Wow, I'm trumped already. I was planning on saying either soething about escort missions or that and seeing this at the second post pretty much ends the discussion for me. Toodles!Gameguy20100 said:Its Fanbase honestly that has some massive issues and we need to fix it.
I definitely agree. Like I mentioned before, I'm a big fan of the Bioshock series. Not only because of it's storytelling, but the fact that it takes a lot of the culture and the taboos from the Gilded Age and put it in an environment that is new and awe-inspiring. It'd be great of developers were allowed to take creative turns in gaming like that more often. Thanks for posting!Colin Murray said:I want to see what kinds of worlds and stories "other people and cultures" would make. I'm really tired of tolkien retreads and star wars knockoffs.
I definitely agree that that would be a great issue to work on. Unfortunately, it's going to be a tough nut to crack, since it'd be tough for some games to maintain a certain fluidity at a consistent rate. But it'd totally be cool to see some of the ideas people would have to smooth that out. Thanks for posting!JamesStone said:Keep using the word "entitled". I don't think it means what you think it means.Gameguy20100 said:Gamers as a whole have a massive attitude issue we see it all the timeAlexander Bradley said:What do you mean?Gameguy20100 said:Its Fanbase honestly that has some massive issues and we need to fix it.
The hate for EA. hate of drm and dlc. ME3 ending hatred of Datnes new look.
not to mention the whole console's vs PC war Gamers are mostly whiny entitled shit bags.
The people themselves don't "hate" or "whine" about anything. It's people like you, who combine all the complaints about, let's say, EA, or ME3's ending, and attribute it to one entity, instead of, let's say, normal people, like you and me, who have a usually well thought opinion, but struggle to make it relevant, because without looking extravagant they will never be noticed (and the way you chose to express yourself shows how true that is).
So no, "gamers as a whole" don't have a massive attitude issue. One or two people, who happen to be gamers, have it and people like you make them the gamer's spokesmen.
OT: I think something all games need is a better relation between gameplay and story. As it is right now, in most games they exist in completely different planes of existance.
It's be nice to see some different worlds being created. Like the one guy that posted before, there seem to be a lot of "rehashes" of J.R. Tolkien-esque worlds and Star Wars knockoffs and it'd be a nice if we could move away from that.Vern5 said:You really think the mark of a great game is its ability to cause frustration and uninhibited anger? I guess there's nothing really wrong with that but it does sound bizarre. It's sort of like how some people fantasize about being married so they can indulge in all sorts of arguments with their spouse.Alexander Bradley said:A great game is something that completely immerses me into the world of the game, has my screaming at my television, and makes me pause for about 20 minutes so I calm down.
OT: I've been on a weird Bioware binge so I can't help but yearn for more diverse stories and core concepts for games in general. For example, I've saved Baldur's Gate, Ferelden, The Water Dragon, and the Galaxy but I've only been tasked to find a way to end my immortality in a bizarre crossroads between worlds once. For every 10 Baldur's gates there is only one Planescape: Torment and that discrepancy bothers me.
I've been somewhat gushing over this game recently, but the only game I can think of that does this lately is Dragon's Dogma. Going through the different environments of Gransys each has it's own little story to tell helped along by the pawn's flavour dialogue.JamesStone said:OT: I think something all games need is a better relation between gameplay and story. As it is right now, in most games they exist in completely different planes of existance.
Wow, I'm honestly shocked that there weren't a lot more posts of this out there. I definitely would love to see more communication between the consumers, devs, and gaming community. I think gaming companies tend to try to think like other corporations a little too much when it comes to how they develop, change and sell their product. There needs to be a lot more of a dialog and feedback between the gamers and the developers.Terminate421 said:Communication between the community, the consumers, the developers, and the publishers.
As far as I know, publishers and developers live in vaults and its very rare for them to actually address the community (By that I mean talk to them individually), people like Bungie, Valve and Bethesda show otherwise.
Yeah, the gameplay and story melding thing seems to be a bit recurring, but nonetheless, it'd be cool to see done. I definitely agree that Bioware's writing is absolutely over-hyped. It may have it's moments, but there's nothing particularly intriguing about their plot devices or development that you wouldn't get out of a second-rate tv show. Thanks for posting!JemothSkarii said:I've been somewhat gushing over this game recently, but the only game I can think of that does this lately is Dragon's Dogma. Going through the different environments of Gransys each has it's own little story to tell helped along by the pawn's flavour dialogue.JamesStone said:OT: I think something all games need is a better relation between gameplay and story. As it is right now, in most games they exist in completely different planes of existance.
Doing sidequests reveals little things not overly essential to the plot but helps build this little world. Dark Arisen helps to build up on the backstory of what YOU are and the mystery behind it, and it doesn't even do it through many cutscenes. From collectible tablets to even little quests to find things, it builds up this knowledge...I dunno, maybe I have crap taste.
