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XsjadoBlaydette

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Clear 'n Present Danger
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gonna be quick. this is definitely a recommend. sci-fi narrative heavy base building, exploration, character-cloning, resource/information gathering strategic survival 3rd person type game. key part is the "cloning" is less about making the same character but instead different versions of the same character who branched off elsewhere in their life to gain different skills and memories, a tad like everything everywhere all at once. it feels more personal straight away from that cos each versions entire lives are mapped out on the 'new clone creation' menu, showing every pivotal moment in their lives that kinda feels like baselining the bonding process so when they pop out the, uh, ahem...the game calls it "the womb" (sadly not as Geiger-esque design as hoped imo) you can already put a comforting hand on their shoulder with a "I get you bro" before they even get their bearings.
 

Johnny Novgorod

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Finished We Love Katamari REROLL. Of all the Katamaris I've played - so Forever, Damacy and Damacy REROLLED - this was the simplest to beat and/or Platinum. For one thing, you only need to roll up something like 70% of the collection. And half the levels don't even give you a time limit; they put you on a timer, and the King will hohum anything short of his personal record, but there's no actual fail state. I do appreciate the variety over Damacy, but no game has yet topped Forever's OST, and kinda wish they threw in that game's songs for this rerelease. I believe Forever was already a mishmash of music and levels from lesser handheld entries anyway.

We Love Katamari was Keita Takahashi's second and final entry in the series. He famously didn't want any sequels to Damacy but was forced by a "with or without you" ultimatum from the studio, which is also how Warner muscled sequels to Gremlins and Matrix out of their creators. Interestingly both those movies became self-referential about fan service and their own cult status, which is exactly the theming around We Love Katamari.
 
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Agema

Overhead a rainbow appears... in black and white
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I had to stop playing Blue Prince, because although it's a near masterpiece, where it goes wrong is the colossal flaw that it does not respect the player's time, making you waste way too many hours of your life to progress.

So I am currently playing Cyber Knights: Flashpoint by Trese Brothers. This is a neat squad-based game in a cyberpunk world where you run a mercenary outfit, carry out quests for money, build your base, get better kit, manage your contacts, etc. It's got a few flaws, but I think for an indy game, it's done a very, very good job overall. I also played a few point and click adventures: Kathy Rain 1, Kathy Rain 2, and Old Skies which were all fine.

Old Skies has an interesting sort of idea: the game involves going back and foward in time. If you die, your handler simply rewinds time: this of course is an interesting ludonarrative answer to reloading or save-scumming, but it also introduces gameplay because you may need to die to solve a puzzle.
 

BrawlMan

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I did an arcade run of Ken in Street Fighter Alpha 3 Upper. I managed to 1CC the game. I got a new high score too.
 

thebobmaster

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Finally bit the bullet, got Game Pass on PC, and started Persona 3 Reload. I'm still quite early into the game, just entering Tartarus for the first time. Enjoying it so far. Junpei is great.
 

Johnny Novgorod

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Picked up Titan Souls. Bought it 5 years ago, came out 10 years ago. Never actually played it.

It's top-down Shadow of the Colossus. You have a single hit point, a single bow and a single arrow (that you can recall by holding down a button) and that's about it for mechanics. Bosses have a single hit point too, and most of the fight itself is about figuring out how to expose it. You're typically dead in seconds until you do, and then the boss is dead in seconds.

The big complaint against this game, other than the take-it-or-leave-it brutality, is the walk of shame from your last checkpoint to the boss fight. It's not as bad as something like Dark Souls, which often consigns you to long, painful gauntlets. The thing is, in Titan Souls, there's nothing to the trek back: your mettle isn't being tested with combat or platforming or pathfinding or anything. You're simply asked to make a long, boring, uneventful walk that often ends up lasting longer than the fight itself.

I'm three bosses down and still in the starting area, where the rhythm is still relatively chill, but I can tell it's gonna get tedious as I move forward. Boss rush, more like boss slog.
 
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Worgen

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Whatever, just wash your hands.
Needed to let my mouse hand rest a bit and decided to start up Zero Ranger again because shmups are great for hands. Holy shit, I mean I remembered it being awesome, but its still damn awesome. Music is fantastic, gameplay is great, enemies explode good, the story is mind bending, graphics are simple but clean so its easy to see whats going on.. mostly. It does feel so good to play it again after last having played it in like 2021/2022. I never did manage to beat it before, got to the end but couldn't quite pull it off. Its taking time to build up my skills again since I do not remember enemy patterns and such and it feels like its got faster bullets then most of the shmups I've been playing lately.
 
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Worgen

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Whatever, just wash your hands.
Did a kinda silly run in Zero Ranger. So after you kill a boss it will drop 2 orbs, you fly into one to choose a secondary weapon, like lock on, or spread or rear shot, etc. But you can also shoot the orbs to destroy them and get no special weapon. So I decided to do a run where I just destroyed all the orbs. Ended up being not as hard as I was expecting, there are some rough points cause enemies like to come from the sides and back, but I got almost as far as I normally do. I got blocked by this one boss who feels beatable, but is certainly better with your 3rd ability.
 
