Journey t' savage planet
started it ages ago and kinda forgot about it entirely till spotting they had a sequel soon out - uh just noticed the date, a sequel now out - so should at least do the minimal honour of finishing the first one first. I think I know why I dropped off though, cos upgrade progress was gated by quasi-optional "kill 5 makakaboos with a single wank laser shot" missions, a form of aimlessness I straight up cannot be trusted with. however, with the power of internet wikis and a hefty dose of shame those a now concerns of past! sort of. for it's time to do the same-but-different shit after stumbling onto the dlc world/quests! an overall inoffensive shrug of acceptance I feel far too sober for
Mandragora: whispers of the witch tree
somehow this has become comfort game. got a lot of stuff to throw at you for a 2.5D soulslike, and feels a bit more forgiving than its peers. it also has a sorta Majula home population building thing going on too, where you can usher lost npcs to your favourite haunted tree campsite, each with their own backstories and leveling/crafting systems. it doesn't lose any crap you sell to anyone neither, they hoard the tat for life in case you suddenly decide you want it back again, which came in more useful than I ever would've guessed. it's just nice, you know, easy on the eyes easy on the thumbs, no arguments really mayhaps the chillest of the genre so far