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NerfedFalcon

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Mar 23, 2011
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I don't think I had that achievement on my Xbox 360 copy.
It was added in an update at some point not long before Portal 2 came out; if you have the original Orange Box disc, it wouldn't have been on that. I'm not sure you could add more achievements in updates in those days, even if they did add the radios.
 
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Bartholen

At age 6 I was born without a face
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Made it to the second boss of Lies of P: Requiem, and hrrrmggrrmgmghgrrmmble. I bashed my head against the wall for no less than 2 hours. This is an extremely tough fight even after lowering the difficulty, which seems to just lower the boss' health. It's one of those very frustrating fights where the boss basically dictates the entire flow of the fight. It's a 2 for 1 boss, where there's a controller boss and a puppet it's controlling. They take turns attacking the player, and it is extremely stringent (heh, string) on this mechanic. It's not like Ornstein and Smough from Dark Souls where if your spacing and dodging game is on point you can choose which one to focus on. Here the boss basically says "NUH UH" anytime you try to go against this element: both bosses have instant escape moves with a ton of distance, can become completely untargetable by virtue of flying in the air, and the controller boss has a shitton of self-healing and "not your turn" type moves that force you backwards. You're basically forced to fight whoever the fight decides you have to fight, the player has close to zero agency on the matter. This would be tough enough, but then we add the old classic staple of frustrating Soulslike bosses: a shitty camera. Both the bosses can move around the arena extremely fast and can whip-pan your camera into a completely fucked position where you have no idea where the other one is, and have like 0,5 seconds to react. It's what takes the fight from challenging to frustrating, and I haven't even gotten to the basically insta-kill moves, of which there are multiple. Like the angels or Ringed City in DS3, I feel like this boss is going to get some major rebalancing in future updates.
 
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BrawlMan

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Rushing Beat X Demo again. I tried out Kazan last night and he plays like a brawler version of modern Ryu Hyabusa. You can juggle people into an izuna drop! Great job there City Connection 👏 👍🏿!
 

gorfias

Unrealistic but happy
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Built myself a 1st class (eh, maybe 2nd class with a RX 6750 xt but can play most games 30 fps 4K) yet, Amazon Prime gave me Fate (2005) this month. Fun is fun.

So far, has similarities to Diablo 1.

 

Worgen

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Whatever, just wash your hands.
Beat the new episode of Supplice on supplice difficulty, for the most part really fun, but that final stage can fuck right off with its enemies hiding in corners and shooting you from every which way.

Anyway, was still in the fps mood so started another playthrough of Hedon, this time on brutalizing difficulty, more enemies, harder ones sooner, they do more damage but you also get more weapons and ammo and earlier. Its kinda weird playing this difficulty since I'm used to hardcore, where you are a bit more in survival mode with less ammo and such or bearzerker where you only have melee weapons, so its kinda nice to only barely have to worry about ammo. Like I might run out of crushbow if I only used it or something, but I have over 500 on my fragfire and its only stage 3.
 
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Worgen

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Whatever, just wash your hands.
About half way through the first episode in Hedon. I forgot how awesome the backstory mind bending level is, the level is designed so well and the music is awesome, very few games manage something as good as it and its done by one guy in gzdoom.
 

Bartholen

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I've made it to the final boss of Lies of P: Requiem Overture. The DLC is fantastic. It has all the strengths of the main game while improving in all the areas I wished it would: there's more flexibility between parrying and dodging to avoid damage, the areas have a lot more to explore with branching paths, there's tons of new enemies, environments, and weapons (the claws are so much goddamn fun). All in all it's a blast.

Which is why I'll whinge about the final boss instead: it's afflicted with the common of final bosses of modern Soulslikes. The first phase isn't too bad and pretty easy to cheese, but the second phase... oh boy does it bring back unfortunate memories of Shadow of the Erdtree: ridiculous speed, interminable attack chains, insane damage, crazy tracking, such a busy design that you can barely tell what it's doing. Audio wise it fares no better: between the dialogue, booming sound effects and blaring score it becomes a total cacophony. So far I've settled on just cheesing the whole thing with the grindstone that allows automatic perfect guards.

Edit: finished it. The second boss was leagues above anything else in the DLC in terms of difficulty. Beyond what I already said, it's just a really sad and melancholic story. There's a bittersweet sense in it of second chances and trying to make things right, but struggling against the inevitable being pointless. Round 8 Studio really knocked it out of the park with this one. They honestly should be considered one of the best dev teams out there based on this showing. If, or more likely when, the sequel is announced I'll be elated.
 
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BrawlMan

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Donkey Kong Country 1 & 2. Classic 16-bit platforming. These games I love more than Super Mario World 1 & 2. These games still look and plays great today. A past look that isn't replicated anymore with 3D CG, digitized sprites. The only exceptions being The TakeOver and Raging Justice.
 
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NerfedFalcon

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Managed to snag Final Fantasy 7 Rebirth for less than half price in a flash sale from a major retailer; even applied to the physical stores so I could get it today. Once that's done installing I'll probably be playing it for the next little while; I've heard it's got a fair bit of content to it.