OT: I would like an improvement of story melding with gameplay and even story and writing as a whole. While many people tout Bioware and such for it's writing I never found anything particularly special about it.
Also for the last time the whole DmC thing was not about Dante's look...maybe initially, but after cutscenes, the ending and gameplay were leaked it stood no longer.
I didn't think anyone would say this.MeChaNiZ3D said:I'd like publishers to stop having input on games, in any form.
Okay, there have definitely been a lot of posts about this topic, and I've tried to avoid it since it is a bit of a "hard to grasp" subject, but I'll try my best. The gaming community is a lot different than it was when it started, the way it was in the 90's or even in the early 2000's. It's a lot more than just your local buddies hoping on the LAN connection so you can play the hot new game on GameArcade. Now you can pretty much interact with anyone, anywhere, which also means there are going to be a lot of conflicting personalities.sammysoso said:Gaming culture as a whole is having some serious issues right now. Just look at any gaming site/forum and you'll see people yelling at each other over basically anything. There's very little actual discussion.
As far as the games themselves, I'd like story and gameplay to line up better. Nathan Drake of the cutscenes is not the one-man-army of the combat sections.
While I agree that the publishers do need to fuck off a bit, I wouldn't say that they need to be exempt from any decisions over the development of the game. Any corporation is supposed to have checks and balances between those who make the ideas and those who fund and promote them. Right now, I think the corporate side of gaming development has a much more powerful voice than the actual people who pitch ideas and create them. Mainly because they don't want to risk losing investors and such high and consistent revenue intakes that modern games tend to rake in.Nazulu said:I didn't think anyone would say this.MeChaNiZ3D said:I'd like publishers to stop having input on games, in any form.
If publishers and non artists would just fuck off we would get more variety and better writing no doubt.
This is something I'm honestly surprised hasn't come up before. While I'd definitely like to see that happen, it is a double-edged sword since there is a prominent underage demographic in "adult gaming" that get those games via their parents or family members. Companies would much rather play it safe to make it a "PC environment" than to get hit with a lawsuit over verbal harassment or bullying in the multiplayers. Personally, I think there should be something more done about minors being able to obtain and play games like that, but then again, it all depends on the personal maturity of the kid. Tough topic, but definitely something that needs to be discussed. Thanks for posting!Sarge034 said:I want to see service providers (Microsoft x-box live specifically) start treating me like an adult. I buy an "M" rated game that has all types of language, slurs, and graphic content in the single player but I can't use the same language in the multiplayer... that I pay for? Really guys... really?
I was generalising. However, it would make a nice experiment to see how game developing would go if the publishers would back off for one game.Alexander Bradley said:While I agree that the publishers do need to fuck off a bit, I wouldn't say that they need to be exempt from any decisions over the development of the game. Any corporation is supposed to have checks and balances between those who make the ideas and those who fund and promote them. Right now, I think the corporate side of gaming development has a much more powerful voice than the actual people who pitch ideas and create them. Mainly because they don't want to risk losing investors and such high and consistent revenue intakes that modern games tend to rake in.Nazulu said:I didn't think anyone would say this.MeChaNiZ3D said:I'd like publishers to stop having input on games, in any form.
If publishers and non artists would just fuck off we would get more variety and better writing no doubt.
From a sales perspective, that's a better approach. However, since people are now viewing it as more of an artform than just a time-sink or something fun to do on the weekends, that approach needs to change. As a few people pointed out, there needs to be more interactivity in the community, the developers, and those that fund the games. Even if it's doing something dumb like doing surveys or a livestream, asking what people want to see done, it'd be a step up from the isolationism that seems to be occurring now. That would probably result in a lot more creativity in gaming and a lot less tension when things like the Sim City incident happen. Thanks for posting!
Has no one tried just a 'proof of age' system so only the adults can see the profanity?Alexander Bradley said:This is something I'm honestly surprised hasn't come up before. While I'd definitely like to see that happen, it is a double-edged sword since there is a prominent underage demographic in "adult gaming" that get those games via their parents or family members. Companies would much rather play it safe to make it a "PC environment" than to get hit with a lawsuit over verbal harassment or bullying in the multiplayers. Personally, I think there should be something more done about minors being able to obtain and play games like that, but then again, it all depends on the personal maturity of the kid. Tough topic, but definitely something that needs to be discussed. Thanks for posting!Sarge034 said:I want to see service providers (Microsoft x-box live specifically) start treating me like an adult. I buy an "M" rated game that has all types of language, slurs, and graphic content in the single player but I can't use the same language in the multiplayer... that I pay for? Really guys... really?