tippy2k2 said:
I don't believe I've ever seen it done well. It always seems to boil down to one of three things:
A. You choose it at the very end, rendering it kind of worthless (See Deus Ex, Mass Effect 3, etc.)
B. The "Evil" ending versus the "Good" ending (see Fable, Infamous, etc.)
C. Just a bunch of really shitty endings because they have to account for everything you've done (see basically any multiple ending games)
In fact, I would love for someone to point out a game that did multiple endings well. Maybe they do exist somewhere but I sincerely doubt it.
Well, these for starters:
jthm said:
*Ahem*
Chrono Trigger, Catherine, Chrono Cross, Deus Ex, Dragon Age, Heavy Rain, Jade Empire, Star Wars: Knights of the Old Republic, Parasite Eve II, Resident Evil, Shadow of Destiny, Star Ocean II
Although, from that list, I can only personally vouch for Chrono Trigger, Catherine, Chrono Cross, Dragon Age, Heavy Rain, Parasite Eve II, and KOTOR.
To that list, I'll add the following:
Fate/Stay Night (yes, a visual novel - it counts, damn it)
Parasite Eve 1 (only two endings, but still)
Nier
Silent Hill 1, 2, and 3.
Planescape: Torment
None of these games use moral choice systems, and none of these games have "shitty endings that account for everything you've done" - except maybe Dragon Age: Origins, if you're feeling mean. As to the first, some of these games have endings based on key items in your inventory. Some on hidden point systems. And some on dialogue choices made near the end of the game.
In one case (Chrono Cross), the endings depend on when you kill the final boss - you can choose to fight the final boss in the first thirty seconds of the game, and doing so gets you a different ending than if you wait until the end of the game. My favorite ending - my "best" ending - can only be gotten by fighting the final boss during a specific time in the middle of the game.
Nier, meanwhile, has a different ending each time you replay it (up to four times). You don't do anything differently, but other characters around you react differently each time, resulting in four different possible scenarios. The fourth ending also deletes your save files.
So yeah - tons of games did multiple endings well. Most of them are PS1 or PS2 era games, I'm noticing, with a only couple of titles earlier or later.