As I posted before, I loved Remake and I'm hoping that Rebirth is as good as I've heard from other people who loved Remake.
 
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NerfedFalcon

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Chapter 1 of Rebirth finished. Getting to actually control Sephiroth, as well as Cloud at (supposedly) his pre-timeskip peak was a pretty fun view of the party's future power level, and both nailing fights and scrambling to keep pace with a tough enemy still feel as good as they did in Remake - in some ways, even better, with the updated aerial mechanics. The changes to the story on top of the hardware enhancements added a lot to the experience of the flashback too, as well as the immediate aftermath with Cloud and Tifa's talk on the roof. My favorite part, though, is definitely Cody Christian's acting - sounding just enough like Cloud, but also not like Cloud in all the right ways.

This team definitely hasn't lost their touch, and I'm more excited than ever to see where this crazy story ends up going.
 
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Worgen

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Whatever, just wash your hands.
Finished the first episode of Hedon, still completely awesome, final levels are great, boss is huge and fun, even sticks the landing and gives summary of events after. I knew that the crylance had been improved in a patch and it does feel way better then it used to, feels kinda like a fully auto railgun now, alt fire is still awkward. Zan (creator not main character) also added a slider for screen movement from weapons, the fragfire had a bit of awkward screen movement when you racked a new shell, you can reduce or turn that off now which makes the weapon feel better to use and even with that it felt pretty good to use. Finally, its also more colorful then it used to be, apparently Zan used an old laptop with a partially blown out screen when making it, so when they got a much better machine and could see that the color was washed out they did the textures to give them more depth and color. Looking forward to starting episode 2 today.
 
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Kyrian007

Nemo saltat sobrius
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I got Tiny Tina's Wonderlands a year ago or so when it was free for a week EGS. I had played it for about 5 or 6 levels of my first character, didn't see any interesting builds possible in the skill tree, didn't find any of the humor landing, and just in general not having fun with it at all. And I dropped it. Last week I was craving something like a Borderlands game. As one of my friends calls it, just something mindless and shooty. And so I reinstalled Wonderlands. And found out exactly what my problem had been. The character class I chose the first time around is "really basic" and maybe even designed to be intentionally boring. The class I chose this time is super fun and easy to min/max into something just completely broken and op.

And I'm in the minority on this, but I don't play shooters for challenge. Mindless and shooty is perfect. Catharsis, just lording it over random peon grunts on screen. It's why I generally avoid online multiplayer. Somehow I got genre enjoyment crossed up. I play "god games" for challenge and shooters for power fantasy. And just when you are feeling at your most untouchable, a miniboss or boss monster arrives to give you a little challenge which really does add something to the mix. See, I don't really think Borderlands games are particularly good. But I enjoy them because they deliver something I actually crave from time to time. I had written off Wonderlands, but I made the same mistake I made with BL2. I started with the wrong character. Back then I started with Axton, and he's the boring character. The first time out with Wonderlands I started with the Stabbomancer class and at least early game is so bad it is unplayable. But trying again with the Spellshot class, and it is a totally enjoyable experience.
 

Old_Hunter_77

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Dungeons of Hinterberg (again)

After discovering this gem via GamePass, I bought it on Steam at a discount so I can do a completionist run. Basically this just meant looking up on youtube where the treasure chest with a collectible was in each dungeon. Then doing a bunch of grinding/farming for materials and resources, which I didn't mind because I found that I could do that in the snowboarding area, so I was just listening to music while video game snowboarding, very chill.

The other game I bought on sale is

Bloodstrained: Ritual of the Night

Which I believe is a spiritual successor to Castlevania, a series I never played much but I just liked the look of this game and it's excellent reviews. Plan on playing this on my handheld.
 

Ezekiel

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Shit... Went through almost all of Portal again and now have 25/26 radios synced and found that I missed an earlier one again.
 

BrawlMan

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I've been doing 1cc runs of Undercover Cops SNES with each character. I'm on Matt now and he's last.

SFA3U - Dramatic Battle is still so much fun and addicting. I did the Sakura/Karin team up twice. The first time around I played Karin while Sakura was my CPU. Then I did a second run the other way around. I have some screenshots I'll put up later when I get home from work .
 

Ezekiel

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The boxes in Metal Gear: Ghost Babel are so damn tedious, Jesus Christ. Finally found the locked up engineer kid, but now I guess I have to get on the fucking conveyor belts again in order to drop down into another room and find card key 4, which will presumably allow me to blow to enter the room neighboring his cell and blow the weak wall. Whatever. Bored again.



Here I blew up the wrong wall.
 

The Rogue Wolf

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I've been playing the demo for Ferocious. It's a weird thing, ostensibly a dinosaur-themed survival game, but the demo has you fighting far more human mercenaries than dinosaurs- and, interestingly enough, you get a tool that allows you to control dinosaurs (in a limited way).

