Lol, so you enjoyed the game, except for fundamentally most of it?
I have a soft spot in my heart for FF8; it's one of the three FFs I've actually played, and the one I enjoyed the most. I've spent years listening to FF fanatics rave about other FF titles while shitting on FF8, and I honestly don't know why, but also lack the breadth of experience in the franchise to refute anyone's complaints. I apparently love what everyone hates about it; the story, the characters, the combat system, Triple Triad, all of it! I actually enjoyed the draw system, and looked forward to finding new spells and drawing 300 of each no matter how long it took. I still have my original CD-ROMs and guide from 1999; I don't own a computer that can play them, but in the half dozen times I've moved in the past 25 years, I've been sure to take them with me, y'know, just in case...
It's probably mostly nostalgia, but it's one of my favorite games of all time. Playing it new, when it was visually groundbreaking, has it indelibly branded in my brain as an amazing game, damn-near perfect. The only thing a "remaster" could do to improve it would be to change the way the rules of Triple Triad spread; elsewise, leave my red-headed stepchild alone.
I'd say FF8 is at the bottom of the "good" FF game. Like I said, it has a lot of problem and many are self inflicted. The monster level scaling system just doesn't work, its an interesting idea, but its so easy to break, while also royally screwing up new player, probably the exact opposite of what they wanted to do. Just taking it out would really improve the game at no additional cost.
The draw system wasn't too bad this time around, (because I did most of it at 250% speed), but it really doesn't add anything to do the game, drawing 300 of each spell is not hard at all (cause the game is total cake) but its just boring busy work, you could just replace it by letting the player draw once per character and that would just cut out the worse 5-10 hours of the game at no cost. A better system would be to have spell needing many "fragment" to be learned, and have fragment come from different location. Say you need 10 "fire" fragment to learn the spell, every enemy that has it can give you one, once per enemy type, and drawing from draw point would also give you one once, this would avoid the pointless draw shit, and would give more reason to explore dungeon, cause as is, there's literally no reason to explore.
GF are cool, its an interesting take on the class system, really wish they tried something like it again. But the game just can't handle that complexity, a few hours out of the gate you can already have character with 4000+ HP, while enemy still struggle to do more than 100. Also, having to redo your junction all the time is really annoying, there's a couple of time the game strip everything from all your character for now reason.
The story as a good core, Squall the loner learn to trust other and fall in love with Rinoa, the lore with the Sorceress is actually kinda interesting and the setting of this sort of post apocalyptic world but still technologically advance is cool. I actually really like the first 10 hours, being a student then SeeD is great, I wish that part was longer and you'd have more mission as a SeeD. I like the "prequel" with Laguna, its a cool idea. But the pacing is way off, Squall go from just sorta caring about Rinoa to being unable to function without her kinda out of nowhere, and there's not really any reason for Rinoa to latch on to Squall that much. Everyone coming from the same orphanage randomly is just too big of a coincidence, especially since it brings nothing to the story. The orphanage is also really weird, why is there one in the middle of nowhere, where the heck did they get the money to have a massive boat that can sail forever? Really just remove all of that from the game and the story straight up makes more sense.
Its just a very flawed game, none of its various aspect ultimately feel well polish (outside visual and music, but you can say that about all the FF, so it doesn't allow it to stand out). Still a good game, maybe a solid 6 to low 7.