Video game graphics peaked in 2015, and have been stagnating, if not outright regressing ever since with only a few bright spots here and there. I will not be convinced otherwise. As evidenced by the game I started playing, Witcher 3, from a fresh save file. Other examples include Assassin's Creed Syndicate, Bloodborne and Metal Gear Solid 5, all of which still look like a zillion bucks. Think about it: if you took gameplay footage from high-profile releases every 5 years starting in 2000, you'd no doubt be able to tell which games came from which year, until 2015. At that point hardware specs basically achieved the maximum level of fidelity that's easily distinguishable to the human eye, and it's been diminishing returns ever since. The time between the releases of Majora's Mask and Twilight Princess was 6 years, and graphics wise the two are lightyears apart. The exact same amount of time passed between Breath of the Wild and Tears of the Kingdom, yet the two look virtually identical.It's a crime how Arkham Knight hasn't had a remaster yet (or simply a patch that bumps up the fidelity and framerate), because even now that game looks fucking stupendous.
I don't know what kind of fairy dust Rocksteady was working with when they made this game.
Witcher 3's obviously had tons of updates since 2015, but it nonetheless absolutely kicks most current games' asses when it comes to graphics. This time I decided to take the Elden Ring approach to the game: no minimap, minimal HUD and fast travel. I'm playing the game completely differently. I don't even care that much where I'm going, I'm just enjoying the scenery and seeing what I can find by just bumbling around. The sense of scale and place is basically still unmatched save for the only game that achieves an even greater level of immersion for me, that being Cyberpunk 2077.
