one. But it is by far not the mod with the most material.
Huh, interesting. I know enough about the base EU4 experience to know that adding Warhammer Fantasy stuff on top of it would make for a very different experience. Just didn't know anyone had tried that sort of thing except Total War: Warhammer, but that's proof there's a market for it I guess.

Anyway, OT: Still working on FF7 Remake, just finished Chapter 3. I did do all the side quests, because I like fighting enemies in this game and I wanted to get the extra scene with Tifa because I like the characters too. Next up: The part where the game starts going mask-off.

(Also considering starting another playthrough of Earthbound on the side because it's been on my mind lately and I can't help myself but to be playing four games at once.)
 
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BrawlMan

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I decided to give Vengance Hunters a shot. Pretty good brawler so far. I love the combo system. You can juggle enemies for days, a large universal move list for all three characters, and nice enemy variety. The explosive hazards can be a pain though and it is a challenging game. There's not much bonuses, other than alternate color palettes, and leaderbords saved if you didn't use a continue.
I finished the game last night. I do love a combat in this game, but I really wish your score were saved even after you died. It's either 1cc or nothing. The game does have hidden paths and multiple endings depending on which character you played and completed the game as.
 
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