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BrawlMan

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Streets of Rage 2 - 1CC, Hardest Mode, as Axel Stone. I managed to to do this, and I only had the one life left. I actually maxed out the score at 999,999.
 
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Dreiko

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Time to get into Raidou remake. Never played the original so I don't have nostalgia but it somehow still feels nostalgic. Prolly cause it's a ps2 game in its core, and has voice actors from that era in JP, so it feels like stepping back 15-20 years. Having Sugita as the voice of the protag is definitely very late 2000s.
 
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BrawlMan

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I finished Rushing Beat Ran on Hard for the first time. I am never doing that again. The only thing that changes is that you get the full staff credits and get to see everybody's picture ending instead of just a one or two, depending on if you did co op or not.
 

Worgen

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Whatever, just wash your hands.
Been messing around in Spirit X Strike. Its cool but its got issues. So its a 3d beatemup that is really stylish and puts me in mind of a bloodless Fist of the North Star and the punching portions of Dragonball Z. You punch/kick enemies till a stunbar shows up then you do a stylish finisher (doesn't actually finish just does a lot of damage) which also heals you. Enemies are less beefy versions of mooks from any post apocalyptic setting after Mad Max 2 came out. The issues are the camera which even if you are locked onto an enemy has a habit of swapping who you are locked onto, the tutorials are also kinda vague and enemies during them can kick your ass so thats annoying. Feels like bosses pretty much come down to having to block or dodge at the right time to get some hits in. Story is... there. Oh, also there are these assholes on motorcycles and initially it seemed like you wanted to do a dash attack to deal with them, but it turns out when they are about to hit you, you just want to attack, otherwise they can juggle you, especially if you are in a corner.

I suppose I would recommend if you like beatemups. Its got a great style and feel to the combat, but there are a lot of little things making it kinda annoying.
 
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BrawlMan

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Been messing around in Spirit X Strike. Its cool but its got issues. So its a 3d beatemup that is really stylish and puts me in mind of a bloodless Fist of the North Star and the punching portions of Dragonball Z. You punch/kick enemies till a stunbar shows up then you do a stylish finisher (doesn't actually finish just does a lot of damage) which also heals you. Enemies are less beefy versions of mooks from any post apocalyptic setting after Mad Max 2 came out. The issues are the camera which even if you are locked onto an enemy has a habit of swapping who you are locked onto, the tutorials are also kinda vague and enemies during them can kick your ass so thats annoying. Feels like bosses pretty much come down to having to block or dodge at the right time to get some hits in. Story is... there. Oh, also there are these assholes on motorcycles and initially it seemed like you wanted to do a dash attack to deal with them, but it turns out when they are about to hit you, you just want to attack, otherwise they can juggle you, especially if you are in a corner.

I suppose I would recommend if you like beatemups. Its got a great style and feel to the combat, but there are a lot of little things making it kinda annoying.
It's not on my playlist right now, but I will keep everything you said in mind. Thank you kindly.
 
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Johnny Novgorod

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Titan Souls. I don't think watching the boss fight vids is as fun as the Dark Souls ones, since the fight itself is typically just a lot of running around the arena until you get a lucky shot in, all usually within like a minute. If it takes longer it's probably to pop some cumbersome trophy associated with the fight.


You can kill the thing fine as soon as you expose the heart, but for the trophy you're supposed to wait until you're done dividing the sluge monster.


Again killing the thing is simple enough. For the trophy you take the added step of lighting your arrow on fire, which you can only do by leaving it in the middle on the floor and having the brain press one of the switches.


You get the trophy by hitting the titan in the eye while drawing the arrow towards you.


Not pictured here: you essentially get the associated titan trophy by leaving the arena as soon as the fight starts, circling around it then drawing the arrow towards the titan from the outside.
 
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thebobmaster

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Still playing P3R. Think I'm getting close to my 5th party member. So far, the game has some annoying quirks, including ones common to the Persona series (holdover periods for social links), but I'm quite liking it. Between the 3 Persona himbos (Junpei in Persona 3, Yosuke in Persona 4, and Ryuji in Persona 5), I think Junpei is my favorite.
 

BrawlMan

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I went over to my older brother's place, and we did several sessions of Capcom vs. SNK2. I got 5 wins, and he got 2 on me. We also did a Dramatic Battle in Alpha 3 Upper as Ryu and Ken. He picked Ken, and I picked Ryu. We actually managed to not lose a single round. This mode is so much better when you have another human player with you!
 
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Drathnoxis

I love the smell of card games in the morning
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I'm going to do it! I have 14 runes in Dungeon Crawl: Stone Soup, I just need to get the one from the tomb without being death cursed to death, then grab the orb of zot and skedaddle. So close I can taste it!
 