There's a lot of jank and bugs in the game, like mercenaries hovering in midair after they die, and tutorial messages being broken. But the game is absolutely gorgeous and runs pretty well for running on Unity, and there are some interesting details that the single developer put in, such as how reloading an MP5 without emptying it will eject a round, since you have to unlock the bolt to insert the new magazine. The gunplay itself is surprisingly solid, as well. One downside, however, is that you'll be spending a lot of time traversing those gorgeous lands, on foot (or, in a few areas, on dinosaur back) until you unlock the ability to use a kayak.

Unfortunately, though I haven't reached the end of the demo, I've run into a bug where saving stopped working, so I guess that'll be the end of my time with the demo. I'm not sure if I'll buy the game, as the technical state of it doesn't really reflect its potential; the dev has said that he's bringing on a team to get all the problems ironed out. But I will keep an eye on it.
 

Xprimentyl

Made you look...
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This is only a 5 hour 3/10 difficult platinum. Did something happen to make it difficult for you?
Sorry, was looking for another post and found I never replied to this one, but I don't know who ranks Superliminal a 3/10 for 100%/Platinum. Beating it in under 35 minutes is extremely difficult; it basically requires perfection and the kind of precision that with a mouse and keyboard is hard, but is fundamentally impossible (<-hyperbole) with a controller's analogue sicks. The majority of the achievements are doable, but this one puts 100%/Platinum in the hardcore stratosphere.
 
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Catfood220

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So after beating Nice Day For Fishing, I started playing Fuga: Melodies of Steel 2, which I picked up a while ago when it got a massive discount on the PS store, probably in a attempt to drum up some interest for the third game in the series which came out this year.

This game takes place a year after the events the first game where a bunch of anthropomorphic children cats conveniently found a massive war machine in a cave when a bunch of anthropomorphic dogs, the Berman Empire, invades their country and takes their parents prisoner. Obviously, the kids kick the Berman Empire's arse and peace is restored. The kids get invited by the military to help them with their investigation of the massive tank, called the Taranis which I'm sure is not in any way an attempt to reverse engineer how the thing works and build a load more. Anyway, some of the kids get trapped in the Taranis, which promptly takes off with them inside leaving a trail of destruction behind it.

But all is not lost, the military has conveniently also been researching the Tarascus, the enemy war machine which was defeated by the kids in the first game. So the remaining kids jump into that and chase after it and fun times ensue.

The game plays pretty much the same as the first game, the only way I can describe is a turn based JRPG meets a runner style game. Your tank, the Tarascus and later, the Exo-Taranis moves from left to right with little imput from the player, stopping every now and then for events and combat, collecting supplies for upgrades and health/SP as you go. The combat is a bit more interesting, you have three basic attacks, cannons (red), grenade launchers (yellow) and machine guns (blue). The colours of the weapons are important as the enemies come colour coded and if you hit them with their coloured weakness, you can delay their action, giving you a chance to do more damage. You can switch out the kids so that you have the optimal combination to defeat the enemies, machine guns are used for stripping away armour or taking out flying enemies, while the cannons are used for damage with the grenade launchers sitting somewhere in the middle.

There is also the Soul Cannon, which is basically the "Fuck You" option and will wipe out everything. In the first game, it was completely optional to use as it came at a cost. It needed one of the children to use as ammo, basically using them as fuel to turn into a massive blast of energy, so it should never, ever be used, YOU MONSTER! In this game, if the tank takes too much damage in battle, the tank's AI will decide to take matters into its own hands and randomly select a child to load into the Soul Cannon. This will add a ticking clock to finish the battle as you now have 20 turns before it fires. Thankfully, there is a secondary option, a second "Fuck You" weapon to use if things get really desperate, which will just render one of the kids unconscious and lead to you getting no experience from the fight.

At certain times during a level, you will get intermissions where you walk around the tank, making upgrades, farming, talking to the other kids which leads to "Links" which give you access to powerful attacks in battle. As well as sleeping which heals anyone injured or knocked out during battle, which happens if the tank takes too much damage. There are also chances to explore ruins and honestly, these are not great. They are puzzles that are pretty simple to figure out and serve as an opportunity to get rare supplies. They are functional if nothing else.

I like the game as a whole and I like this game more than the first, despite them being pretty similar. The writing seems to be less angsty, though it does get that way at times and some of the more annoying characters (looking at you Mei, you were my first choice for the Soul Cannon if it came to it) are less annoying. In fact, you do actually get attached to these kids which makes it harder when they do get chosen as ammo. The game is gorgeous, it reminds me of Valkyria Chronicles with its hand painted water colour style graphics. Also, strangely, Metal Slug with the creative designs of not only the Taranis and Tarascus, but most of the enemies too. Also, the way it moves with the tank bouncing as it moves along. The sound design as well, the tank rattles, clanks and hisses as it moves with steam and sparks shooting off of it. The soundtrack swings between whimsical and dramatic based on what is going on, again reminding me of Valkyria Chronicles, taking an influence from one of my favourite games of all time does go a long way.

If I do have one issue with the game and it is one from the first game too, is there is no English language option for the voice acting, the choices being Japanese or French for some reason. I don't speak Japanese and the voice acting does grate every now and then, but I feel this is a me problem more than the game, it does come with English subtitles, so you can follow the story. But other than that, I have been enjoying my time with this game and have written far more than I expected to:LOL:.