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Basically, I was watching Extra Credit's recent "How to be a Game Designer" vid, and I thought to myself, "what are some good game concepts I can think of?".
So, this topic is where you can share with the world any cool concepts you think would make cool games. Who knows, maybe that idea you've been kicking around in your noggin might have already been made.
Off the top of my head, one idea I've had is a zombie appocalype game. But not as a survivor. As the original zombie, the one that starts the outbreak.
The gameplay would be similar to Pikmin. Basically, you start each area with no zombies, but you "recuit" them by feeding on humans. Once zombies, they'd fall under your control.
Different kinds of people would become different zombies. Fat guys would be able to spew vomit at long range (kinda like L4D), but they'd be slow. Athletic guys would be fast, and ideal for picking off individual survivors, but they'd have low health. Muscular guys would become huge hulking monstrocities. You get the general idea.
The trick would be that you can't send too many zombies at once. Sending a huge mob of zombies after a small group of survivors would be the easy way out, but they'd tear the survivors to pieces before they could turn. You have to balance sending enough zombies to get the job done, without reducing the survivors to shreds.
Later in the game, as the humans become more aware of what your doings, levels would become more populated by military, amping up the difficulty.
That's the basic idea, anyways. What are some of yours?
Basically, I was watching Extra Credit's recent "How to be a Game Designer" vid, and I thought to myself, "what are some good game concepts I can think of?".
So, this topic is where you can share with the world any cool concepts you think would make cool games. Who knows, maybe that idea you've been kicking around in your noggin might have already been made.
Off the top of my head, one idea I've had is a zombie appocalype game. But not as a survivor. As the original zombie, the one that starts the outbreak.
The gameplay would be similar to Pikmin. Basically, you start each area with no zombies, but you "recuit" them by feeding on humans. Once zombies, they'd fall under your control.
Different kinds of people would become different zombies. Fat guys would be able to spew vomit at long range (kinda like L4D), but they'd be slow. Athletic guys would be fast, and ideal for picking off individual survivors, but they'd have low health. Muscular guys would become huge hulking monstrocities. You get the general idea.
The trick would be that you can't send too many zombies at once. Sending a huge mob of zombies after a small group of survivors would be the easy way out, but they'd tear the survivors to pieces before they could turn. You have to balance sending enough zombies to get the job done, without reducing the survivors to shreds.
Later in the game, as the humans become more aware of what your doings, levels would become more populated by military, amping up the difficulty.
That's the basic idea, anyways. What are some of yours?