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Johnny Novgorod

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Just completed a Hard Mode + Iron Mode (one life) >20 minute any% speedrun of Titan Souls and I'm spent. I wasn't even shooting for the speedrun until I realized it was 18 minutes 40 seconds and could probably fit in the last two bosses.

Now I have to choose between beating the remaining bosses or just start another Iron Mode playthrough but on normal difficulty. I think the decision is made for me though: I skipped past the penultimate boss and there's no backing into the overworld, I think. Probably for the best though. Fuck Hard Mode.
 

Drathnoxis

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Beat Dungeon Crawl: Stone Soup with 15 runes. There, now I've accomplished all my 2024 gaming resolutions!

https://crawl.akrasiac.org/rawdata/Sithrin/morgue-Sithrin-20250624-153315.txt

Okawaru really failed me with the weapon/armor picks, only attempt that executioner's axe wasn't one of the choices and the armor all sucked too. It was ok for the time being because I had found Glaive of the Guard and it was doing really well clearing out everything to the bottom of the Depths in combination with the Fencer's Gloves I bought in orc, but I was really worried about my long term strategy because executioner's axe of holy wrath is pretty essential to it.

I decided after clearing everything up to crypt that I didn't really have a choice and would have to settle for a battle axe. After finding the one with the best enchantment and using scrolls to bring it up to a +9 battle axe of flaming I switched to The Shining One and entered the crypt. First floor I found a scroll of acquirement that gave me an executioner's axe! Well, I guess I'll hold onto the battle axe for backup. I still had enough scrolls to make a +8 executioner's axe of flaming, and this in combination with a +8 tower shield of protection and Fencer's gloves just absolutely shredded everything I rampaged into melee range with. Once I upgraded to holy wrath demons in pan would walk up to me and just disappear. Checking the log revealed that they were "caved like a ham" as soon as they made an attack.

Overall I was really strong, there were still a bunch of close calls of course. I spent too long grinding in the Abyss and nearly died on layer 6, then later in Pan the first Lord banished me to the abyss and I nearly died there again. Then I learned where the valuable piece of information that would have told me it could do that was buried in the monster description. I kind of wish the monster descriptions were a bit better organized. Sometimes really important abilities like death curses are just mixed with the flavour text or in sections that don't usually matter, and since there's about a thousand different types of monsters you spend way too much time parsing these descriptions for what you need to know. Later, I burned through 10 potions of heal wounds on a later Pan floor that spawned a bunch of brimstone fiends and that made me really worried about if I'd have enough to survive tomb, but I started playing more cautiously and enfeebling everything that appeared on screen with torment or damnation potential, and was able to scrape by.

Zin is an incredibly good god. Being immune to mutation is great, and takes so much stress off when one of the many monsters that can malmutate appear on the edge of the screen. Vitalization was also really helpful and there was never a reason to not have it active. Sanctuary saved my life so many times, especially in tomb:3 where it clears the path the exit and gives me times to get there every couple death curses.

I still think torment is the worst thing in the game. It's completely broken. Even resisted, a single cast does enough damage that would count as a serious problem from any other source. There's so many monsters that can cast it too, it's really common to get in a situation where you have a bunch of torment casters in the back of your line of sight shielded by other monsters and it's just luck whether you can deal with them all in some way before they drain your health to almost nothing. It's not fun. Even worse is the death curse version on royal mummies where you really have no recourse other than to kill a couple mummies then escape for the stairs and repeat. I thought maybe I would use discord to get them to kill each other, but they all resisted and the lesser mummies were no match. It sucks.

Some thoughts about a few of the extended branches. I like Pan quite a lot. It was fun exploring these different levels looking for new random loot. I think I was at a net loss because I didn't find any really good artifacts and I had fewer potions of heal wounds than I entered with, but I had fun. The Abyss is also pretty cool, I just wish it was possible to stay on lower floors so you could spend more time there without it being suicide. Hell sucks, a lot of open spaces, tormentors, bad permanent effects, penalized retreat, and not much loot. Also too many floors. Would not recommend anyone to take a trip to hell. The Ziggurat was neat, but too risky for me to stay for that long. I almost died twice to mummy floors and only cleared up to 14. I would have liked to try for longer, but it was too much risk, too late in the game, and not enough benefit. I didn't find anything very useful, really at all.

Overall, some things in extended are fun, others not so much. Glad I'm finally through it because I was getting sick of losing good runs 8 hours in to something I'd never seen before.
 

Ezekiel

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A walk and unskippable cutscene before the final human boss and more unskippable cutscenes and lack of checkpoints in (I assume, having just taken out the legs) between the two acts of the Metal Gear mech fight have made me save-scum in Ghost Babel finally. Just after the cutscenes, though. Might take a break, because my rockets and grenades are not hitting the weak spots I want them to. The ported MSX games with new character art were easier, from what I remember. Didn't use quick-saves with those. MG2 on PS3 years and years ago and MG1 with PS3 emulation last year.